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Bubenberg

Corporal
87 Badges
Aug 22, 2010
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One question that keeps puzzling me about Europa Universalis V is how extraterritorial buildings like embassies, slave markets, or trade posts acquire the goods they need. Do they rely on the trade power of the host region where they are built, or on the trade power of the home country that builds them? Both options seem to lead to very different scenarios and problems.

If such buildings use the host region's trade power, then building an embassy in a strong nation like Russia might be easy. Russia has enough market strength, so luxury goods like gold are available. But if I try to build a slave market in a small African nation with almost no trade power, I might not be able to access the basic goods needed for construction or upkeep, even though I, as Spain, have global trade dominance. That would make it impossible to build, despite having a world-spanning empire.

On the other hand, if buildings use the home nation's trade power, then a different problem appears. How would merchant republics like the Hanseatic League, Genoa, or Venice ever expand their trade empires? Their power often relies on constructing trade buildings in distant regions where they have no land and no market access yet. This leads to the classic chicken-or-egg dilemma: I need buildings to gain trade power, but I need trade power to build them.

This makes me wonder if EU5 offers a third option. Is it possible to temporarily purchase market access, maybe by paying extremely high prices for the required goods? That would at least simulate the idea that a powerful and rich country can force its way into a market by sheer wealth. It would also help with building infrastructure in areas where political or economic influence is still developing. Does anyone know whether EU5 includes such a mechanic?
 
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Buildings use the market access of the location they are built in, plain and simple. If the market the location is in has enough goods to fully satisfy every need, there are no issues, if there's scarcity, then the location's market access comes into play, and within the same location buildings purchase their goods in the order they have been built.
 
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One question that keeps puzzling me about Europa Universalis V is how extraterritorial buildings like embassies, slave markets, or trade posts acquire the goods they need. Do they rely on the trade power of the host region where they are built, or on the trade power of the home country that builds them? Both options seem to lead to very different scenarios and problems.

If such buildings use the host region's trade power, then building an embassy in a strong nation like Russia might be easy. Russia has enough market strength, so luxury goods like gold are available. But if I try to build a slave market in a small African nation with almost no trade power, I might not be able to access the basic goods needed for construction or upkeep, even though I, as Spain, have global trade dominance. That would make it impossible to build, despite having a world-spanning empire.

On the other hand, if buildings use the home nation's trade power, then a different problem appears. How would merchant republics like the Hanseatic League, Genoa, or Venice ever expand their trade empires? Their power often relies on constructing trade buildings in distant regions where they have no land and no market access yet. This leads to the classic chicken-or-egg dilemma: I need buildings to gain trade power, but I need trade power to build them.

This makes me wonder if EU5 offers a third option. Is it possible to temporarily purchase market access, maybe by paying extremely high prices for the required goods? That would at least simulate the idea that a powerful and rich country can force its way into a market by sheer wealth. It would also help with building infrastructure in areas where political or economic influence is still developing. Does anyone know whether EU5 includes such a mechanic?
Market access is calculated per location, rather than per country. Country trade power is only about moving goods between markets, IIRC.
 
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Yeah, I think all local demands are fulfilled before excess goods are available for export, so trade power doesn't matter in this case.

What I'm interested in is where armies get their upkeep supplies from. Their current location, your capitol market, or a home base location?
 
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