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Jovzin

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Feb 27, 2015
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Hello guys,

Can anybody here tell me how to do this ???

Should I create some gif in phothop or some dds texture in photoshop or animation in Maya ?

Or how can I create this DD weapon from Eve ? Thank you for your help.
 
The textures are based on .dds files and .asset scripts in Stellaris > gfx > particles > combat and Stellaris > gfx > particles
use paint.net to edit the .dds files and notepad++ to edit the .asset scripts

As far I as I know saving them using the method A8 something works to keep the same amount of quality correct me if I am wrong.

Now, this bit is complicated.

The effect has the description, this is defined into a "pdxparticle" file in Stellaris > gfx > particles > xxx.gfx
The .gfx file is editable using notepad++
Then the whole thing is defined into a projectile graphics entity in Stellaris > gfx > models > combat_items > yyy.asset

the entities are then grouped up into the name that the weapon template uses, such as "mass_driver_s" in Stellaris > gfx > projectiles > aaa.txt
ie missiles.txt
the weapon templates that define the weapons are found in Stellaris > common > component_templates

I recommend you study the code and mess around with it to figure it out.
Hope this helps and somebody sticks it on the wiki.

Further if you want to edit the game files and make a mod I recommend backing up your mod files incase you mess something up or create a mod using the mod tools in the Stellaris launcher.
 
One more thing, you need to add your new weapon in component sets and add the required research (or choose an already made one) in Stellaris > common > technologies

then use the console commands (console is `)
research_technologies to test if your component appears in the ship designer.
type help in the console to get the full list of commands.
 
Thanks guys. I will try something. Hope I will be able to do it or maybe somebody from Eve mod or from ISB Doomsday mod will give some hints :)

And yes I am already in chat on reddit wiht the maker of the ISB Doomsday Weapon mod. Asking him how he made that Spear of Longinus weapon effect.