So I built him a bunch of railways yet he doesnt want to subsidize them ruining his own state's eco. How to nod the AI into the right direction?


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Not only at managing infrastructure.The AI is shit at managing infrastructure,
What is the demand of transport in Zulia?So I built him a bunch of railways yet he doesnt want to subsidize them ruining his own state's eco. How to nod the AI into the right direction?
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How does profitability and transport demand come into question when you are in infrastructure deficit? It shouldnt. If it does, thats a bug. The issue is present and needs to be solved. How do we humans solve it? Very easily: build railroads and subsidize them. Why cant the AI follow this logic? Lets pretend we wouldnt abuse the AI to build them 1000 levels of railroads, lets not go there.What is the demand of transport in Zulia?
It seems it is not hiring because it is not profitable, it could be due to low demand or high input costs.
Subsidizing is an option but not the best one.
It has, you can see has 1.6m pops, that should be more than enough to hire for 10 levels of railroads with subsidies.Has the state enough willing workers to be hired? You can import steam engines to the Venezuela market to decrease input cost.
I do not subsidize railroads anymore, I increase demand for transport above supply and that's enough for my railroad companies to be profitable as I keep input prices below base price. I only subsidize if I need more infra than the provided by the railroads sized for state demand for transport as I said, but that's very rare.How do we humans solve it? Very easily: build railroads and subsidize them. Why cant the AI follow this logic? Lets pretend we wouldnt abuse the AI to build them 1000 levels of railroads, lets not go there.
I am guessing the problem here is the 52% access to your market. By subsidizing the railroads the infrastructure problem would be solved.It has, you can see has 1.6m pops, that should be more than enough to hire for 10 levels of railroads with subsidies.
1.6m pops did not mean that there were enough willing jobseekers.How does profitability and transport demand come into question when you are in infrastructure deficit? It shouldnt. If it does, thats a bug. The issue is present and needs to be solved. How do we humans solve it? Very easily: build railroads and subsidize them. Why cant the AI follow this logic? Lets pretend we wouldnt abuse the AI to build them 1000 levels of railroads, lets not go there.
It has, you can see has 1.6m pops, that should be more than enough to hire for 10 levels of railroads with subsidies.
You are right, there are no peasants nor unemployment but 204k jobseekers.1.6m pops did not mean that there were enough willing jobseekers.
Check the Buildings tab of the state and it should show how many people want to change their current job
From the first screenshot, it looks like there are 0 unemployment and 0 peasants pops in the state.
In this case, there could be a high number of vacant job positions in other buildings with better wages.
Maybe if you own several of them then you can downsize these buildings to decrase demand for the workforce
Guys, that is exactly why you MUST subsidize. Its paramount to fix this extreme infrastructure deficit. Any sensible human would do it in an instant. What are we even arguing about guys?You are right, there are no peasants nor unemployment but 204k jobseekers.
If the AI is not subsidizing railroads, the only way to employ them is to make them very profitable so they can pay higher wages and get those jobseekers.
Because we do not how much transport is demanded in the state, we can’t know if there is a problem with techs or the AI script to automate.
We are trying to understand why the AI is not making use of the railroad building.Guys, that is exactly why you MUST subsidize. Its paramount to fix this extreme infrastructure deficit. Any sensible human would do it in an instant. What are we even arguing about guys?
profitability is not shown in the game, I guess you are describing productivity.AI needs to be fixed big time.
Another example from my Dutch East Indies run: Price of sulphur already -21 %. What did the Swede and Dutch private investors build in my country? 6 sulphur mines with a profitability of only 8.0! Why didn't they invest in the 16.0 or 22.0 ones, that produce really needed goods?
Yes, I confused the two words.profitability is not shown in the game, I guess you are describing productivity.
Nothing to worry about. My qualm is about profitability being such an important metric in the game but not being shown anywhere.Yes, I confused the two words.
I think this is already the case and employment level dictates infra usage and production.It amazes me that after 2,5 years they still haven't made the very obvious and easy solution of either:
- Make all buildings' employment percentage dynamically adjust their infrastructure usage since why is a factory with 50 people using as much infra as one with 5000 people?
- Remove railway employment dynamically adjust infra supply since if 50 people use as much as 5000, it only makes sense 50 people supply as much as 5000.
Since when infra crashes factories fire people, it'd auto-correct itself dynamically even with the incompetent AI.