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Sid Meier

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May 4, 2005
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I'm working on a Eu3->Vic2->Hoi[Something] converter and would really like for our conversion game (Children of the Fatherland) to use the DH map, unfortunately DH itself doesn't quite lend itself for balanced conversion game.

But I really really like the map and so I would like to port it to AoD somehow.

So how would I do this, would the game "load" with errors if I just copy and paste? If not what would I need to edit?

I know for proper province ownership what I probably need to do (copy and paste the relevent info from a DH save to AoD save) for testing purposes but I'm still somewhat at a loss what I need to do to port the map as I have zero modding experience.

Any help would be appreciated! Thanks!

It's a very nice map. :)
 
Okay I tried a few different ways and it keeps resulting at some point with the game no longer responding (so if you ctrl alt del it'll say not responding) and the window goes gray/white.

No meaningful error in which to figure out where it got stuck on, we assume the scenario file at some spot but can't narrow it down.
 
uff thats a tough one especially as you have no modding experience.
porting from a save is pretty hardcore.

Aod changed afaik lot of things in its filestructure that could cause problems, but I'm not sure what exactly and I may even be confused, have never seriously tried to mod anything for aod.
Better ask for more help in their forum.

one thing out of my head that might cause problems are entries similiar to those two, which define non standrd names and flags.

name = PER1914
flag_ext = _14

If you were trying to port something to DH i could tell you to turn on the expanded debugslog and probably work you through from there on, but I'm afraid you are pretty much on your own here. Sorry. :(
 
What about porting the Arsenal of Democracy game mechanics to Darkest Hour? Specifically all we care about is tech tree, supply system, combat system, units, province building stuff (they can get to 200 to 250% infrastructure I think and resources slowly increase as the game goes on) and their manpower system.

Artillery bombardment optional.

http://forum.paradoxplaza.com/forum/showthread.php?530098-How-hard-would-it-be-to-mod-DH-map-to-AoD

Is our AOD version of this thread.

Do you have teamspeak? Maybe we can talk about it online there or msn.

is there any files used by the map other than whats in the map folder, province.csv and province_names?
 
No chance of porting those things over, they are hardcoded in the exe.

Sorry not really time for such a project, other then looking in the thread from time to time and dropping a hint when i have an idea.

You might have some luck asking the E3 to AOD modders for help, atleast they know if there is anything specific you have to be awre of when using another map for AOD.
 
Okay we made some progress, turns out it wasnt frozen but was simply just taking a really really long time so we got more errors that we can know how to fix.

edit: nevermind on clean save request.
 
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When the game chokes at initializing scripts what does that mean?
 
A big problem may have to do with province IDs, distances, regions etc and any events or scripts that use these values. There would be a huge amount of things to change in order make everything work right. I can't say that it seems worth the trouble. Good luck nonetheless. :)
 
Very good guess.
I'm not even sure AOD can handle the distance.tbl files created by us, Martin did some radical changes and optimisations there. :/

How would we go about opening/editing a new such file for our purposes? Is there a tool we could use?
 
Alrighty, trying with AoD and I get "Scenario has errors" right about the very end.
 
Even if you managed to port the DH map, you would also need to go through MANY AI files and AI events and correct province's ID entries. That would indeed be an MASSIVE undertaking by a single person.
 
I'm willing to give it a go.
 
Still can't get the darned map to load "scenario has errors" for gods sake why can't it give something useful? Its AOD as the base game so theirs no log system :(
 
Still can't get the darned map to load "scenario has errors" for gods sake why can't it give something useful? Its AOD as the base game so theirs no log system :(

I cannot help much with that.
But before you invest more time into it I feel that it is right to mention that there are planned changes to the map engine that most probably will make our map incompatible with other EU2 engine based games.
Of course we'll keep backward compatibility in DH engine with the existing maps.
 
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I know this may not be able to be done, but could the DH team mod in a function call library that modders could call upon to add new features to their mods? I do realize you have optimized the code to run at these amazing speeds. And a call function library that has a language easy to code in would be a bit tricky and would slow down the game when it was used. But wouldn't this allow for code to be written that could simulate functions like those from AoD?
 
The DH map was successfully ported to AoD - yeeey! Am wondering if all the stuff related to the map will work as designed. Anyways the first big step was made.