The dev diary stated this:
"The fate of the imperial dynasties follows a cyclical pattern, reflecting historical eras of stability and eras of chaos. Players will struggle to maintain the Mandate of Heaven and prove that they are the right choice to navigate the empire through treacherous waters."
What are your ideas on how this mechanic will work?
Personally I think it will be inspired by the Chinese mechanics in Jade Dragon, in my vision there are different stages in which the empire can get into: prosperity, rebellion, civil war, etc.
My only doubt would be if these stages would be reactive, that is to say that they start depending on your actions and those of all the characters of the empire, or they would be proactive, that your empire is well and can start an era of unrest out of nowhere. Or maybe a mix of both, some reactive and some proactive stages.
"The fate of the imperial dynasties follows a cyclical pattern, reflecting historical eras of stability and eras of chaos. Players will struggle to maintain the Mandate of Heaven and prove that they are the right choice to navigate the empire through treacherous waters."
What are your ideas on how this mechanic will work?

Personally I think it will be inspired by the Chinese mechanics in Jade Dragon, in my vision there are different stages in which the empire can get into: prosperity, rebellion, civil war, etc.
My only doubt would be if these stages would be reactive, that is to say that they start depending on your actions and those of all the characters of the empire, or they would be proactive, that your empire is well and can start an era of unrest out of nowhere. Or maybe a mix of both, some reactive and some proactive stages.