This thread is for suggestions regarding the Air-War of the HOI series
According to the suggestions this first post will be edited, and linked to the Armageddon Improvemt thread.
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Edited 18/3-08 12:53
Rewrote some points added some new.
General discription:
First draft of improved Air-War
gameplay and rules:
- Planes should be able to move more than one province per hour. ( make jets matter)
- Bombers should be harder to spot, but be actively targetted by aircraft on air superiority missions and ground AA if detected.- Radar is about enemy detection, not jamming enemy bombing bays and guns.
Radar effects should include:
guide INT/FGT to enemy planes if /when detected
greatly increase AA efficiency in provinces with radar cover.
reduce night attack malus in provinces with radar cover.
-If planes on air superiority are much faster than detected aircraft,it can catch the bomber before it can leave the fighter range and vice versa, if bomber is much faster it has a chance to get past unharmed.'
- Add a new mission called "interception"...
If Aircraft are on this mission, they are not just wandering aimlessly around. But are on standby for enemy detection and lauch immidiatly when needed.
The mission can be assigned an area, or just launch when inside range.
- New Air rule: Like ships each plane division will engage a specific division.
- Add stacking penality for multiple squadrons attacking the same division(plane/ship/division). .. should only occur if all targets are engaged.
- Rebase mission should cost much more ORG, and allow ORG to go negative.
No mission can be executed whilee ORG <= 0
- One cannot rebase to a airfield more than 2,5* range
- Option to use Strategic redeployment when rebasing over longer ranges
- Now missions for strategical bombing: instead of shifting regularly between infra,installations and strategic bombing, merge all those to one new general mission(f.ex. strategic bombing),
- Remove the "if you can reach one, you can reach all" region rule...having cas patrolling back and forth 1500km+ into the sea or extremely deep into russia is a little over the edge. Needs smaller provinces and some balancing thoughts.
- While using Strategic bombing it should be possible to target a region instead of area.
- Planes and rockets should be coordinated with each other: if 10 ICBMs attack one region they should spread to maximize damage and not all hit the same province. A simple solution would be to have a counter on how many planes are heading for each province... if a STR/ICBM is already heading for current province choose next province.
-Planning missions should take some hours. you cannot plan an effective bombing campaign in under 1 hour as you do now.
so when assigning mission, mission starttime = now + 6hrs ( time is variable in misc.txt)
- flyng should cause attriction to squad. (mechanical failures/ pliot errors)
Should be modifiable with tech.
Uncertain:
Should Radar level affect its modifiers or range or both?
Did i miss something?
Is there a better way of doing things?
Should CV-CVLs CAGs be simulated as planes?
According to the suggestions this first post will be edited, and linked to the Armageddon Improvemt thread.
------------------------------------------------------
Edited 18/3-08 12:53
Rewrote some points added some new.
General discription:
First draft of improved Air-War
gameplay and rules:
- Planes should be able to move more than one province per hour. ( make jets matter)
- Bombers should be harder to spot, but be actively targetted by aircraft on air superiority missions and ground AA if detected.- Radar is about enemy detection, not jamming enemy bombing bays and guns.
Radar effects should include:
guide INT/FGT to enemy planes if /when detected
greatly increase AA efficiency in provinces with radar cover.
reduce night attack malus in provinces with radar cover.
-If planes on air superiority are much faster than detected aircraft,it can catch the bomber before it can leave the fighter range and vice versa, if bomber is much faster it has a chance to get past unharmed.'
- Add a new mission called "interception"...
If Aircraft are on this mission, they are not just wandering aimlessly around. But are on standby for enemy detection and lauch immidiatly when needed.
The mission can be assigned an area, or just launch when inside range.
- New Air rule: Like ships each plane division will engage a specific division.
- Add stacking penality for multiple squadrons attacking the same division(plane/ship/division). .. should only occur if all targets are engaged.
- Rebase mission should cost much more ORG, and allow ORG to go negative.
No mission can be executed whilee ORG <= 0
- One cannot rebase to a airfield more than 2,5* range
- Option to use Strategic redeployment when rebasing over longer ranges
- Now missions for strategical bombing: instead of shifting regularly between infra,installations and strategic bombing, merge all those to one new general mission(f.ex. strategic bombing),
- Remove the "if you can reach one, you can reach all" region rule...having cas patrolling back and forth 1500km+ into the sea or extremely deep into russia is a little over the edge. Needs smaller provinces and some balancing thoughts.
- While using Strategic bombing it should be possible to target a region instead of area.
- Planes and rockets should be coordinated with each other: if 10 ICBMs attack one region they should spread to maximize damage and not all hit the same province. A simple solution would be to have a counter on how many planes are heading for each province... if a STR/ICBM is already heading for current province choose next province.
-Planning missions should take some hours. you cannot plan an effective bombing campaign in under 1 hour as you do now.
so when assigning mission, mission starttime = now + 6hrs ( time is variable in misc.txt)
- flyng should cause attriction to squad. (mechanical failures/ pliot errors)
Should be modifiable with tech.
Uncertain:
Should Radar level affect its modifiers or range or both?
Did i miss something?
Is there a better way of doing things?
Should CV-CVLs CAGs be simulated as planes?
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