Guys the new Historical Stony Road has been released and is downloadable from the stony page (further down in my signature) here the changelog copy pasted from the mod (so not very well formated...) thousand thanks to Tjaja for his efforts:
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changelog Historical Stony Road to War v1.02c
/events
*Aregorn_ger Aregorn Corrected trigger for last armament ministry event.
Aregorn Added airborne operation in the Nederlands events.
Aregorn Added partisan warfare event.
*Aregorn_occupation Aregorn Added dissent reduction after occupation (annexation decreases dissent).
Aregorn Reduced occupation Portugal.
Aregorn Eliminated transport division from Norway occupation event (Den+Nor=1transport not 2)
*Aregorn_misc Aregorn Corrected trigger of Nederland Dams.
*Aregorn_invasion Aregorn decreased the chance of the initial US invasion.
*Aregorn_sov Aregorn Eliminated tech breakthrough events.
Aregorn Eliminated production effort event.
*startup Aregorn Eliminated late war combat experience tech from all difficulty levels startup.
Aregorn Eliminated Elastic Defense Doctrine tech from all difficulty levels startup.
*don-calzone_GER Aregorn Festung event in Königberg changed to ai event.
*draftevents Aregorn Increased German annual recruitment by +50 mp
*bolted Aregorn Corrected trigger for Guernica due to mistake reported by Oper.
*sr_ai Aregorn Corrected triggers in all events due to mistake reported by Oper.
*standard/ germany Aregorn Added choosing option for Alliance outcome in Anschluss.
*standard/ austria Aregorn Added choosing option for Alliance outcome in Anschluss.
*standard/ sweden Aregorn Changed triggers for winter war intervention to avoid indirect involvement of major powers.
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/techs
*land_doctrine Aregorn Increased land units building cost for Sov in political control over army.
Aregorn Decreased land units building cost for Sov in great patriotic war adding more requirements.
*industry_tech Aregorn Decreased all combat efficiency bonus for normal and beginner by -10% (current avarage defence combat efficiency set at +40%).
Aregorn Add purpose for very advance synthetic materials tech (mistake reported by Oper)
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/Countries
*Sov Aregorn Added Political control over army tech as startup
Increased country techs cost
*UK Aregorn Increased country techs cost
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/models
*flying bomb Aregorn Added inexistant text for improved V-1 reported by Oper plus other flying bomb models
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/Units
*flying bomb Aregorn Reduced building cost for flying bombs.
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/leaders
*ger Aregorn Gave Logistics wizard trait to Manstein and Guderian and Bayerlein.
Eliminated offensive trait from Von Arnim.
Eliminated offensive trait from Bayerlein.
*sov Aregorn Reduced commanders skills
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changelog Historical Stony Road to War v1.02b
/events
*Aregorn_occupation Aregorn Corrected dates of yug event
*Aregorn_ger Aregorn Upgraded SS events from motorised to mechanised divisions
Aregorn Upgraded DAK events by one armor division
Aregorn Corrected czeck tanks event (disbanding option)
*Aregorn_uk Aregorn Decreased a bit deployment events.
*standart (1.02) Aregorn Corrected triggers for Romanian oil.
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/techs
*industry_tech Aregorn Decreased mountain bonus for normal and beginner -10%.
*land_doctrine Aregorn Activated transport division under motorised logistics organisation
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changelog Historical Stony Road to War v1.02 (last change 040111)
/events
*startup Aregorn corrected WII and WIII events (WIII was already being given in the WII events...) WIII is only for eng-sov and much later for USA.
added enemy bonus for hard and grofaz in hit deflecion chance.
*Aregorn_occupation Aregorn corrected offset and coditions for triggering some events
added captured transports to some missing countries (so far: den, nor, swe, low countries, fra, uk, spa, ita, gre)
*Aregorn_misc Aregorn decreased finland reinforcement fighter numbers (FIN).
Aregorn added Spanish war event series (SPA & SPR).
Aregorn Added Benelux neutrality extra events (HOL, BEL)
Aregorn Added Eben Emmael event series (BEL)
Aregorn Added Resources stock corrections to some minor countries (to decrease annexation loot)
*standart (1.01) Aregorn changed triggers of the End of the Finnish Winter War.
*standart (ger) Aregorn eliminate dive bombers in Dancig or War.
modified spanish civil war intervention (no supplies in stock no help)
*Aregorn_uk Aregorn added British deployment events in southern spain.
