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larienna

Second Lieutenant
3 Badges
Jul 1, 2012
139
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  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • 500k Club
Is there any ways to reduce the casting time as the game progress. The only thing I found so far is a spell that reduce casting time by 30%. But now I have a large empire fighting wars on multiple front and being able only to cast 1 spell per turn is very annoying.

At least in master of magic, you could upgrade your casting skill as the game progressed. An easy way to do this in warlock would be that unused research point are spent on building up the wizard EXP instead of extra mana. When the wizard gains a level, his casting time is reduced. I think that would be the easy way to implement that feature in the game.

Or research point automatically increase the wizard EXP, but not researching any spells double it. This should keep the game balance by making spells research at the same speed.
 
There's three sources that I know of:

1) Starting mage perk. Grab this if you like casting a lot of spells.

2) The 30% boost you spotted

3) Another 100% boost spell you can get later

And of course certain units can be upgraded to cast some spells, and you can craft artifacts that have activated spells on them as well.

Up your research per turn until you unlock the 100% boost, it should let you at least double cast every turn, sometimes more.

The spells per turn limit is one of the few things that keeps late game mana incomes in check - after you have an established empire or clear a pocket dimension, you can have literally thousands of mana at your disposal.
 
4 Ways:

Archmage Perk (-20%)
Experienced Mind (-30%)
Agile Mind (-50%)
Mind of the Ancients (-50%?)

In reality, these are multiplied in order. So you get casting time * .8 *.7 *.5 *.5 or something. I may misremember the casting time bonus on Mind of the Ancients, but it's about that.
 
Archmage Perk (-20%)
Experienced Mind (-30%)
Agile Mind (-100%)
Mind of the Ancients (-150%)

-300% casting time !!!
That makes all those spells that takes 2 turns, now will be 0.5 so you can cast twice per turn, but good luck on Mind of the Ancients, so far i found rarely and only on the Supreme monster den on other planes.
 
Crafting Artifact?

And of course certain units can be upgraded to cast some spells, and you can craft artifacts that have activated spells on them as well.

You can craft artifacts? How do you do that.

I have not hired a hero yet becausethey are too expensive, but if I could craft and give him artifact to have a second spell caster, that could be nice.

The spells per turn limit is one of the few things that keeps late game mana incomes in check - after you have an established empire or clear a pocket dimension, you can have literally thousands of mana at your disposal.

Of course, but having little casting skill prevent you from using all your mana.
 
That's my point - the casting limit is there entirely to prevent you from dumping hundreds or thousands of mana in a single turn and, say, nuking an entire enemy mage's army into the dirt instantly. In general though, you should get into the habit of casting a spell every single turn, to get the most out of your casting skill. You'll find that once you unlock Agile Mind, you can burn up a lot of mana pretty quickly - later spells can be very expensive, especially Ancient spells.

I didn't even know about the Mind of the Ancients buff, but there are Ancient nuke spells that cost 1k+ mana per cast!

Artifact crafting requires DLC, it unlocks two different spells for crafting lesser and greater artifacts, which you can customize with some fairly neat effects, including spells that heroes can cast. I think it makes the game easier, but its fun to mess around with.

Otherwise, you can find artifacts by clearing monster dens, and occasionally from traveling salesmen. Powerful monster dens can have more powerful artifacts (typically pocket worlds have the best stuff).

Definitely hire some heroes, they're potentially some of the best units in the game once leveled up. Even without artifacts, caster heroes and units can learn spells by leveling up.
 
There are Ancient spells? I've played through three times, completed the research tree each time, and never even SAW an ancient spell. (Literally - there were zero spells available for research!)

What do you need to do to get access to them?
 
Only found in portal world lairs afaik. They're pretty rare (and hilariously powerful, I've seen two super super nukes with insane mana costs).

I'm not actually sure how many there are in total, they might be listed on the wiki.
 
Only found in portal world lairs afaik. They're pretty rare (and hilariously powerful, I've seen two super super nukes with insane mana costs).

I'm not actually sure how many there are in total, they might be listed on the wiki.

Alas, none of them are on the wiki - that was the first place I checked after reading this.

Good to know they're in the portal worlds, then. In each of my games, I wasn't even able to FIND a portal until after turn 100, and by then I was busy dealing with all of the AI's (including my allies) declaring war and attacking me because of my realm size. (It's their own damned fault - if the AI's I'd first met hadn't forced me to build a gigantic army right off the bat just to stay alive, I'd not have had to go out conquering the world! ;) )

Anyway, thanks for the info!
 
4 Ways:

Archmage Perk (-20%)
Experienced Mind (-30%)
Agile Mind (-50%)
Mind of the Ancients (-50%?)

In reality, these are multiplied in order. So you get casting time * .8 *.7 *.5 *.5 or something. I may misremember the casting time bonus on Mind of the Ancients, but it's about that.

It seems to me that they aren't multiplied or summarized. For example I choose perk Archmage and start new game. I check the casting time for spells with default casting time of 1 (for example defence from melee). This spells have a casting time of 0.8 with a perk (everything is fine). Than I make a spell Experienced Mind (-30%). Logically casting time must be 0.8*0.7=0.56. But when I check it I see 0.7 (-30% from the last perk).
After using of Agile Mind (-50%) time for these spells is 0.5 (-50%). So all these spells and perk don't summarize or multiply. You can use the last one (Mind of the Ancients) and your casting speed will be maxed.
It's a pity, cause Archmage perk is nearly unusable that way.
 
I think you missunderstand that. It isn't lowering cast-time, it is razing the amount of spells you can cast per turn.
so with +20% and +30% you can cast one and half melee-resistance-spell per turn. In 2 Turns you can cast that spell 3 times. That is represented by 0.66 turns needed to cast the spell.