One question that keeps puzzling me about Europa Universalis V is how extraterritorial buildings like embassies, slave markets, or trade posts acquire the goods they need. Do they rely on the trade power of the host region where they are built, or on the trade power of the home country that builds them? Both options seem to lead to very different scenarios and problems.
If such buildings use the host region's trade power, then building an embassy in a strong nation like Russia might be easy. Russia has enough market strength, so luxury goods like gold are available. But if I try to build a slave market in a small African nation with almost no trade power, I might not be able to access the basic goods needed for construction or upkeep, even though I, as Spain, have global trade dominance. That would make it impossible to build, despite having a world-spanning empire.
On the other hand, if buildings use the home nation's trade power, then a different problem appears. How would merchant republics like the Hanseatic League, Genoa, or Venice ever expand their trade empires? Their power often relies on constructing trade buildings in distant regions where they have no land and no market access yet. This leads to the classic chicken-or-egg dilemma: I need buildings to gain trade power, but I need trade power to build them.
This makes me wonder if EU5 offers a third option. Is it possible to temporarily purchase market access, maybe by paying extremely high prices for the required goods? That would at least simulate the idea that a powerful and rich country can force its way into a market by sheer wealth. It would also help with building infrastructure in areas where political or economic influence is still developing. Does anyone know whether EU5 includes such a mechanic?
If such buildings use the host region's trade power, then building an embassy in a strong nation like Russia might be easy. Russia has enough market strength, so luxury goods like gold are available. But if I try to build a slave market in a small African nation with almost no trade power, I might not be able to access the basic goods needed for construction or upkeep, even though I, as Spain, have global trade dominance. That would make it impossible to build, despite having a world-spanning empire.
On the other hand, if buildings use the home nation's trade power, then a different problem appears. How would merchant republics like the Hanseatic League, Genoa, or Venice ever expand their trade empires? Their power often relies on constructing trade buildings in distant regions where they have no land and no market access yet. This leads to the classic chicken-or-egg dilemma: I need buildings to gain trade power, but I need trade power to build them.
This makes me wonder if EU5 offers a third option. Is it possible to temporarily purchase market access, maybe by paying extremely high prices for the required goods? That would at least simulate the idea that a powerful and rich country can force its way into a market by sheer wealth. It would also help with building infrastructure in areas where political or economic influence is still developing. Does anyone know whether EU5 includes such a mechanic?
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