• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(9167)

Imperator Universalis
May 4, 2002
1.339
0
Visit site
I am curious, how would CK models the development of Venice, Genoa, and Hansa, to name few, development into the Merchant Republic? In 1066, most of those are not a republic, like Hansa which is not even existent yet. Merchant Republics developed in 1200's in the middle of economic takeoff.

Is it possible to make few merchant states that had been not existing historically? I do not mean, "I established it" but the game itself make the merchant states depend on the course of the game.
 
If they actually develop in the game and are not preset I hope that one can try to stop them as well. Although I also hope that tehy provide secondary benefits for their neighbours to encourage kings to leave them alone.
 
Originally posted by Idiotboy
If they actually develop in the game and are not preset I hope that one can try to stop them as well. Although I also hope that tehy provide secondary benefits for their neighbours to encourage kings to leave them alone.

More trade?

exclusive trade for the kings?

Low interest loans??

how does that sound??
 
Pretty good. But they are not allowed to ask interest for loans. I believe the church did not allow it.
Wich gives the pope a reasone to excomunicate them, wich gives you the CK equivalent of a CB. So you can invade them.
In wich case you can hopefully put someone who is loyal to you on the throne. :)
 
I suppose that merchant republics will also try to get trade concessions, conquer land for colonies and subjugate crumbling remnents of the Roman Empire. :D
 
Originally posted by Lethke
Pretty good. But they are not allowed to ask interest for loans. I believe the church did not allow it.
Wich gives the pope a reasone to excomunicate them, wich gives you the CK equivalent of a CB. So you can invade them.
In wich case you can hopefully put someone who is loyal to you on the throne. :)

You don´t give up that easy, do you?..:D All we really can do right now is speculate..If I recall, someone (Greven?) mentioned that the merchant republics would not be playable, basically because they didn´t "fit" in the dynastic model. I guess that they also have a "purpose", financing crusades by giving loans..
Although interest was forbidden by the church the Venetians and Genoans made money on it..;)
 
Originally posted by Wasa


You don´t give up that easy, do you?..:D All we really can do right now is speculate..If I recall, someone (Greven?) mentioned that the merchant republics would not be playable, basically because they didn´t "fit" in the dynastic model.

It's mentioned in the FAQ

Besides, in CK you don't play a nation, you play a dynasty. Merchant republics by definition aren't run by dynasties.
 
Yes, thanx..;)

On playable countries
You can play...
1)Christian Empires
2)Christian Kingdoms
3) Christian Independent Duchies (ie non-vassals at start)
You play a Dynasty, but dynasties control land. Greven

Hmm...As I said in some other post....RL Feudalism hierarchy was a mishmash created from an ideal situation changed by 'Realpolitik'. Now in a game we need a stringent and doable system thus we will use a three tier Ideal system. This means that a powerless dynasty officially titled duch or even a Petty King will be treated as a Count. Thus not playable. Greven
 
Is it possible that there could be merchant nation in the game that had not existed in history? I mean, what if teh circumentalism is different as the result of our actions. Is it possible, say Nomandy be merchant nation? Or Marsellie? Or whatever?
 
Originally posted by Zhai
Is it possible that there could be merchant nation in the game that had not existed in history? I mean, what if teh circumentalism is different as the result of our actions. Is it possible, say Nomandy be merchant nation? Or Marsellie? Or whatever?

Hmm..I don´t think so..I think that Venice, Genoa and possibly Pisa are going to be "hardcoded" as merchant republics and thus unplayable. Any other western Kingdom or Duchy will work as Kingdoms and Duchies, regardless of their possible development into merchant states..;)

...but, as before, this is only my private views and speculations..:D;)
 
But what about economic system? That is the big reason that merchant nation poppped into existence, especially their location. That is why I am wondering if there could be a merchant nation that never had existed historically. Like, Hansa is independent cities. However, at the beginning of CK, they are not independent, only weakness of Imperial power enables them that. Same reason for Genoa. So, what if it is France that weaken for example instead of HRE, so would it been Marsellie, and Rouen instead of Luebeck and Genoa?
 
Originally posted by Idiotboy
Hmm seems that the merchant republic will be harcoded untouchables then. Too bad, I had hoped for a bit more flexibility.

Why do you say that? The only thing we know for sure is that you can't play the merchant republics. That's it. Beyond that we have no idea how flexible (or not) the system is.
 
Originally posted by BarristerBoy


Why do you say that? The only thing we know for sure is that you can't play the merchant republics. That's it. Beyond that we have no idea how flexible (or not) the system is.

Good guess perhaps? ;) Once you start to hardcode one thing it usually spills over on other things. I for one hope that new non historical ones can develop along trade routes but I also hope that you can squish them if you happen to feel like it.
 
Good guess perhaps? Once you start to hardcode one thing it usually spills over on other things. I for one hope that new non historical ones can develop along trade routes but I also hope that you can squish them if you happen to feel like it.

Well, for me, I prefer to annex it instead of squish it:p
 
Just because they are not playable does not necessarily mean that they are not conquerable or don't have their own AI. Remember EU? Lots of unplayable countries - but you could conquer them. It might be all but impossible but we certainly can't rule it out.:)
 
Yes well the situation was a bit different in EU as all nation was built around exactly the same concept. Here we have nations fundamentaly different than the controllables. To make things even trickier they don´t exist from the beginning of the time line or at least not in the form that later appeared. This makes me hope that they will be able to grow flexibly as well as appearing in places that they didn´t historically. Say for instance I manage to smash Genoa, well instead another will become a merchantnation somewhere close by.
 
Originally posted by Idiotboy
Yes well the situation was a bit different in EU as all nation was built around exactly the same concept. Here we have nations fundamentaly different than the controllables. To make things even trickier they don´t exist from the beginning of the time line or at least not in the form that later appeared. This makes me hope that they will be able to grow flexibly as well as appearing in places that they didn´t historically. Say for instance I manage to smash Genoa, well instead another will become a merchantnation somewhere close by.

I hope there's that kind of flexibility. And I'm sure it's early enough in the design process that these kind of decisions haven't been made yet.
 
Originally posted by BarristerBoy


I hope there's that kind of flexibility. And I'm sure it's early enough in the design process that these kind of decisions haven't been made yet.

From the way Greven has talked, the design was completed long ago and probably would only change very little.:)