First of all, game balancing is not an excuse as Ming is usually banned in MP games.
Now let’s talk about gameplay:
Ming has the shortest mission tree in the top 20 countries players pick. While over 20 countries can tame the dragon in their mission tree. Ming’s claim through mission tree is only a fraction of the sphere of influence of it and its predecessors.
Although designed as the HRE in the east, the EoC does not fit its position. The mandate is difficult to maintain for new EoCs. Compare with HRE, the five reforms, the decrees are much weaker, not to mention meritocracy is rather useless than legitimacy for large empires as well as Tributaries must be neighbouring EoC(SE Asia: How did we become tributaries then?)
Confucian can harmonize all other religions. Sounds OP right? But it takes about 30 years to harmonize ONE religion and another 20 years to get harmony value recovered. Usually you cannot harmonized all religions until 18th century. Furthermore, if you as a Confucian country established a colony, this colony starts with 0 harmonized religion. Even if you harmonize all the religions, the buff is still quite low and the decision related to Confucian is close to none.
With the most recent DLC that focuses on Sub-Sahara, you can see many new features added, many nice buff added, especially for Catholic, and, a debuff again for Ming, Crisis of the Ming Dynasty. The severeness of this newly-revised disaster basically rendered Ming’s only special feature, the EoC, paralyzed.
Many people would say “If you are an old hand, you can do this and that blah blah blah” trying to prove Ming is not being targeted. Just look at Byzantine and Timurid which were pretty much over by 1444 and Mumluks annexed by Ottomans later on can get a good chance surviving if played by players and, and make a comparison. While most of the government type provides the governing capacity of multiples of 50, Celestial Empire gives a strange 470. Does the 30 more governing capacity mean so much for you developers? In addition, how comes the 1000+ total development of China sub-continent calculated when India have over 2000 and West Europe even higher?
The fall of Ming is not a unique phenomenon for China, it is very common for big empires: taxation cannot match expenditure. This is still happening nowadays. So do not just hard code game setting so that Ming must die. As one of the 20 top player’s choices, Ming deserves an overhaul.
Add on Nov 15: For those who disagree, point out a few other nations in-game that have the "characteristics" I mentioned above and prove me wrong
Now let’s talk about gameplay:
Ming has the shortest mission tree in the top 20 countries players pick. While over 20 countries can tame the dragon in their mission tree. Ming’s claim through mission tree is only a fraction of the sphere of influence of it and its predecessors.
Although designed as the HRE in the east, the EoC does not fit its position. The mandate is difficult to maintain for new EoCs. Compare with HRE, the five reforms, the decrees are much weaker, not to mention meritocracy is rather useless than legitimacy for large empires as well as Tributaries must be neighbouring EoC(SE Asia: How did we become tributaries then?)
Confucian can harmonize all other religions. Sounds OP right? But it takes about 30 years to harmonize ONE religion and another 20 years to get harmony value recovered. Usually you cannot harmonized all religions until 18th century. Furthermore, if you as a Confucian country established a colony, this colony starts with 0 harmonized religion. Even if you harmonize all the religions, the buff is still quite low and the decision related to Confucian is close to none.
With the most recent DLC that focuses on Sub-Sahara, you can see many new features added, many nice buff added, especially for Catholic, and, a debuff again for Ming, Crisis of the Ming Dynasty. The severeness of this newly-revised disaster basically rendered Ming’s only special feature, the EoC, paralyzed.
Many people would say “If you are an old hand, you can do this and that blah blah blah” trying to prove Ming is not being targeted. Just look at Byzantine and Timurid which were pretty much over by 1444 and Mumluks annexed by Ottomans later on can get a good chance surviving if played by players and, and make a comparison. While most of the government type provides the governing capacity of multiples of 50, Celestial Empire gives a strange 470. Does the 30 more governing capacity mean so much for you developers? In addition, how comes the 1000+ total development of China sub-continent calculated when India have over 2000 and West Europe even higher?
The fall of Ming is not a unique phenomenon for China, it is very common for big empires: taxation cannot match expenditure. This is still happening nowadays. So do not just hard code game setting so that Ming must die. As one of the 20 top player’s choices, Ming deserves an overhaul.
Add on Nov 15: For those who disagree, point out a few other nations in-game that have the "characteristics" I mentioned above and prove me wrong
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