As we all know, Victoria is a highly abuseable game. There must be a hundred and one ways to get ahead using completely in-game, no-cheat methods that are, nevertheless, a tad abusive.
An example:
"The bloodless warfare cheat". Have lots of Russian troops but no Russian soldier POPs. Watch your Russian troops take losses - but inflict no damage on your population.
Another example:
"He who owns the sea owns the coast". Declare war on Russia. Park a single dreadnaught outside St. Petersburg (after you've killed off their fleet). Conduct an amphibious landing. Watch the poor, helpless Russians (or Americans, or Italians, or...) suffer because they can't defend their capital.
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OK. How do people playing multiplayer handle this sort of thing? These are but two examples of many tricks that can totally upset game balance.
- Do you set up house rules?
- Care to share your list of such rules with me?
- What do you do when somebody springs an exploit that the rules don't cover?
- Where does one draw the line between "intelligent gameplay" and "abuse", anyway?
An example:
"The bloodless warfare cheat". Have lots of Russian troops but no Russian soldier POPs. Watch your Russian troops take losses - but inflict no damage on your population.
Another example:
"He who owns the sea owns the coast". Declare war on Russia. Park a single dreadnaught outside St. Petersburg (after you've killed off their fleet). Conduct an amphibious landing. Watch the poor, helpless Russians (or Americans, or Italians, or...) suffer because they can't defend their capital.
---------
OK. How do people playing multiplayer handle this sort of thing? These are but two examples of many tricks that can totally upset game balance.
- Do you set up house rules?
- Care to share your list of such rules with me?
- What do you do when somebody springs an exploit that the rules don't cover?
- Where does one draw the line between "intelligent gameplay" and "abuse", anyway?