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lasch

Sergeant
34 Badges
Aug 11, 2014
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I dont get the instruction :"Subdirectory for your mod"(mod tools, create a mod, directory). When i paste the adress "C:\Users\XXX\Documents\Paradox Interactive\Stellaris\mod\common\define"(thats where i put the modded lua), it just creates a mod and an empty file with that name. What am i doing wrong?
 
I dont get the instruction :"Subdirectory for your mod"(mod tools, create a mod, directory). When i paste the adress "C:\Users\XXX\Documents\Paradox Interactive\Stellaris\mod\common\define"(thats where i put the modded lua), it just creates a mod and an empty file with that name. What am i doing wrong?
You need a mod name.
C:\Users\XXX\Documents\Paradox Interactive\Stellaris\mod\MYMODNAME\common\define
 
This is what I have for that:
Code:
name="Tardus Venatus Spatio"
path="mod/Tardus Venatus Spatio"


supported_version="1.0.0"

You could also download someone mod and see what they did and use that as a guide.
 
Thanks for the help. It was embarassingly easy, once i knew that by subdirectory it meant a mod name. After that i just had to move the "common" folder into the automatically created mod-name folder.
 
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Thanks for the help. It was embarassingly easy, once i knew that by subdirectory it meant a mod name. After that i just had to move the "common" folder into the automatically created mod-name folder.
No problem.
 
Remove the archive= in the .mod and clic upload. Steam will generate an archive=numbersnumbers for you.

For future updates, fetch before uploading, or you'll publish a new version of your mod instead of updating.
 
It's in "documents/paradox interactive/stellaris/mod" and appear as an archive. I don't know if you can unzip these to see what's inside, never tried to.
 
Remove the archive= in the .mod and clic upload. Steam will generate an archive=numbersnumbers for you.

For future updates, fetch before uploading, or you'll publish a new version of your mod instead of updating.

I may be dumb here as I'm new to all this but this solution doesn't appear to work. I understand that the .mod file mustn't have the archive line and instead have a path line but when I click upload the file instantly reverts and I get the must not contain archive error. What am I doing wrong?
 
@missingalink : I don't know why it doesn't work.
When I use the mod tools and "Create Mod", it's generate this :
name="mymod"
path="mod/mymoddirectory"
tags={
"Buildings"
}
supported_version="1.0.2"
Then I close the launcher, restart it and the mod is visible among other mods.
Try to generate a clean file then upload on steam with the launcher.

@WolfStark :
Put an image at the root of your mod directory. Write in your .mod :
picture="imagename.extension"
For example : thumbnail.png or preview.jpg.
 
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