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JettyLoungers

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Jun 23, 2025
24
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I'm fairly new to the community. I was introduced to EU4 a few months ago by a friend of mine, and I've enjoyed it very much. I especially appreciated how much detail and flavour was given to areas outside of Europe which was something completely unexpected for me. So many interesting mechanics, national ideas, mission trees, regional breakdowns and so much more. It was almost a dream come true.

Sadly right now, I see EU5 going back on it a lot. One glaring thing I noticed while looking at the Tinto Maps was just how terrible something like the tile density was in China and India: two of the biggest, most populated, diverse and wealthiest areas of the world before the Industrial Age. In India's case, with a great deal of political and regional fragmentation too.

I mean, all of Han China only having ~1800 locations and all of India only having ~1100 while the rest of the Old World being incredibly spoiled by finer depictions and granularity is just... heartbreaking.

From what I've read, locations and development are tied to the potential of a territory. Things like population capacity, buildings count, province sizes, max clergymen (from what I can tell, essential for research) and market control all appear to be very tied to this mechanic. The fact that most of the good territories in these regions when it comes to geographic factors are assigned a ridiculously high development value to allow them to sustain high populations at the start, instead of just breaking them apart and not limiting their future potential, is silly. If anyone would like to clarify or add to this, they'd be welcome to

Sadly, I foresee this as a crippling of these regions. Europe and Catholicism will be destined to remain at top and the players in these other terrible regions will be forced to senselessly expand, get into trade exploits or attempt other cheese strategies. These regions will always fall behind and suffer due to no reason other than implicit European superiority and potential, and that just pisses me off.
 
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Just wait until you find out the name of the game.

Seriously though, this question has come up several times and as far as I remember the devs have explained several times that location density itself doesnt matter much.
 
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Just wait until you find out the name of the game.

Seriously though, this question has come up several times and as far as I remember the devs have explained several times that location density itself doesnt matter much.
Doesn't mean it shouldn't be impossible to have good plays elsewhere. EU4 didn't have this problem at all
 
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Also, this problem doesn't exist for the rest of the Old World. The Maghreb is great, Egypt is wonderful, the Levant is fine, Arabia is great, Iran is marvelous.

It's only India and China getting the short end of the stick here
 
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Well for one thing there's no max cap on development as far as we know so starting higher is purely advantageous.

For another trade not being directional is pretty huge. I'm sure playing anywhere in Asia you'll be perfectly capable of sailing west and colonizing Europe if you want to.
 
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With mana being removed, the nature of the gameplay has changed significantly. There is a much greater emphasis on the population of individual locations than there had been in previous EU games. India and China may have comparatively fewer locations to places in Europe, but the locations they do have are much denser, and more developed.

While buildings in previous EU games would usually only have a single level, buildings in EU5 have multiple levels with bonuses that scale accordingly. More/higher-level buildings can only really be sustained in locations with a greater population, so it's not like a greater location density gives a significant advantage.

In line with feedback from the community, Paradox have already added significant granularity (in terms of cultures, resources, locations, and minorities), which has been great to see. The main focus in the series has always been Europe, but they've really been upping their game in terms of detail in the rest of the world, and I imagine this work will continue post-release.
 
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Just wait until you find out the name of the game.

Seriously though, this question has come up several times and as far as I remember the devs have explained several times that location density itself doesnt matter much.

When did they say that lol,

by looking at tinto talks, it is obvious that the location density is biggest buff to a region, you havent read the tinto talks clearly
 
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??? China and India are way more detailed in EU5 than they were in EU4

Comparing a game which has provinces and another which now has locations is stupid lol, entire world got more granularity, which doenst mean China a d India is more detailed than eu4, in fact India is leas detialed than eu4 if you compare the density of the Europe and India in both eu4 and eu5 lol
 
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When did they say that lol,

by looking at tinto talks, it is obvious that the location density is biggest buff to that region
I don't have a quote but from my recollection regarding location density per province (which is tangentially related)
Pros: given dev can seemingly go up to 100, more locations per province means that you're getting more bang for your buck in terms of rgo variety. But, given it's still divided up population wise I think it's kind of a wash.

Cons: control is calculated per location, not per province, so the difference is moot afaik.
Province density actually is a downside regarding control, given that distance cost to capital scales linearly with development, larger provinces (land area wise) I think gives more benefit.

