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pardaloco

Corporal
46 Badges
Oct 6, 2014
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I have tried to make local supplies depend on the type of holding company: castles -3, cities +1 and temples +0.5.

curiously the game refuses to allow it.

In this modifiers I have tried it like this:

castle = {
tax_income = 4
fort_level = 3
build_cost_modifier = 500
build_time_modifier = 730
light_infantry = 60
heavy_infantry = 75
pikemen = 75
light_cavalry = 15
knights = 5
levy_reinforce_rate = 1.0 #1.25
land_organisation = 0.2
supply_limit = -3



}


I have also tried to put the modifier inside the bracket:

local_modifier = {
supply_limit = -3
}

it doesn't work either. I have tried to do these two ways by linking the effect to the constructs of the holdigns but nothing.

because the game does not accept the modification of the supplies?

I think it's a good idea that for enemies the number of supplies depends on the fortifications. The player is little affected thanks to the + 50% modifier for his own property.
 
Check out this resource - https://ck2.paradoxwikis.com/Modifiershttps://ck2.paradoxwikis.com/Modifiers

It seems that the modifier supply_limit only works on Trait and Province modifiers. I am not sure how you want to implement this but it seems to me to be best done via some sort of Title decision.

I've had a similar but unrelated idea to allow players to go "scorched earth" on a province. If they take the decision (and have a friendly army in the province) then the province will have its global supply limit reduced by 95% (similar to pagan Defensive Attrition) and the local Revolt Risk will go up for 2 years and the local province and holding holders will all hate you for the next 5 years. It will be implemented via a Province modifier because I couldn't find a way to implement it via individual holdings.

Good luck.