Okay, sooooo I'm trying to update my mods, but some of the updated mods just don't want to do what I want them to do. The proper remote_file_id is present in both, the .mod file as well as the descriptor file, yet the new version is not recognized by the launcher as being the same mod as the one on the workshop.
For testing purposes, I uploaded the mod as a new mod, and that worked:
The mod was uploaded, it got its own id, both files were automatically updated with the new ID by the launcher.
So I changed them back to the ID I actually want the mod to have.
To my surprise, it didn't actually do anything. Despite the new ID having been replaced with the old ID, the launcher still treated it as the mod that I had just uploaded to the workshop.
Sooo... this means that the launcher isn't actually using the remote_file_id in the files in this case, right? I reset the launcher, and now the mod is not being recognized as either the new nor the old mod, so that assumption seems correct.
But how do I get that piece of junk to acknowledge the updated version of my mod as the mod that's already on the workshop?
For testing purposes, I uploaded the mod as a new mod, and that worked:
The mod was uploaded, it got its own id, both files were automatically updated with the new ID by the launcher.
So I changed them back to the ID I actually want the mod to have.
To my surprise, it didn't actually do anything. Despite the new ID having been replaced with the old ID, the launcher still treated it as the mod that I had just uploaded to the workshop.
Sooo... this means that the launcher isn't actually using the remote_file_id in the files in this case, right? I reset the launcher, and now the mod is not being recognized as either the new nor the old mod, so that assumption seems correct.
But how do I get that piece of junk to acknowledge the updated version of my mod as the mod that's already on the workshop?