Aregorn Recalibrate british reinforcements.
Aregorn Added British deployment events in Persia.
Aregorn Added Enigma Code event series.
Aregorn-Smark74 Added Altmark incident events.
*Aregorn_ger Aregorn added Spanish war event series (ger & ita).
Aregorn Added 'Foreign Volunteers' East event.
Changed reward for legion condor
Aregorn Replaced Industry resources events by Armament ministry resource events eliminating negative effects.
Aregorn Added 'comercial pilots recall' event.
Aregorn Added 'flexibility of German doctrines' event.
Aregorn Added 'NAZI party' event, implemented from discussions with Kanitatlan about industrial inefficiency.
Aregorn added reoccupation of the Rhineland event series to make it more realistic...and risky.
Aregorn Added Eben Emmael event series.
Aregorn added Anti-exploit infantry event, meant to reduce the upgrading exploit during peace time.
Aregorn added early war experience event.
Aregorn-Smark74 Added Altmark incident events.
*Aregorn_invasion Aregorn recalibrated some events.
Aregorn added landings in Spain.
*Aregorn_usa Aregorn added USA joined the allies II.
corrected USA joining the allies triggers so that, as reported by several, the UK does not turn into a crazy diplomatic status if event triggers after they are no longer part of the allies.
*don-calzone_GER Aregorn upgraded air battle over britain but mow only given to ai germany.
removed most of Hitler's birthdays events (too much dissent bonuses with no good reason)
removed atlantic wall for human german (too much benefit against the ai, good for multiplayers though and German ai)
removed west wall for human german (too much benefit against the ai, good for multiplayers though and German ai)
Changed dissent effects from the autobahn event
*Aregorn_sov Aregorn corrected death date of 1942 DOW (reported to produce event wrong effect under some conditions).
*Aregorn_fra Aregorn added reoccupation of the rhinelands event series
*Bolted Aregorn decreased dissent effect from olympic games event
*draftevents Aregorn modified triggers costs and effects of Re-Armament program
*sr_events Aregorn corrected right ID for Boris M. Shaposhnikov event (Soviet chief of staff minister) (correction reported by Copper Nicus)
*redflag_europe Aregorn deleted italian and Uk's resources events at least until we have time to analyse them.
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/techs
*armor_tech Aregorn Modified Engineering Tanks benefits because fort attack is bugged for brigades.
Aregorn Corrected wrong requirements for .30 cal AAMG (discovered by Kanitatlan)
Aregorn Increased research time for Improved and Advance tanks reducing cost to avoid having better tanks very early in the war
Aregorn Changed effects on Flamethrower Halftrack.
Aregorn reworked amphibious tanks techs availability and bonuses
*land_doctrine Aregorn added new tech 'Axis minors army disinsentivation'
Aregorn added new tech 'Enigma code'
Aregorn replaced commando warfare tech, only a significant WWII Hollywood factor as it is defined in this tech for 'partisan warfare' which had a significant impact in WWII global events.
Smark74 added dive bomber bonuses in Blitz tech
Aregorn reworked the area adding combat efficiency bonuses to several techs so that land doctrine techs become more valuable (considering the big price to pay)
Aregorn added new tech 'Conscription training'
Aregorn added new tech 'Anti-exploit infantry'to reduce upgrading exploit during peace time
Aregorn increased logistic tech bonuses
*air_doctrine Aregorn reworked the area adding different bonuses so that air doctrine techs become more attractive
*infantry_tech Aregorn modified effects of heavy machinegun
Aregorn increased some marine bonuses
Aregorn added combat efficiency bonuses to several techs reducing some ground defence values to induce research of more techs. I know, I was the one to induce a significant increase in defense values but there was something I did not know at the time. Ground defense because of the HOI combat system is a poor advantage because extra Defense points over the attack points of the enemy do not have ANY effect.
Aregorn gave increasing importance to medical techs (as it should)
Aregron Added supply consumption to some key techs
Aregron Added artillery requirement for Basic Tube-launched Rocket (suggested by ...)
