These are my experiences for having a stable MP game. They are not representative, and might not be true.
- The host should have 128 kBit upstream per player for speed 'below normal' (in a 5 player game that would mean a 4*128kBit = 512 kBit upstream)
- No puppeting nations
- No bombing
Following this, I had 6 hours of gameplay without as single crash. It was only a 1v1. Maybe that helps, too.
- The host should have 128 kBit upstream per player for speed 'below normal' (in a 5 player game that would mean a 4*128kBit = 512 kBit upstream)
- No puppeting nations
- No bombing
Following this, I had 6 hours of gameplay without as single crash. It was only a 1v1. Maybe that helps, too.