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franchil

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Incredible, a stupid maximum limit of 1000 points exists for the fleet size (even if your empire is enough strong to support much more)! Please how I can delete this damned cap ??? Thank you
 
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Since I have modified the file, the game refuses to be launched. II have tried to reput 1000, but the game still refuses to be launched. How can I correct this ???
 
Since I have modified the file, the game refuses to be launched. II have tried to reput 1000, but the game still refuses to be launched. How can I correct this ???

Copy the backup you made. Re-edit it with a different editor. You probably introduced Windows chars into the file which the game is not expecting when it loads it.
 
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Thank you McDog but I haven't made a back up (because with old games of paradox I never had this kind of problem).
For your information I opened the file with "blocnote" like I used to do with old paradox games. Which editor software should I use???
 
Good , the game works. thanks.
However what software do you use to modify the "defines" file???
 
The default Windows editor "Notepad" (or whatever its name is localized to outside Anglophonia) should definitely not be used on Stellaris files. There is too much scope for !!fun!! with file encodings.

The third-party editor "Notepad++" is, as noted, a pretty solid choice.
 
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wonderfull with Notepad++ it works! I suceeded to make the modification and I am no more limited! I will be able to conquest the galaxy with my thousands of starships! Thank you very much for your helop ;)
 
I don't think this is a very sound way of modifying your game.
There are plenty of mods available that remove the artifical limit without altering the integrity of your installations.
 
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I don't think this is a very sound way of modifying your game.
There are plenty of mods available that remove the artifical limit without altering the integrity of your installations.
But it is an easy, quick and highly customizable. And once you have thrown an eye on those files you might think of other things you want to adjust.
 
Yes, but making a mod in which you have a customs/defines/something.lua is safer.
And you should do that for every game file you modify.

My defines lua has this line for navy size:
NDefines.NGameplay.NAVY_SIZE_MAX = 2000

And if I ever change my mind, I don't need to go to the original game's files and remember everything I've changed. I can see only my changes in the defines.lua of my mod.

BTW, unless you have an awesome CPU, you'll find that the more you increase that limit, the worse the game runs. There's a strong performance reason behind the navy cap.
 
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Be warned, large numbers of ships are the biggest performance chugger in the game.

A game with 10,000 stars, two hundred empires, a fleet cap of 10k, and end game crises beefed up to be ten times as strong and set so that all three can happen in the same game sounds awesome until you realize you're playing a slideshow.
 
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1000 fleet points is enough to take on five or six "equivalent" AI at once and win by the time you get to the kind of endgame tech and size where you're reasonably able to reach it.

I'm not sure it needs modifying at all, really.
 
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Use Notepad++, I tried to mod the defines (instead of changing the original) with Notepad and it crashes every time because it adds carriage return or something at the end of the line.