Aregorn Reworked the signal command techs
Aregorn increased logistic tech bonuses
*naval_doctrine Aregorn reworked the area adding different bonuses so that naval doctrine techs become more attractive
*artillery_tech Aregorn added requirement for 70mm tank gun
Aregorn added combat efficiency bonuses to several techs
Aregorn changed requirements for tank gun 50mm
*industry_tech Aregorn restructure level starting for resources conversion ratios (beginner-normal) also adding worker efficiencies conversion bonuses
Aregorn increased conversion ratios for minor and big ai countries due to low resources availability which was hampering industry
Aregorn reworked beginner and normal level techs.
Aregorn increased aircraft naval attack for begginers and normal level
Aregorn added new tech 'National Socialist administration'
Aregorn Added positive industrial modifiers to several new material techs
Aregorn decreased air defence for all land units in grofaz mod
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/Units
*militia Aregorn increased building time (to 30 days) and reduced manpower (5mp).
*panzer Aregorn rebalance tank costs and combat efficiency according to HSR 1.02 land unit table.
*mechanised Aregorn decreased mp cost to 8.
*BB Aregorn increased shore bombardment
increased nuclear supply consumption (lowered later by sea doctrines)
*CA Aregorn increased shore bombardment
increased nuclear supply consumption (lowered later by sea doctrines)
*DD Aregorn increased shore bombardment
increased nuclear supply consumption (lowered later by sea doctrines)
*CV Aregorn increased shore bombardment
increased nuclear supply consumption (lowered later by sea doctrines)
*paras Aregorn increased speed +1
*marine Aregorn increased supply consumption (lowered later by sea doctrines)
*Brigades Aregorn modified mp and IC cost
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/ai
Aregorn modified several ai files adding second ai for some countries.
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/Countries
*Ger Aregorn reduced number of DD ans CA from ger.inc.
change aa from Koln (demilitarised area) to Hamburg
increased ten fold the starting supply stock
*various Aregorn corrected serious mistake which resulted in erroneous difficulty level adjustment for several countries.
*spr Aregorn added fortifications in Burgos and Madrid
*eng Aregorn reduced land_fort in gibraltar
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/leaders
ger Aregorn slightly changed leaders traits
eliminated leaders with unknown pictures.
set all skills to 0 to make rank more valuable, disallowing immediate upgrade all army to FM (compansated with more traits anyway)
ita Aregorn eliminated leaders with unknown pictures.
eng Aregorn eliminated leaders with unknown pictures.
rom Aregorn eliminated leaders with unknown pictures.
hun Aregorn eliminated leaders with unknown pictures.
slo Aregorn eliminated leaders with unknown pictures.
jap Aregorn eliminated leaders with unknown pictures.
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/config
text Aregorn added recognisable ID to differenciate naval, air and land same name tech doctrines which were annoyingly unrecognisable to the user when given by different types of events.
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Notes
*Hol and Bel had alignment corrected after level asignment for correct startup.
*reworked big time techs to make tech development much more important, with careful calibration, especially doctrine techs which are so expensive but without exaggerating. I expect techs development will have now a better effect on combat to induce to research not only tank technology making massive unbalanced unscientific armies... (ok, the man power mod is helping a lot there as well).
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changelog Historical Stony Road to War v1.01 from SRP 0.1 (last change 031102)
/events
Tjaja_ita Tjaja added new event series by "Tjaja" covering the italian surrender
startup Aregorn corrected friendly countries difficulty level non triggered when choosing Grofaz and new sleepevent series.
Aregorn Modified Blitz tech now given to all Ger difficulty levels
Aregorn_misc Aregorn added minors level setting (normal)
Aregorn added yugoslavian coup d'etat that finally works!
Aregorn deleted yugoslavian conquest events
Aregorn corrected trigger for Yugoslavian neutrality violation
Aregorn corrected triggers of Benelux neutrality violation events
Aregorn added Norway joins the allies
Aregorn added modified version of original Extro's dissent event series
Aregorn_GER Aregorn added Scandinavian steel events
Aregorn added industrial manpower events
Aregorn recalibrate resources events for the new general changes increasing reward lowering requirements.
