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I never had any issue for my 844 scenario. In fact I just edited the WATKABAOI values lowering each of them by about 500 years.

Btw CT, do you know how to adjust the position of storm and ice gfx on sea provinces?
 
I never had any issue for my 844 scenario. In fact I just edited the WATKABAOI values lowering each of them by about 500 years.
I also did this but with 632-1031, but it doesn't work..

Btw CT, do you know how to adjust the position of storm and ice gfx on sea provinces?

Hmm no I would guess it's the center of the province and you can not change it.
 
That problem is with the calculation formula in section of evaluating of "ahead of time" modifier IIRC. There plays a role three things - current year, average year of accomplishment (that one in tech file), and some hardcoded year around 750. The last value works as a base for calculating modifier for increasing prize during time. In that year the modifier is 1, the further from this year the modifier increases and so does the tech prize. If you're using years before 750, then the modifier decreases and the prise is dropping rapidly. This way you may end with tech prize 0 for several levels and you have new tech level every month.

You must play a bit with the years in tech files to increase the prize somehow. Increase the years for the first levels so the ahead of time modifier will be higher. In the year 711 it shouldn't be that large problem.
Large problems are with scenarios around year 0, where a change by one year in tech files makes a difference of decades or centuries in game.
 
Hmm no I would guess it's the center of the province and you can not change it.
Confirmed. Same "problem" for displayed cores.

That problem is with the calculation formula in section of evaluating of "ahead of time" modifier IIRC. There plays a role three things - current year, average year of accomplishment (that one in tech file), and some hardcoded year around 750. The last value works as a base for calculating modifier for increasing prize during time. In that year the modifier is 1, the further from this year the modifier increases and so does the tech prize. If you're using years before 750, then the modifier decreases and the prise is dropping rapidly. This way you may end with tech prize 0 for several levels and you have new tech level every month.

You must play a bit with the years in tech files to increase the prize somehow. Increase the years for the first levels so the ahead of time modifier will be higher. In the year 711 it shouldn't be that large problem.
Large problems are with scenarios around year 0, where a change by one year in tech files makes a difference of decades or centuries in game.
Just reading this....

About the evolution of the game, would it be a good idea to have a moddable "absolute" start date of the game (same for end) and value used in csv db files related to dates in number of years since the start date?

For example, with a gamestartdate in 632 in infra.csv:

Code:
Level;Cost;Efficiency;
0;0;20;Base level
1;10;25;
2;20;30;
...
10;9999;100;Supa powa
For line 0, gamestartdate + 0 = 632
For line 1, gamestartdate + 10 = 642
For line 2, gamestartdate + 20 = 652
etc...

Any thought?