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KnightCole

Colonel
2 Badges
Mar 2, 2018
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  • BATTLETECH - Beta Backer
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Seriously, I made it work in beta, had my AC10 firing 2 single 35 point shots. However, following the same maths, it doesnt work, hell, they dont even register as me having changed the .json at all, and they also dont deal the damage per projectile...what am I missing there?

Was trying to make a 15x3 LPL and a 35x2 AC10....
 
"ShotsWhenFired" : 2,
"ProjectilesPerShot" : 1,

Top line involves actual shots fired and will do damage based on the number used, in this case, 2.
Bottom line is purely cosmetic and is a visual and auditory change to the weapon with no actual game consequences. Setting this number to Ten, you will see and hear it fire ten times but only does shotswhenfired #, which is currently 2.
 
There are some reports that trying for multiple AC animations on the same shot will cause issues because of how they're animated.
 
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"ShotsWhenFired" : 2,
"ProjectilesPerShot" : 1,

Top line involves actual shots fired and will do damage based on the number used, in this case, 2.
Bottom line is purely cosmetic and is a visual and auditory change to the weapon with no actual game consequences. Setting this number to Ten, you will see and hear it fire ten times but only does shotswhenfired #, which is currently 2.

Thats exactly what I did and it fired the beams, but it only did damage 1 time. It read 15x3 in the UI, but it wasnt doing the damage. The AC wasnt firing the 2 shots either.
 
It should have said 15x2 if damage was set to 15. So you're loading the wrong weapon.

No, I had the correct weapons, the effect just wasnt working. It was firing 1 damage number, and I verified this by looking at the enemy armor, which was only reduced by 7(guy was braced).
 
No, I had the correct weapons, the effect just wasnt working. It was firing 1 damage number, and I verified this by looking at the enemy armor, which was only reduced by 7(guy was braced).

Ok I can confirm this now, After testing 2x Autocannons on the same mech that both fired multiple shots, only the first shot from one autocannon would hit and do damage. This happened MULTIPLE times. I was able to repeat this often but wasnt able to find consistency on how often it happened. Seemed random, but I noticed that it happened more at long range.
 
Is it possible that it is rolling for each hit separately and only one of the shots is hitting some of the time?

I think it's been tested with up to 10 shots, all individually "rolled", and when it occurs only the first shot hits no matter the percentages.

(Completely odd typo in there, sorry.)
 
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I think it's been tested with up to 10 shots, all individually "rolled", and when it occurs only the first shot hits no matter the percentages.

(Completely odd typo in there, sorry.)

That's what I'm seeing. 'When it occurs' only the 1st shot hits and all consecutive shots miss no matter the hit percentage. I've modded in an LBX 10 Autocannon and fired 10 shots in one volley at 97% hit chance and only the 1st shot hit. This happened more than once in a single game. Its a bug for sure.
 
Well this is quite unfortunate... I have also observed that ALL other weaponry that fire after the missed autocannon shots ALL miss as well, be them lasers, PPC's SRM's or LRM's. Insidious bug. Makes running Ultra or LBX autocannons or any autocannon that fires multiple shots nearly useless when they void all your other weapons.
 
Well this is quite unfortunate... I have also observed that ALL other weaponry that fire after the missed autocannon shots ALL miss as well, be them lasers, PPC's SRM's or LRM's. Insidious bug. Makes running Ultra or LBX autocannons or any autocannon that fires multiple shots nearly useless when they void all your other weapons.

When I create the "light autocannons" mentioned in my other thread, I think I'm going to work them up from MGs, rather than "down" from autocannon, and see if that makes a difference.
 
MG Ultra's, lol. That might just work. Let me know what you come up with because I have an entire mod of Ultra and LBX weapons with ammo. Just can't use any of them.

Over on my thread, there's the discussion starting here about types -- http://forum.paradoxplaza.com/forum...pons-and-gear-addition.1106468/#post-24398243 -- can someone expand on that for me? Is adding a new weapon that pulls from its own ammo bins more complicated than just adding the new ammo bin and pointing the weapon to it in the JSON for the weapon?