Aregorn added croatian independence
Aregorn added baltic troops to support eastern front
Aregorn added submarine warfare
Aregorn Grofaz notification
Aregorn Mussolini demands italian intervention
Aregorn added ss events series by Smark74 & Aregorn
Aregorn corrected resorces mistake on legion condor events reported by smark67
Aregorn added Foreign volunteers event series
Aregorn added rocket techs event series
germany (standard) Aregorn Re-occupation of the Rhineland triggers
Aregorn_invasion Aregorn added allied invasion events
Aregorn_USA Aregorn activated events,
Aregorn added USA landing in Africa
Aregorn added Inherit France
Aregorn added USAF programme event series
Aregorn added USA joins the allies
Aregorn_Uk Aregorn corrected wrong trigger for deployment in norway,
Aregorn added British islands protection event series
Aregorn added British islands triggered reinforcement event series
Aregorn added more Uk North Africa events
Aregorn added Gibraltar events
DonC_ger Aregorn reworked Paratrooper expirience event
Aregorn added new resource triggers and costs
Aregorn reworked captured equipment events
Aregorn modified Air battle over Britain
Aregorn modified Hitlers Birthdays
DraftEvents Aregorn slightly modified total war
Aregorn reduced german drafts
Aregorn_occupation Aregorn added several country occupations
Aregorn added IC penalties for countries occupation
Aregorn corrected typo for yugoslavian occupation reported by Bandit
Aregorn_ai Aregorn added ai change once France is defeated for the commonwealth countries
Slovakia (standard) Aregorn added own ai
Aregorn_fra Aregorn added German breakthrough event
Aregorn_sov Aregorn added more triggered deployment events
sr_tech Aregorn include eng in Worker efficiency III events
manpower Aregorn shep man power inc values adjusted by difficulty level deleted to be according to the new man power mod balance.
neworder_east Aregorn corrected for HOI 105c
Aregorn_jap Aregorn added corrective event for 1937 election bug
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/techs
industry Aregorn linked difficulty level with combat efficiency bonuses.
Aregorn Decrease worker eff. bonuses (II to 15% no coal-oil, III to 20% oil-rubber=1)
Aregorn increased time cost for fighter in startup airwarfare mod tech
Aregorn Eliminated IC cost decrease in vehicle assembly mass production
heavy_aircraft_tech Aregorn corrected mistaken light bomber prot. costs
Aregorn decreased range gain of basic DB
armor_tech Aregorn corrected to on_upgrade halftrack techs and lowered medium assult gun bonuses by 1,
Aregorn modified Copernicus techs
Aregorn corrected whole structure of tank tech requirements
Aregorn corrected river crossing tech bonuses (error reported by grender)
Aregorn added supply costs to application improvements
infantry_tech Aregorn corrected river crossing tech bonuses (error reported by grender)
Aregorn added and adapted new tech by "Smark 74": Light Machinegun
Aregorn added and adapted new tech by "Smark 74": Heavy Machinegun
Aregorn added and adapted new tech by "Smark 74": General-Purpose Machinegun
Aregorn added and adapted new tech by "Smark 74": Improved General-Purpose Machinegun,
artillery_tech Aregorn gave 30mm tank gun now as requirement to advance in tank gun tech
Aregorn fighter artillery improvements no more on upgrade according to airwarfare mod
land_doctrine Aregorn modified blitz tech
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/Countries
Aregorn corrected inc files of most countries (deleted several non existant tech and some research rates)
Aregorn added own ai for several minor countries
Aregorn changed ger inc weakening naval oob upgrading quality of land oob
Aregorn changed aus inc upgrading quality of land oob
Aregorn allow blitz tech for all countries
Aregorn added deep area defense for Fra
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/ministers
ministers_ger Aregorn Eliminate ministers (Ideol. cru.)
ministers_u19 Aregorn yugoslavian confederation
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/leaders
U19 Aregorn yugoslavian confederation leaders
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/Units
Panzer Aregorn decreased some hard attack values of the more powerfull tanks
Aregorn homogenised building time cost for all models altering some IC costs after discussions with Kanitatlan
Aregorn increased supply and fuel consumption
fighter Aregorn reduced ranges
dive_bomber Aregorn reduced ranges
transport_plane Aregorn reduced ranges
submarines Aregorn increased cost
motorised Aregorn increased ground defense +1
paratrooper Aregorn reduced IC cost
Brigades Aregorn reworked brigades cost
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/ai
Aregorn changed most ai, activated several own ai for minor countries
Aregorn renamed modified ai files for HSR
Aregorn corrected all HOI ai files
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/revolt
Aregorn added yugoslavian conferedartion
Aregorn changed croatia
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notes
Bolt and neworder_misc yug coup d'etat events deleted as they are not working at all
Bolt italian surrender events deleted replaced by tjaja new event series
CORE event (Marco Polo) deleted and replaced for more efficient Aregorn_jap event.
