I have tried to make local supplies depend on the type of holding company: castles -3, cities +1 and temples +0.5.
curiously the game refuses to allow it.
In this modifiers I have tried it like this:
castle = {
tax_income = 4
fort_level = 3
build_cost_modifier = 500
build_time_modifier = 730
light_infantry = 60
heavy_infantry = 75
pikemen = 75
light_cavalry = 15
knights = 5
levy_reinforce_rate = 1.0 #1.25
land_organisation = 0.2
supply_limit = -3
}
I have also tried to put the modifier inside the bracket:
local_modifier = {
supply_limit = -3
}
it doesn't work either. I have tried to do these two ways by linking the effect to the constructs of the holdigns but nothing.
because the game does not accept the modification of the supplies?
I think it's a good idea that for enemies the number of supplies depends on the fortifications. The player is little affected thanks to the + 50% modifier for his own property.
curiously the game refuses to allow it.
In this modifiers I have tried it like this:
castle = {
tax_income = 4
fort_level = 3
build_cost_modifier = 500
build_time_modifier = 730
light_infantry = 60
heavy_infantry = 75
pikemen = 75
light_cavalry = 15
knights = 5
levy_reinforce_rate = 1.0 #1.25
land_organisation = 0.2
supply_limit = -3
}
I have also tried to put the modifier inside the bracket:
local_modifier = {
supply_limit = -3
}
it doesn't work either. I have tried to do these two ways by linking the effect to the constructs of the holdigns but nothing.
because the game does not accept the modification of the supplies?
I think it's a good idea that for enemies the number of supplies depends on the fortifications. The player is little affected thanks to the + 50% modifier for his own property.