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Beagá

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Since Pdox never focused much on fantasy, it could be something for Oblivion as well. The idea:

Since AD&D is, unfortunatedly, quite dead, I don´t expect a good game about playing AS a dragon from them, so someone else should do it.

My idea is making a game where you play as a dragon and use your human minions to help you in battle and in the world. You would interact with other dragons, forge alliances, but above all have a cool combat system where you do what barely any game did decently so far: beat the crap out of other dragons and their folowers/ allied nations.

It could be either an RPG or a strategy game, or a mix of both (Ogre Battle or Fire Emblem-like), with either a different campaign for neutral/good/evil dragon or a system where you design your dragon as a character. Both approaches have pros and cons.
 
No, my degree is on the health area (I´m a physician) and I hate math... so as much as I like games it isn´t a career choice for me, heh.

But it is an interesting idea isn´t it? Humans as protagonists was made so many times, and other species usually only feel as variations of a human.
 
In my opinion the majority of games have some form of fantasy level. I don't see how Paradox could differentiate and tell a real good fantasy story.

Besides that, I love the historical context of PDS. I don't really want them to break away of that. We ofcourse have Stellaris which is a fun game and an exception.
 
I didn't necessarily asked Paradox, there is also Obsidian.

Besides, let's be realistic - the grand strategy genre is saturated. As much as I liked and had fun with Stellaris, EU4 and HOI4, I simply don't have the sense of excitement I had 6 to 7 years ago when a new Paradox game was announced.

I want something different. Something that isn't Civilization 7, EU5, Total War 10. I already saw almost everything those templates can show.
 
I didn't necessarily asked Paradox, there is also Obsidian.

Besides, let's be realistic - the grand strategy genre is saturated. As much as I liked and had fun with Stellaris, EU4 and HOI4, I simply don't have the sense of excitement I had 6 to 7 years ago when a new Paradox game was announced.

I want something different. Something that isn't Civilization 7, EU5, Total War 10. I already saw almost everything those templates can show.

I agree with that.

That's why I'm waiting for Vicky 2 or Rome 2 :p
 
No, my degree is on the health area (I´m a physician) and I hate math... so as much as I like games it isn´t a career choice for me, heh.

But it is an interesting idea isn´t it? Humans as protagonists was made so many times, and other species usually only feel as variations of a human.
As to your first point, allow me to refer you to Ray Muzyka and Greg Zeschek, physicians who have made one or two pretty cool games about dragons.

The closest I can think of to what you're talking about though is Divinity: Dragon Commander, a sort of strategy/third-person-shooter hybrid where you are a, well, dragon commander. It's alright. Cool concept, fun plot choices, and I like the art design, but ultimately it suffers from the sort of balance and pacing problems you would expect in a game about being a dragon in a world of not-dragons.

Also the Breath of Fire series. Number 4 in particular emphasizes dragon-related shenanigans.

I'm not sure Pdx is a good fit for fantasy stuff. Stellaris has been enough of a learning experience for them. Obsidian could do it, but, I'm not sure suggestions to Obsidian do any good; whatever they work on next, it probably isn't anything anyone would have predicted or suggested since they're usually pretty outside-the-box already.
 
I want something different. Something that isn't Civilization 7, EU5, Total War 10. I already saw almost everything those templates can show.

Depends how different you want. Going through my steam list the Civ style strategy games that include dragons (but not necessarily as the playable race)

Fallen Enchantress: legendary heroes
Thea: the awakening (single town but explore the world)
Endless Legend

Also of note:

Kings Bounty series
 
Have you played master of magic?

It is built on the same engine as the first civliization game but set in a fanatsy world in which you take the role of a wizard with godlike powers with the goal is to defeat all the other wizards.

Unlike many other fantasy games master of magic don't seems to have anything like good vs evil, the only goal is to become master of magic which mean to defeat the other wizards.

It have several races and is pretty unique approach with two worlds, Arcanus and the more magical and dangerous place called Myrran.

The races are quite different from each other in what technology they have access too and what perks their unit gets. Some get alot of technology but these races are in turn generally slow starters with weak early game. You get to pick a starting race but you are not locked down to it as you can capture cities of other races and start build their units as well.
 
