• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

hbrsvl

First Lieutenant
1 Badges
Feb 25, 2003
271
0
Visit site
  • Hearts of Iron IV Sign-up
Hi-Playing US, Nov. '40. Presidental elections occur & I choose FDR. The next day, my $ supply goes from + 2.50 to a - $ number. Went back to the saved game at 11/1/40, went through to the election, chose Wilkie & got the same result. I searched the money slider, did'nt see anything the would cause this. Also, when I looked at the effects before selection for FDR & Wilkie, there was nothing to indicate this was going to happen. I have about $11000 saved, so no present problem. Is this a case of having to wait a few days to get back to normal, or am I missing something? Thanks, Hugh Browne
 
I have a somewhat similar problem, but I'm playing as Germany (happens to SU, too). When I do any kind of serious research (4 or 5 techs at once), the costs become so great that I cannot produce enough money to pay them without cutting back on my other sliders to feed my consumer goods one.

Now, I'm sure this is intentional, but I would like to know why it happens and how I can adapt my strategy to overcome it.
 
Hevendor said:
I have a somewhat similar problem, but I'm playing as Germany (happens to SU, too). When I do any kind of serious research (4 or 5 techs at once), the costs become so great that I cannot produce enough money to pay them without cutting back on my other sliders to feed my consumer goods one.

Now, I'm sure this is intentional, but I would like to know why it happens and how I can adapt my strategy to overcome it.

Hevendor-Thanks for your answer. I don't know the answer to your question-but I'd be interested in finding out. Thanks again. HB
 
sry for my late reply - i dont check this forum very often and am buissy atm...

@hbrsvl:
i believe your problem is caused by the new ministers namely the new Head of Government...

while it is garner in 1936 itll be Wallace in 1940 (historically)...
if you look at the traits of these ministers its clear what causes your loss of money:

John Nance Garner
Corporate Suit;
Money from Consumer Goods +50%
Dissent +10%
Unit Build Costs +5%

Henry A. Wallace
IC +5%
Diplomatic Costs +20%

@Hevendor:
yes its intended...
"Money cost for each skill-level" is raised from 0.2 to 0.5"...
playing germany you will have some problems raising that money early in the game (they had money problems historically)...
so if you want to do full research with your best teams youll need to compensate somehow.
i dont recommend overproducing consumer goods while not having dissent (waste) but f.ex. to trade supplys for money - you can also sell your blueprints etc.
if you "expand" into poland/france youre money problems will most liekly be gone anyway...
 
Thork said:
sry for my late reply - i dont check this forum very often and am buissy atm...

@hbrsvl:
i believe your problem is caused by the new ministers namely the new Head of Government...

while it is garner in 1936 itll be Wallace in 1940 (historically)...
if you look at the traits of these ministers its clear what causes your loss of money:

John Nance Garner
Corporate Suit;
Money from Consumer Goods +50%
Dissent +10%
Unit Build Costs +5%

Henry A. Wallace
IC +5%
Diplomatic Costs +20%

@Hevendor:
yes its intended...
"Money cost for each skill-level" is raised from 0.2 to 0.5"...
playing germany you will have some problems raising that money early in the game (they had money problems historically)...
so if you want to do full research with your best teams youll need to compensate somehow.
i dont recommend overproducing consumer goods while not having dissent (waste) but f.ex. to trade supplys for money - you can also sell your blueprints etc.
if you "expand" into poland/france youre money problems will most liekly be gone anyway...

Thork-OK, thanks, that makes sense. Thanks again, HB