After having played a couple single player GCs I have decided to try MP. Could I practice for it in some way? Any tips for things that won't go like you were used to when playing alone vs ai?
thanks
thanks
Which other resources aren't available? I mean, I assume it's more than just those four. And if you are playing a country with a small national population, like Britain, how can you ever produce all the things you need?Lamprey said:The main differences in MP are that the resources commonly available in SP aren't in MP. Iron, sulphur, small arms, furniture aren't around, so make your own.
So what do you do later in the game?cheech said:well ive found as UK that i cant get iron too easy. On the other hand at the early stage of the game i can buy steel cos people sell it for profit.
Lamprey said:You produce as much steel as you can given your iron resources; UK, for one, produces a good amount of iron in its RGOs, so it should be able to make enough steel to cover its needs (MPs, steamers, small arms/artillery). You play your cards differently depending on which country you are, base your industry on what you produce.
Memnon said:MP games are notorious for their ability to ruin the steel industries of everyone involved. Why? Because there simply isn’t enough iron to go around. In two-player games, it can get expensive. In games with several players, by the middle of the game, only the highest ranking players in prestige can buy it on the WM. Basically, you can still produce steel, but the factories will lose money. This is a fact that you will have to live with, unless you want to cap your steel production at your domestic output of iron, which would be severely limiting.
So, basically what happened to him in Europe Ablaze?Lamprey said:His guide is wrong on MP, ignore that part of it. The entire thing... I think he spends a good part of it advocating stabbing your allies in the back too. Also wrong, that kind of behavior is liable to land you with no allies at all halfway through the game, not to mentioned piled on![]()
Oh, okay. Thank you.Lamprey said:The way this ends up being, least in my experience, is that everyone has enough factories to use up their entire iron stockpile, give or take. Steel factories won't lose money, least not any more than they do in SP (start off losing a little, end up making a ton). People tend to hate seeing their income dip every few days when they run out of iron and production stops so many people usually even sell some iron - some being 0.05/day or so, not much. Soon as they see their iron supply grow (railroads, expanded RGOs filling up etc) they expend their steel mills to take advantage because in Vicky, you NEED steel.
Germany tends to be a special case in MP because after doing the unification right and keeping up on culture research, it hits 3,000 prestige early and stays first, so they can buy the world supply. Everyone else follows the rules above.
It's really not as bad as it sounds; you simply can't base your economy on steel as most do in MP. Even Germany can't because the other player nations are selling very little, if any, iron, so they can usually buy around 10/day - tops. People base their industry on other stuff - luxury goods, lumber, clothing etc. It's a good thing, it forces you to broaden your economic game by making it tougher.
A good diplomat will make a difference between a war that's won and one that's lost. Example: Russia fights the crimean war vs. the OE. If Russia takes the time to talk to everyone and manages to assure their neutrality, it wins; otherwise, it gets piled on and loses.
Lord Warchaser said:Never pick a small country either. Your influence on other people in MP games is directly related to your military score and has nothing to do with prestige or industry. If you start out with a small military, no one will even speak to you until you raise it big enough to go 1 on 1 against another GP, and that's next to impossible because no one will be willing to trade with or ally you and usually annex all your neighbours leaving you with no room to expand.