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Baldos

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Feb 3, 2001
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1-do the historical wars happen? Great Northern War? Russia & Poland? Persia & Turkey?
2-What about Succesion wars?, Spanish, Austrian,?... are these random, based on a time frame, or on the death of a monarch?
As France can i wait for Charles II to die?
3-Do internal events happen in game? Fronde?, Jacobite rebelion?, Glorious Revolution?, English civil war?
Do these events happen to the AI?
As France can I help the pretender?
4-What about the religious wars? 30 years war?, France 1560-1600?,
5-what about wars not involving Europeans? Mongols in India?, African raids?, Americas, Japan vs Korea?, Japans 1560-1614 of unification? Do the Mongols expand and decline?
6- what effect do Pitt, Dewitt, Colbert, Richelieu have on the game? are kings differant, Peter the Great? for the player? to the AI? Do they appear on time, random?
 
Answers:

1. No, there are no pre-set wars that always happen at some point. However, likelihoods for these kinds of things exist -- for example, the relation between Ottoman Turkey and Persia is pre-set to very tense.

2. Succession wars - no.

3. Internal events do happen, in a way... for example, the Spanish Netherlands will have a heightened revolt risk at a certain time frame, and if Spain does not put those massive revolts down in time, the Netherlands declares independence. But they do not *necessarily* do that. This happens to AI as well as human-controlled Spain.

Unfortunately, you can't intervene on behalf of the fledgling nation. This is something I'd like to see in the game. (Of course you can declare war on Spain as they fight the newly-formed Netherlands, but it isn't the same thing -- you'll only help the Dutch indirectly by being a pain in the ass for the Spaniards.)

4. Religious wars (wars motivated by religion) do happen, but they aren't the ones in the history books. This is alternative history, remember.

5. Non-European wars do happen. Most of them are in Mediterranean Africa or the Near East, though.

6. Historical military/naval leaders enhance the performance of your troops, the abilities of your monarch (and his/her ministers, should any be appointed) give you bonuses in research or diplomacy.
 
Thanks Kekkomen, i have a few3 follow-up questions.

1-You stated there are no succession wars. I understand that there are historical monarchs. So as an example when Charles II, that last Hapsberg king of Spain, dies will he automaticly be followed by Philip V of house of Bourbon? Your answer implies that the player or AI can not effect the out come of the succession. Therefore, if the game follows the historical case i.e. Philip, how will this effect diplomatic relations with France as an example?
2- How does a player effect the apointment of ministers. Since the player is the 'person behind the throne'?
3- if as an example the United Provences revolt against Spain. When, or how does it become a minor nation in the game? When the Dutch do become a minor nation can say England join them in an alliance against Spain? Or is it the case that the Dutch become a minor nation once they 'win' the rebelion and since the war is over effectively England can't intervine.?
 
1) The monarchs are fixed according to a game file which uses the historical monarchs. So Philip V is always monarch after Charles II, but this doesn't affect Spain's relations with France since history may be occurring very differently. The designers opted to use historical monarchs instead of using a fictional dynastic system, which would have been more realistic in a sense, but would have resulted in completely unhistorical monarchs.

2) The player has complete control over the country being played.

3) The Dutch Revolt is programmed to occur in the game, but there is a very significant element of randomness in terms of time and initial success. Sometimes the Netherlands never forms from the revolt, but if it does then the newly created nation of the Netherlands starts at war with Spain and England can easily form an alliance with them.
 
Originally posted by Dark Knight:

2) The player has complete control over the country being played.

... but the ministers are appointed by the monarch, and appear (semi?)randomly. All they actually do is raise your monarch's abilities for a set period of time (usually a few years).

3) The Dutch Revolt is programmed to occur in the game, but there is a very significant element of randomness in terms of time and initial success. Sometimes the Netherlands never forms from the revolt, but if it does then the newly created nation of the Netherlands starts at war with Spain and England can easily form an alliance with them.

However, England cannot intervene on the Dutch independence war on the Netherlands behalf. They can form an alliance with the Netherlands and declare war on Spain, but since the war was declared before the alliance was formed, the two wars are treated as separate.
 
Originally posted by Kekkonen:
... but the ministers are appointed by the monarch, and appear (semi?)randomly. All
they actually do is raise your monarch's abilities for a set period of time (usually a few
years).]
There is a random event called 'excellent minister' that raises your monarch stats for a period of time for the descriptive reason that he has an exceptionally capable advisor. But the actual distribution of authority from monarchs to ministers isn't represented in the game.
 
Thanks Kekkonem and Dark Knight for the answers.

Based on the postings on this sight I expect EU may be one of those 'just one more turn...four hours later' type of games. The last time I played a game like that was CIV 1&2 and MOO 1&2.