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The closest I can think of to what you're talking about though is Divinity: Dragon Commander, a sort of strategy/third-person-shooter hybrid where you are a, well, dragon commander. It's alright. Cool concept, fun plot choices, and I like the art design, but ultimately it suffers from the sort of balance and pacing problems you would expect in a game about being a dragon in a world of not-dragons.

I'm not sure Pdx is a good fit for fantasy stuff. Stellaris has been enough of a learning experience for them. Obsidian could do it, but, I'm not sure suggestions to Obsidian do any good; whatever they work on next, it probably isn't anything anyone would have predicted or suggested since they're usually pretty outside-the-box already.

Dragon Commander comes close, but its flaws are also the reason why I´d rather see a RPG rather than a strategy game if the main character is a dragon - . I´d be ok if your allies were kind of a party with powerful people instead of commanding armies, because If that were the case it would feel like Total War Warhammer where you are a dragon rather than the Emperor or an orc warboss. And I prefer RPG elements than strategy elements with focus on resource gathering. Gaining levels, interacting with other dragons, nations etc. Truly, as a basis I would technically say: an AD&D game where you are a dragon.

On the other hand I do believe it would work better if the map was similar to Total War but battles to take place in a specific map. In other words - not to be an open world game like Elder Scrolls. And changing into human form should naturally be a very rare exception, not the rule.
 
Maybe you should make it.

Try Crowdfunding and pay someone to develop it.

Gosh people, what kind of suggestion is that? It doesn't add to the discussion in any way... "Do it yourself" is not an answer.

I wouldn't have PDS making fantasy just yet by the way. I do believe they should expand modding capabitilities to allow users to make fantasy on their own.
 
So if I understand correctly you want a game that is something similar to Age of Wonders and Heroes of Might and Magic but much more focused on the role playing aspect with Dragons basically take the place of the heros in HoM&M.

Instead of controlling a nation or something similar as you do in Age of Wonders and HoM&M you will only control the dragon and its party. The closest game I can think of would be Sid Meiers Pirates but with Dragons and maybe turn based instead of real time but otherwise I think the concept would be quite similar in how you would interact with cities and such.
 
Gosh people, what kind of suggestion is that? It doesn't add to the discussion in any way... "Do it yourself" is not an answer.

I wouldn't have PDS making fantasy just yet by the way. I do believe they should expand modding capabitilities to allow users to make fantasy on their own.

So mod it yourself. CK2 might be the right game for it. Make culture Dragon with Dragonfaces. Give them some awesome dragontraits. Instead of Concubines you can have Dragon riders. A special Dragon's lair holding similar to MR palace with treasure building.

This sou ds so awesome, I might even do it myself.

Okay I won't, but I'll sownload it.

To be honest, I won't, but I would read about it in Steam.

But I wouldn't propably even do that.

But you shouldn't do it for me, do it for youself.
 
So mod it yourself.

I asked not for a mod - I actually could do it myself - but for improved modding capabilities aka removing hardcoded stuff. That's something only the copyright owners can do.
 
So mod it yourself. CK2 might be the right game for it. Make culture Dragon with Dragonfaces. Give them some awesome dragontraits. Instead of Concubines you can have Dragon riders. A special Dragon's lair holding similar to MR palace with treasure building.

This sou ds so awesome, I might even do it myself.

Okay I won't, but I'll sownload it.

To be honest, I won't, but I would read about it in Steam.

But I wouldn't propably even do that.

But you shouldn't do it for me, do it for youself.
Not actually possible in CK2. Which is why most high fantasy mods haven't got off the ground. There's just no good way to handle things such as non-human species, varying lifespans, magic, resurrection, etc. Even the calendar can't be modified. Sure, you could add dragon portraits. But they'd still be humans with dragon portraits, aging like humans and marrying and breeding with humans because of the hard-coded marriages etc. Nor can you add new holding types such as lairs.

AGoT is the closest that you can get to a working fantasy mod in CK2, and that's low fantasy with mostly human species.
 
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