Rebalanced Spanish civil war
Added land unit comparison table for users
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changelog Historical Stony Road to War v1.02c
/events
*Aregorn_ger Aregorn Corrected trigger for last armament ministry event.
Aregorn Added airborne operation in the Nederlands events.
Aregorn Added partisan warfare event.
*Aregorn_occupation Aregorn Added dissent reduction after occupation (annexation decreases dissent).
Aregorn Reduced occupation Portugal.
Aregorn Eliminated transport division from Norway occupation event (Den+Nor=1transport not 2)
*Aregorn_misc Aregorn Corrected trigger of Nederland Dams.
*Aregorn_invasion Aregorn decreased the chance of the initial US invasion.
*Aregorn_sov Aregorn Eliminated tech breakthrough events.
Aregorn Eliminated production effort event.
*startup Aregorn Eliminated late war combat experience tech from all difficulty levels startup.
Aregorn Eliminated Elastic Defense Doctrine tech from all difficulty levels startup.
*don-calzone_GER Aregorn Festung event in Königberg changed to ai event.
*draftevents Aregorn Increased German annual recruitment by +50 mp
*bolted Aregorn Corrected trigger for Guernica due to mistake reported by Oper.
*sr_ai Aregorn Corrected triggers in all events due to mistake reported by Oper.
*standard/ germany Aregorn Added choosing option for Alliance outcome in Anschluss.
*standard/ austria Aregorn Added choosing option for Alliance outcome in Anschluss.
*standard/ sweden Aregorn Changed triggers for winter war intervention to avoid indirect involvement of major powers.
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/techs
*land_doctrine Aregorn Increased land units building cost for Sov in political control over army.
Aregorn Decreased land units building cost for Sov in great patriotic war adding more requirements.
*industry_tech Aregorn Decreased all combat efficiency bonus for normal and beginner by -10% (current avarage defence combat efficiency set at +40%).
Aregorn Add purpose for very advance synthetic materials tech (mistake reported by Oper)
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/Countries
*Sov Aregorn Added Political control over army tech as startup
Increased country techs cost
*UK Aregorn Increased country techs cost
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/models
*flying bomb Aregorn Added inexistant text for improved V-1 reported by Oper plus other flying bomb models
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/Units
*flying bomb Aregorn Reduced building cost for flying bombs.
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/leaders
*ger Aregorn Gave Logistics wizard trait to Manstein and Guderian and Bayerlein.
Eliminated offensive trait from Von Arnim.
Eliminated offensive trait from Bayerlein.
*sov Aregorn Reduced commanders skills
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changelog Historical Stony Road to War v1.02b
/events
*Aregorn_occupation Aregorn Corrected dates of yug event
*Aregorn_ger Aregorn Upgraded SS events from motorised to mechanised divisions
Aregorn Upgraded DAK events by one armor division
Aregorn Corrected czeck tanks event (disbanding option)
*Aregorn_uk Aregorn Decreased a bit deployment events.
*standart (1.02) Aregorn Corrected triggers for Romanian oil.
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/techs
*industry_tech Aregorn Decreased mountain bonus for normal and beginner -10%.
*land_doctrine Aregorn Activated transport division under motorised logistics organisation
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changelog Historical Stony Road to War v1.02 (last change 040111)
/events
*startup Aregorn corrected WII and WIII events (WIII was already being given in the WII events...) WIII is only for eng-sov and much later for USA.
added enemy bonus for hard and grofaz in hit deflecion chance.
*Aregorn_occupation Aregorn corrected offset and coditions for triggering some events
added captured transports to some missing countries (so far: den, nor, swe, low countries, fra, uk, spa, ita, gre)
*Aregorn_misc Aregorn decreased finland reinforcement fighter numbers (FIN).
Aregorn added Spanish war event series (SPA & SPR).
Aregorn Added Benelux neutrality extra events (HOL, BEL)
Aregorn Added Eben Emmael event series (BEL)
Aregorn Added Resources stock corrections to some minor countries (to decrease annexation loot)
*standart (1.01) Aregorn changed triggers of the End of the Finnish Winter War.
*standart (ger) Aregorn eliminate dive bombers in Dancig or War.
modified spanish civil war intervention (no supplies in stock no help)
*Aregorn_uk Aregorn added British deployment events in southern spain.
Aregorn Recalibrate british reinforcements.
