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Lauron

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Oct 11, 2013
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Hello everyone,

this will be a one time act to write my pain off and maybe even lift your mood. So buckle up, fasten your seatbelts and get in crash position. It's gonna be a quick one.

Gameplan: Getting the 'White Hun' and 'Empire Of The Sun' achievements.

White Hun: Starting as the last remnant of the White Huns (the Count of Mohadavasaka in 769) restore the borders of the Hephthalite Empire.



Empire of the Sun: Rule as Emperor with the Reformed Zun Faith

So I'm starting as Count Toramana. For starters I get a genius and two quick concubines, marry a daughter of some Indian King and imprison the Baron of my castle via the intrigue focus to multiply my income and double my levy. The guy even built a castle town for me and died after 2 months in the oubliette. What a great guy! Five years of unsuccessful plotting later: My character suspects a conspiracy, changes the Spymaster to scheme and gets murdered. By a satanist. Brilliant.

Up next, 10 years of regency.

Finally coming of age as the quick firstborn. Naturally I antagonize the murderer of my father. Unexpectedly we meet at a feast, where he convinces me to join Kali's cult. The initiation was thankfully more pleasant than the one of Indy. Revenge and betrayal seems fitting in those circles, I think.
In the meantime my 8 Diplo chancellor gets two claims in less than a year on the counties south of me (Vadodara and Navasarika), I press them after the count gets his levy destroyed in a war and ursurp the corresponding duchy some 3 years later. Looking good. Then my father's murderer wants to duel me and with his 5 to my 35 combat skill kills me. Thanks, Kali.

Up next, 12 years of regency. Why (didn't I restart)?

Since gavelkind is a great form of succession law, I lost a barony and a county to my quick brothers. Not so bad, I think of suicide retiring my character. I lose a faction war against my liege and therefore my starting barony. Then I die in the first year of actual rule thanks to my Spymaster, who I couldn't decide to be a worthy Master (of the Hunt) or not. Going just as planned.

It's now 802, I'm a quick, shrewd underhanded rogue, ruling two counties of my duchy with a genius, a strong and a quick concubine and another Bengali princess to marry soon. I get The Great Pox. Thanks to my chinese court physician and his bees (and later his advice to run), I get a marvellous experimental treatment and benefit even with a net +1 health. I convert secretly to Zunist and begin to recruit followers in my realm. My firstborn is a genius and his brother a quick one with a weak claim on 4 Kingdoms.
Since the faction is already at 121%, I join an increase council power faction. What harm can it do? ... ?wHAt hArM CaN 1T dO¿

The faction fires, I participate with my 700 soldiers, we are at 80%, a neighbouring duke declares on the rebellion. For one of my two counties. Aaand my trading post is gone. And our (Ex-)Suzerain wants my other county. Since I only command 700 of our 4k troops, we may have won the war to have more council power, but I lost The Game. And this playthrough of CK2.

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10/10 would antagonize the murderer of my father again. Or ask myself "How do the stars move?" to get cultural tech and Legalism 3 for primogeniture. Or join a faction to get killed by my liege. Or continue playing after 5 years of in-game time with a 10 year regency ahead. Also I got Glitterhoof as chancellor for a year. First time. At least this made this playthrogh memorable. And the gay couple I married.
gay.jpg


PS: Thanks for the inspiration, Pureanger.
 
Haha, this was a most amusing little rendition of one of those occasions when a game does its best to kill you in intriguing and ridiculous ways and then spit on your grave. Repeatedly. Glad to have been part of your therapy. :D