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They are located in DB/events in a number of different files.

There are no guides that i know of, i learned myself the good old way: i messed with stuff someone else wrote, copied bits and pieces until i got enough experience to write stuff on my own. Thats the best to do it.
 
can you guys convert this event to darkest hour?


event = {
id = 39000000
random = no
country = DEN

trigger = {
}
name = "Anglo-danish talk"
desc = "On January 1st 1936 the united kingdom decided to reunite with Denmark!! ."

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1999 }

action_a = {
name = "That's Great"
command = { type = inherit which = ENG }
}
}
 
I see nothing that needs conversion. Darkest Hour engine is fully compatible with the old event system and all additions to it are optional.

This doesn't seem to be totally true, though it's perhaps unintentional and an odd bug. Many old events are temperamental and either don't fire for some countries (as he is describing) or fire but have 'no immediate effect'.
 
This doesn't seem to be totally true, though it's perhaps unintentional and an odd bug. Many old events are temperamental and either don't fire for some countries (as he is describing) or fire but have 'no immediate effect'.

Show me an example of this (an event working on Armageddon that does not in Darkest Hour without any modifications).