I don't have direct sources for this, so please take what I claim with a grain of salt, as it's mostly just "I remember seeing this in a screenshot in discord, trust "
 
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Well for one thing there's no max cap on development as far as we know so starting higher is purely advantageous.

For another trade not being directional is pretty huge. I'm sure playing anywhere in Asia you'll be perfectly capable of sailing west and colonizing Europe if you want to.

There is max cap which is 100

Also starting high is straight up debuff as in 100 years (assuming same development increase) if the population capacity in a region of Europe doubles(200%) , in China it will became something like 150%
 
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I don't have a quote but from my recollection regarding location density per province (which is tangentially related)
Pros: given dev can seemingly go up to 100, more locations per province means that you're getting more bang for your buck in terms of rgo variety. But, given it's still divided up population wise I think it's kind of a wash.

Cons: control is calculated per location, not per province, so the difference is moot afaik.
Province density actually is a downside regarding control, given that distance cost to capital scales linearly with development, larger provinces (land area wise) I think gives more benefit.

I don't have direct sources for this, so please take what I claim with a grain of salt, as it's mostly just "I remember seeing this in a screenshot in discord, trust "

I'll talk more about it in detail, but development is a value in a location between 0 and 100% that can increase over time if you build buildings and have high prosperity in a location. Venice is like 40% at the start of the game while Ísafjörður is at 1%.

Development is capped which means less granular region will always have weaker potential even if it is fully developed,

Province density is not a downside, as it basically means same, having 100 large sized location and 100 small sized locations mean same controlwise, which means you will essentially be the same large nation by having a smaller size, which will lead to your arnies march faster etc, and for a region it will direclty determine its power

Controlling entire Germany abd Italy will have the same effect as owning half of Africa just guessing, as terrain modifiers and rho production is all based on the location, having large density means you can have far more pop capacity, building cpaacity and rgo production than you would gian otherwise, the populations are only a initial limitation, they are like starting setup, what could eb argued as how strong a region is its potential, which is directly realted to location density
 
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Comparing a game which has provinces and another which now has locations is stupid lol, entire world got more granularity, which doenst mean China a d India is more detailed than eu4, in fact India is leas detialed than eu4 if you compare the density of the Europe and India in both eu4 and eu5 lol
How childish is this argument? "We got more granularity, but Europe got even more it's not fair". Like what??? Would you be happier if they just reduced the number of locations in Europe to make it more "fair" then?
 
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How childish is this argument? "We got more granularity, but Europe got even more it's not fair". Like what??? Would you be happier if they just reduced the number of locations in Europe to make it more "fair" then?
So why not increase the number of locations in China/India,but rather say “just reduced the number of locations in Europe”?

Adopting a proposal that would lower the gaming experience and anger another people to reject a correct proposal —— I don't understand why some people firmly oppose the more numerous locations of China, India, and other regions
 
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In Ming and Ch’ing China, there were roughly 1,500 counties (縣) and sub-prefectures (散州). I understand that some people prefer as many locations as possible, but personally, I would rather see the locations divided according to the historical counties and sub-prefectures. It doesn’t have to be too few, but it also doesn’t need to be excessive. Some adjustments can certainly be made to balance density, but I hope the names and shapes will remain as historically accurate as possible.
 
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In Ming and Ch’ing China, there were roughly 1,500 counties (縣) and sub-prefectures (散州). I understand that some people prefer as many locations as possible, but personally, I would rather see the locations divided according to the historical counties and sub-prefectures. It doesn’t have to be too few, but it also doesn’t need to be excessive. Some adjustments can certainly be made to balance density, but I hope the names and shapes will remain as historically accurate as possible.
It is right
 
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Just providing some reference here. Average county (县) during Ming dynasty was roughly 3000 km² in area, the average population would be 100,000. A country would consist about 20 townships (乡) in average, each township governs about 100-150 km² and consists many villages. I'm not an expert on European administration, and as far as the Devs continue to implement the pop system, location numbers would not be my top concerns.
What I am concerned is the amount of resources produced, so far it seems that each location can only produce one trade good and the amount of trade good a country produced is limited by the location numbers. So if Ming had 1200 locations and HRE had 1000 locations, the total amount of trade goods produced and the related trade values generated would be similar accordingly even thought the population and size of country was drastically different. Hopefully this can be adjusted.
 
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