Aregorn Added British deployment events in Persia.
Aregorn Added Enigma Code event series.
Aregorn-Smark74 Added Altmark incident events.
*Aregorn_ger Aregorn added Spanish war event series (ger & ita).
Aregorn Added 'Foreign Volunteers' East event.
Changed reward for legion condor
Aregorn Replaced Industry resources events by Armament ministry resource events eliminating negative effects.
Aregorn Added 'comercial pilots recall' event.
Aregorn Added 'flexibility of German doctrines' event.
Aregorn Added 'NAZI party' event, implemented from discussions with Kanitatlan about industrial inefficiency.
Aregorn added reoccupation of the Rhineland event series to make it more realistic...and risky.
Aregorn Added Eben Emmael event series.
Aregorn added Anti-exploit infantry event, meant to reduce the upgrading exploit during peace time.
Aregorn added early war experience event.
Aregorn-Smark74 Added Altmark incident events.
*Aregorn_invasion Aregorn recalibrated some events.
Aregorn added landings in Spain.
*Aregorn_usa Aregorn added USA joined the allies II.
corrected USA joining the allies triggers so that, as reported by several, the UK does not turn into a crazy diplomatic status if event triggers after they are no longer part of the allies.
*don-calzone_GER Aregorn upgraded air battle over britain but mow only given to ai germany.
removed most of Hitler's birthdays events (too much dissent bonuses with no good reason)
removed atlantic wall for human german (too much benefit against the ai, good for multiplayers though and German ai)
removed west wall for human german (too much benefit against the ai, good for multiplayers though and German ai)
Changed dissent effects from the autobahn event
*Aregorn_sov Aregorn corrected death date of 1942 DOW (reported to produce event wrong effect under some conditions).
*Aregorn_fra Aregorn added reoccupation of the rhinelands event series
*Bolted Aregorn decreased dissent effect from olympic games event
*draftevents Aregorn modified triggers costs and effects of Re-Armament program
*sr_events Aregorn corrected right ID for Boris M. Shaposhnikov event (Soviet chief of staff minister) (correction reported by Copper Nicus)
*redflag_europe Aregorn deleted italian and Uk's resources events at least until we have time to analyse them.
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/techs
*armor_tech Aregorn Modified Engineering Tanks benefits because fort attack is bugged for brigades.
Aregorn Corrected wrong requirements for .30 cal AAMG (discovered by Kanitatlan)
Aregorn Increased research time for Improved and Advance tanks reducing cost to avoid having better tanks very early in the war
Aregorn Changed effects on Flamethrower Halftrack.
Aregorn reworked amphibious tanks techs availability and bonuses
*land_doctrine Aregorn added new tech 'Axis minors army disinsentivation'
Aregorn added new tech 'Enigma code'
Aregorn replaced commando warfare tech, only a significant WWII Hollywood factor as it is defined in this tech for 'partisan warfare' which had a significant impact in WWII global events.
Smark74 added dive bomber bonuses in Blitz tech
Aregorn reworked the area adding combat efficiency bonuses to several techs so that land doctrine techs become more valuable (considering the big price to pay)
Aregorn added new tech 'Conscription training'
Aregorn added new tech 'Anti-exploit infantry'to reduce upgrading exploit during peace time
Aregorn increased logistic tech bonuses
*air_doctrine Aregorn reworked the area adding different bonuses so that air doctrine techs become more attractive
*infantry_tech Aregorn modified effects of heavy machinegun
Aregorn increased some marine bonuses
Aregorn added combat efficiency bonuses to several techs reducing some ground defence values to induce research of more techs. I know, I was the one to induce a significant increase in defense values but there was something I did not know at the time. Ground defense because of the HOI combat system is a poor advantage because extra Defense points over the attack points of the enemy do not have ANY effect.
Aregorn gave increasing importance to medical techs (as it should)
Aregron Added supply consumption to some key techs
Aregron Added artillery requirement for Basic Tube-launched Rocket (suggested by ...)
Aregorn Reworked the signal command techs
Aregorn increased logistic tech bonuses
*naval_doctrine Aregorn reworked the area adding different bonuses so that naval doctrine techs become more attractive
*artillery_tech Aregorn added requirement for 70mm tank gun
Aregorn added combat efficiency bonuses to several techs
Aregorn changed requirements for tank gun 50mm
*industry_tech Aregorn restructure level starting for resources conversion ratios (beginner-normal) also adding worker efficiencies conversion bonuses
Aregorn increased conversion ratios for minor and big ai countries due to low resources availability which was hampering industry
Aregorn reworked beginner and normal level techs.
