Following a recent discussion and experiencing that the Marauder's 35% Headshot probability for CSM pilots is a tad over the top, I wanted to mod that. However, the only relevant data I found for that is in the CombatGameConstants.json (in the Constants directory): "CalledShotBonusMultiplier" : 2.0.
Changing that experimentally to 1.5 had no effect on the called Shot probabilities, which means, I'm somewhat clueless what to do here. Worse, I have actually no idea, how the different bonusses (Called Shot Bonus, Called Shot Mastery and the Marauder Bonus) are working together.
So - anyone got a clue what to do here?
Changing that experimentally to 1.5 had no effect on the called Shot probabilities, which means, I'm somewhat clueless what to do here. Worse, I have actually no idea, how the different bonusses (Called Shot Bonus, Called Shot Mastery and the Marauder Bonus) are working together.
So - anyone got a clue what to do here?