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Nov 4, 2006
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Can't find any info re this online(plus no search function on this site). I'm at "semi-fissile" nukes tech(2nd on the secret weapons nuke tech category) and the only way I've managed to add a nuke is by the cheat-code "nuke". I don't want to cheat but I've checked the brigade section and other categories and can't find any reference to a "nuclear bomb" unit. I suppose nukes may only be allowed, in CORE 0.25, to appear once Ive also researched the last mini-nuke category as well, but that seems a bit extreme, given that the US was able to develop nukes by 1945, historically, and it's already December 1946 in my current game.

Anyway, is there something else I need to do to get nukes? I've already had to work out, on my own, that nuclear secret weapons tech was only available after I'd got up to 5 levels of nuclear-reactors.
 
AFAIK, this has not been altered from vanilla for o.25 CORE. So, once you have a tech which allows a nuke to be built, you need the following: 1. A Nuke reactor of the appropriate level (minimum level 5 IIRC); 2. Time. Nukes are automatically built once you have the tech and required reactor level. Once a nuke is built, it appears at the top of the screen (that atom symbol), and can attach it to a viable unit by clicking on the unit, and then clicking on the atom symbol.
 
JRaup said:
AFAIK, this has not been altered from vanilla for o.25 CORE. So, once you have a tech which allows a nuke to be built, you need the following: 1. A Nuke reactor of the appropriate level (minimum level 5 IIRC); 2. Time. Nukes are automatically built once you have the tech and required reactor level. Once a nuke is built, it appears at the top of the screen (that atom symbol), and can attach it to a viable unit by clicking on the unit, and then clicking on the atom symbol.
For the record: the nuclear tech tree will be revised in 0.30. ;)
 
Hagar said:
For the record: the nuclear tech tree will be revised in 0.30. ;)

OH? In what way, exactly? I do hope that there will be an option to research hydrogen fusion bomb technology as well, as happens in the World In Flames WWII boardgame(which HOI seems a suspicious rip-off of!).
 
Imitation is the most sincerest form of flattery. Unfortunately I don't know if it works both ways because the new World in Flames PC game may be true to its analog counterpart but it is very dull in comparison to the HOI-series.
 
Right now we completely revamped all techs leading up to the first bomb, revised the bomb dates to match actual US testing (at the time leader of the pack, with full focus on nuclear research, so their timeline should mirror the one in CORE - no unrealistic freebees) and removed the nuclear surface propulsion options as well as (commercial) nuclear power - for starters. :D

We're still having difficulty in getting the energy penalty in I'd like to see included (Oak Ridge alone used as much power as did the city of New York at the time), as we're limited in commands we can use there. Realistically nuclear research should be an energy loss rather than Vanilla's energy gain within the timeframe of the game. The first commercial nuclear power plant went online in 1957, and there's little way in hell it would have been a feasible alternative in 1953.

Nuclear techs prior to the bomb now mirror actual nuclear research, instead of focusing on some generic 'faculty of atomic research' or such. The current setup for the earlier techs, as copied from the terranova forum, is:

Radioactive Isotope Research (1936)
** 'scientific breakthrough' needed **
Discovery of Nuclear Fission (1938)
Nuclear Chain Reaction Theory (1939)
Transuranium Element Research (1940)
** 'scientific breakthrough' needed **
Radioactive Isotope Separation (1941)
Experimental Reactor (1942 tech)

Radioactive Isotope Research (1936)
Ongoing research on various radioactive isotopes, notably by Fermi, ratified by others, from 1934-1938.
Possible components:
- Neutron nucleus bombardment
- Radioactive element research
- Particle emission research
- Element Isotope research
- Uranium element research

Discovery of Nuclear Fission (1938)
The discovery of Nuclear Fission: a Uranium nucleus becomes unstable and separates into two parts, which then would be repelled by their respective positive charges.
Possible components:
- Uranium isotopes research
- Isotope decay theory
- Chemical isotope identification
- fractional crystallization
- Discovery of distant barium byproducts

Nuclear Chain Reaction Theory (1939)
Theory resulting from the discovery of Nuclear Fission, forming the idea of nuclear weaponry. Results in Einstein’s letter to the president.
Possible components:
- Nuclear Fission energy production theory
- Neutron emmission theory
- Nuclear Fission energy production experiments
- nuclear chain reaction theory
- high energy weaponry theory

Transuranium Element Research (1940)
Research of elements with a higher mass than Uranium (the heaviest element until then)
- cyclotron-accelerated deuteron bombardment experiments
- U-239 radioactive decay research
- Discovery of neptunium
- Neptunium isotope research
- Discovery of plutonium

Radioactive Isotope Separation (1941)
Discovery and extraction experiments of Plutonium, the only known fissible material next to uranium
- Plutonium isotope research
- separation of Plutonium into fluoride-soluble Plutonium
- precipitation to Plutonium-fluoride
- Pu-239 isotope research
- neutron-induced fission experiments

The Experimental Reactor tech needs tweaking component-wise:
- Nuclear Reactor Design
- Reflector Material Tests
- Moderator Material Tests
- Nuclear Reactor Construction
- controlled nuclear chain reaction tests

The Nuclear Enrichment Plant tech (a modification from 0.25, already included in the current 0.30 setup) should be changed so that the first two components would become:
- large-scale isotope separation procedures
- large-scale isotope separation equipment
The other tree components seem to fit the bill.
Any suggestions are welcome of course. At any rate I've heavily researched the nuclear timeline myself. Having a master's degree in Applied Physics helped, as did the input from others, notably UBAH, who happens to be a Nuclear Physicist in Russia. ;) So I'm pretty confident the basics of the planned revision are a huge improvement of the hideous Vanilla setup.
 
I finally got those nukes a couple of months of game-time after my last message. However, after getting and firing off 3 or 4 nukes, I stopped getting any more, despite playing on for another 8 months. Is there a limit to the number of nukes given, and, if not, what exactly is the formula that determines the number (and frequency of appearance) of the nukes you do get. I assume it is dependent on the level of nuclear reactors(I have the maximum of 8, long since), but what else is needed? If extra energy is required, that might explain things, as, despite being at c.775 IC, I'm getting heavy losses in my energy-category, for the moment.
 
CromCruachan said:
Sorry, jumped the gun again. I did finally get another nuke after four more months of game-time. However, these nukes seem to take 8 months to a year or more to appear, even with a level 8 nuke.

No, that's correct. Nuke production caps out at about 1 every 8 months. This is intentional, given the rate of Nuke production in RL was much slower, it allows for more use in game.
 
JRaup said:
No, that's correct. Nuke production caps out at about 1 every 8 months. This is intentional, given the rate of Nuke production in RL was much slower, it allows for more use in game.

Wasn't it actually much faster by the early 50's? I don't know a lot, but I remember reading that somewhere. Feel free to correct me if I'm wrong (which wouldn't surprise me).
 
GeneralHannibal said:
Wasn't it actually much faster by the early 50's? I don't know a lot, but I remember reading that somewhere. Feel free to correct me if I'm wrong (which wouldn't surprise me).


Yes, by the mid to late 1950's. In the 1944-1952 period (give or take), the USA produce only about a half dozen or so bombs (I don't have the specifics handy). It wasn't untill the post-war world that oither nations became nuclear powers. Even so, for game play reasons, the max time between nukes produced in game IIRC is 8 months, mainly to limit their use and keep them as big time WMD's.