Aregorn increased aircraft naval attack for begginers and normal level
Aregorn added new tech 'National Socialist administration'
Aregorn Added positive industrial modifiers to several new material techs
Aregorn decreased air defence for all land units in grofaz mod
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/Units
*militia Aregorn increased building time (to 30 days) and reduced manpower (5mp).
*panzer Aregorn rebalance tank costs and combat efficiency according to HSR 1.02 land unit table.
*mechanised Aregorn decreased mp cost to 8.
*BB Aregorn increased shore bombardment
increased nuclear supply consumption (lowered later by sea doctrines)
*CA Aregorn increased shore bombardment
increased nuclear supply consumption (lowered later by sea doctrines)
*DD Aregorn increased shore bombardment
increased nuclear supply consumption (lowered later by sea doctrines)
*CV Aregorn increased shore bombardment
increased nuclear supply consumption (lowered later by sea doctrines)
*paras Aregorn increased speed +1
*marine Aregorn increased supply consumption (lowered later by sea doctrines)
*Brigades Aregorn modified mp and IC cost
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/ai
Aregorn modified several ai files adding second ai for some countries.
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/Countries
*Ger Aregorn reduced number of DD ans CA from ger.inc.
change aa from Koln (demilitarised area) to Hamburg
increased ten fold the starting supply stock
*various Aregorn corrected serious mistake which resulted in erroneous difficulty level adjustment for several countries.
*spr Aregorn added fortifications in Burgos and Madrid
*eng Aregorn reduced land_fort in gibraltar
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/leaders
ger Aregorn slightly changed leaders traits
eliminated leaders with unknown pictures.
set all skills to 0 to make rank more valuable, disallowing immediate upgrade all army to FM (compansated with more traits anyway)
ita Aregorn eliminated leaders with unknown pictures.
eng Aregorn eliminated leaders with unknown pictures.
rom Aregorn eliminated leaders with unknown pictures.
hun Aregorn eliminated leaders with unknown pictures.
slo Aregorn eliminated leaders with unknown pictures.
jap Aregorn eliminated leaders with unknown pictures.
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/config
text Aregorn added recognisable ID to differenciate naval, air and land same name tech doctrines which were annoyingly unrecognisable to the user when given by different types of events.
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Notes
*Hol and Bel had alignment corrected after level asignment for correct startup.
*reworked big time techs to make tech development much more important, with careful calibration, especially doctrine techs which are so expensive but without exaggerating. I expect techs development will have now a better effect on combat to induce to research not only tank technology making massive unbalanced unscientific armies... (ok, the man power mod is helping a lot there as well).
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changelog Historical Stony Road to War v1.01 from SRP 0.1 (last change 031102)
/events
Tjaja_ita Tjaja added new event series by "Tjaja" covering the italian surrender
startup Aregorn corrected friendly countries difficulty level non triggered when choosing Grofaz and new sleepevent series.
Aregorn Modified Blitz tech now given to all Ger difficulty levels
Aregorn_misc Aregorn added minors level setting (normal)
Aregorn added yugoslavian coup d'etat that finally works!
Aregorn deleted yugoslavian conquest events
Aregorn corrected trigger for Yugoslavian neutrality violation
Aregorn corrected triggers of Benelux neutrality violation events
Aregorn added Norway joins the allies
Aregorn added modified version of original Extro's dissent event series
Aregorn_GER Aregorn added Scandinavian steel events
Aregorn added industrial manpower events
Aregorn recalibrate resources events for the new general changes increasing reward lowering requirements.
