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Night_147

Second Lieutenant
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Apr 19, 2009
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How does the guaranteed mechanic work?
Does this end after 5 years like a non-aggression pact?
Since in the start up files for countries are starting dates for a guaranteed set.
e.g. guaranteed = { day = 27 month = september year = 1934 }
So I guess there must be an end to a guarantee after a while.
There is an end_guarantee command which is in some events.
But is there any other way that a guarentee ends?
 
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How does the guaranteed mechanic work?
Does this end after 5 years like a non-aggression pact?
Since in the start up files for countries are starting dates for a guaranteed set.
e.g. guaranteed = { day = 27 month = september year = 1934 }
So I guess there must be an end to a guarantee after a while.
There is an end_guarantee command which is in some events.
But is there any other way that a guarentee ends?
As far as I know, the security guarantee gives you a casus belli against the country attacking your protégé. Though there is a catch to this. If you choose not go to war with the aggressor, you get a diplomatic penalty, whose nature I don't remember anymore. If the security guarantee is issued for limited periods of time, you will see the expiration date in the diplomacy screen, when picking the benefitting country.

It would be nice to find out from more knowledgeable veteran players what is the diplomatic effect of a security guarantee between the parties, and if the AI changes behaviour as a consequence of it. From my experience, scripted DoW events happen irrespective of issued security guarantees, even if you are a first class major power able to conquer or incur serious costs on the aggressor. Occasionally, unscripted DoWs do happen, and at least in theory the AI should take into consideration the risks from a security guarantee. In my opinion, the AI is aware of the balance of power, and that explains why weaker states refrain from attacking stronger ones, but if the AI reacts differently when the human player introduces ahistorical guarantees, it's a very interesting question.
 
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As far as I recall, player-initiated Guarantees do not have a time to expire. As far as them altering AI behavior, I don't believe that they do, as the AI has demonstratedly not really paid much attention to most if not any of the diplomatic functions that it has access to.
 
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I found a very interesting piece of information on my PC. I played once as Romania, and guaranteed the independence of Poland. When Nazi Germany DoWed Poland on 1 September 1939 Romania was automatically drawn into war together with the Allies, as the Leader of the ad-hoc alliance against the aggressor. Having no chance of staving off the Axis advance, Romania made peace almost two weeks later as the alliance leader, forcing Poland and the Allies to peace with Germany. Poland was saved, but the Soviet Union did attack Poland in 1941, and Germany later.

Thus, issuing an independence guarantee is a very serious decision which could bring you at war with a third state without the Threat increase accompanying a Declaration of War. The downsides of such a path to war are plenty. First, you don't control when the war occurs, and declaring ahistorical security guarantees increases the probability of non-scripted DoWs and other events. Second, once your protégé get attacked you're automatically at war with a suddenly hostile entire alliance, usually the Aggressors being the Axis or the Comintern. Third, you must keep your army alert of war occuring anytime at your doors after 1938, which entails high economic costs and losing the advantage of knowing OTL history. At last, depending on your political leaning and alliance policy in the diplomatic arena, your long time plans for the path of your country could get an unexpected painful turn, setting you in great danger, especially if your nation is a minor power or a lower major.

Attention: Proclaiming an Independence Guarantee cannot be cancelled, unless the protected country disappears.
 
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One of the more amusing campaigns I played was where I guaranteed Nationalist China as Germany, which put me at war against Japan in late 1937 when the Marco Polo Bridge event was triggered. The historical timeline went completely out the window on that one. Highly amusing, trying to sneak troops past the IJN with Germany's meager pre-war fleet, but kicking serious posterior with the land troops that were able to get through.
 
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