It seems not going to be a quick question so I open a thread.
A map overhaul mod is often involved with add/remove tons of tags/ids.
And every time I do this by npp/vs code, I always thought: "fxxk me, managing a db with a text editor?"
Games based on Clausewitz engine shared many features, and there's many parsers for these games, CK2 included.
(If there's any useful python tools for scenario modding, tell me plz)
I'm wondering is there a toolchain, or a tool-assisted method that helps modders manage his/her mod.
As far as I know, for old CK2, CK2Tools by @JonStryker is a handy tool for me.
But I want a more powerful, real db management tool when I want rearrange/add/remove province order(definition,default,adjacencies...),
and auto re-mapping affected ids in the whole db(common, history, event, decisions...)
Not to mention history modding.
Without a GUI frontend, it hard to imagination how much efforts doing a mod like Extended Timeline(EU4) costs.(It's harder in CK, since it's a province-title-character trio structure)
Maybe, some paradox dev guys would share their workflow about this? (Well, I always assume they had this work done on notepad, due to non-standardization data all over vanilla game.)
In CK3, the map editor is a good step, but it can not manage what beyond the map.
A map overhaul mod is often involved with add/remove tons of tags/ids.
And every time I do this by npp/vs code, I always thought: "fxxk me, managing a db with a text editor?"
Games based on Clausewitz engine shared many features, and there's many parsers for these games, CK2 included.
(If there's any useful python tools for scenario modding, tell me plz)
I'm wondering is there a toolchain, or a tool-assisted method that helps modders manage his/her mod.
As far as I know, for old CK2, CK2Tools by @JonStryker is a handy tool for me.
But I want a more powerful, real db management tool when I want rearrange/add/remove province order(definition,default,adjacencies...),
and auto re-mapping affected ids in the whole db(common, history, event, decisions...)
Not to mention history modding.
Without a GUI frontend, it hard to imagination how much efforts doing a mod like Extended Timeline(EU4) costs.(It's harder in CK, since it's a province-title-character trio structure)
Maybe, some paradox dev guys would share their workflow about this? (Well, I always assume they had this work done on notepad, due to non-standardization data all over vanilla game.)
In CK3, the map editor is a good step, but it can not manage what beyond the map.