Aregorn added croatian independence
Aregorn added baltic troops to support eastern front
Aregorn added submarine warfare
Aregorn Grofaz notification
Aregorn Mussolini demands italian intervention
Aregorn added ss events series by Smark74 & Aregorn
Aregorn corrected resorces mistake on legion condor events reported by smark67
Aregorn added Foreign volunteers event series
Aregorn added rocket techs event series
germany (standard) Aregorn Re-occupation of the Rhineland triggers
Aregorn_invasion Aregorn added allied invasion events
Aregorn_USA Aregorn activated events,
Aregorn added USA landing in Africa
Aregorn added Inherit France
Aregorn added USAF programme event series
Aregorn added USA joins the allies
Aregorn_Uk Aregorn corrected wrong trigger for deployment in norway,
Aregorn added British islands protection event series
Aregorn added British islands triggered reinforcement event series
Aregorn added more Uk North Africa events
Aregorn added Gibraltar events
DonC_ger Aregorn reworked Paratrooper expirience event
Aregorn added new resource triggers and costs
Aregorn reworked captured equipment events
Aregorn modified Air battle over Britain
Aregorn modified Hitlers Birthdays
DraftEvents Aregorn slightly modified total war
Aregorn reduced german drafts
Aregorn_occupation Aregorn added several country occupations
Aregorn added IC penalties for countries occupation
Aregorn corrected typo for yugoslavian occupation reported by Bandit
Aregorn_ai Aregorn added ai change once France is defeated for the commonwealth countries
Slovakia (standard) Aregorn added own ai
Aregorn_fra Aregorn added German breakthrough event
Aregorn_sov Aregorn added more triggered deployment events
sr_tech Aregorn include eng in Worker efficiency III events
manpower Aregorn shep man power inc values adjusted by difficulty level deleted to be according to the new man power mod balance.
neworder_east Aregorn corrected for HOI 105c
Aregorn_jap Aregorn added corrective event for 1937 election bug
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/techs
industry Aregorn linked difficulty level with combat efficiency bonuses.
Aregorn Decrease worker eff. bonuses (II to 15% no coal-oil, III to 20% oil-rubber=1)
Aregorn increased time cost for fighter in startup airwarfare mod tech
Aregorn Eliminated IC cost decrease in vehicle assembly mass production
heavy_aircraft_tech Aregorn corrected mistaken light bomber prot. costs
Aregorn decreased range gain of basic DB
armor_tech Aregorn corrected to on_upgrade halftrack techs and lowered medium assult gun bonuses by 1,
Aregorn modified Copernicus techs
Aregorn corrected whole structure of tank tech requirements
Aregorn corrected river crossing tech bonuses (error reported by grender)
Aregorn added supply costs to application improvements
infantry_tech Aregorn corrected river crossing tech bonuses (error reported by grender)
Aregorn added and adapted new tech by "Smark 74": Light Machinegun
Aregorn added and adapted new tech by "Smark 74": Heavy Machinegun
Aregorn added and adapted new tech by "Smark 74": General-Purpose Machinegun
Aregorn added and adapted new tech by "Smark 74": Improved General-Purpose Machinegun,
artillery_tech Aregorn gave 30mm tank gun now as requirement to advance in tank gun tech
Aregorn fighter artillery improvements no more on upgrade according to airwarfare mod
land_doctrine Aregorn modified blitz tech
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/Countries
Aregorn corrected inc files of most countries (deleted several non existant tech and some research rates)
Aregorn added own ai for several minor countries
Aregorn changed ger inc weakening naval oob upgrading quality of land oob
Aregorn changed aus inc upgrading quality of land oob
Aregorn allow blitz tech for all countries
Aregorn added deep area defense for Fra
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/ministers
ministers_ger Aregorn Eliminate ministers (Ideol. cru.)
ministers_u19 Aregorn yugoslavian confederation
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/leaders
U19 Aregorn yugoslavian confederation leaders
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/Units
Panzer Aregorn decreased some hard attack values of the more powerfull tanks
Aregorn homogenised building time cost for all models altering some IC costs after discussions with Kanitatlan
Aregorn increased supply and fuel consumption
fighter Aregorn reduced ranges
dive_bomber Aregorn reduced ranges
transport_plane Aregorn reduced ranges
submarines Aregorn increased cost
motorised Aregorn increased ground defense +1
paratrooper Aregorn reduced IC cost
Brigades Aregorn reworked brigades cost
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/ai
Aregorn changed most ai, activated several own ai for minor countries
Aregorn renamed modified ai files for HSR
Aregorn corrected all HOI ai files
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/revolt
Aregorn added yugoslavian conferedartion
Aregorn changed croatia
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notes
Bolt and neworder_misc yug coup d'etat events deleted as they are not working at all
Bolt italian surrender events deleted replaced by tjaja new event series
CORE event (Marco Polo) deleted and replaced for more efficient Aregorn_jap event.
Rebalanced Spanish civil war
Added land unit comparison table for users