HSR add-on demo A mod not only for HSR!...
Hello!
Maybe someone would like to help this peolple to enhence the HSR-Mod with this Add-on?
These guys behind the poster dt918 seem very capable in modding very fast. And all you have to do is to playtest, suggest what you want, and report back.
First post from dt918 over at HSR Forum:
As we were asked to here are a few remarks about our first small add-on for HSR.
Still waiting for Mister Aregorn´s reply last week two of us starting coding some upgrade events.
They will give players the chance to buy a lot of blueprints and to spend resources on additional programmes to strengthen the industry.
At first everything will be in one additional file only and no changes in any HSR code line will be made.
So only two or maybe three files will have to be added to any HSR installation.
Once some new model is researched you get some more chances to further modify some standard unit type with better engines, guns and armor for example.
Also some developments will lead to special (experimental) types of units simulated by events again.
The main part will be compatible with other mods too and the few events (like Malta for example) building upon existing HSR events will be mentioned.
The coders first impressions so far were:
The parser is not very helpful in debugging.
The "AI" does not deserve to be called like that.
Any balancing should be left to beta testers and players.
Some standard settings look not reasonable (stack limits, tech team limitations, brigade combination possibilities).
For example the bundling of tech teams into conglomerates was cancelled at first as it seems to take some more changes than planned.
So nobody should expect too much from the first demo as it will still be nothing more than some 500+ KB of new code lines added to HSR.
After all it will be just a first "test" of how some changes would be received in here...
Any comments, questions or wishes from anyone reading this so far?
NOW BEFORE POSTING ANY QUESTIONS LOOK INTO HERE
http://www.stonyroad.de/forum/showthread.php?t=6629
ATTENTION!!!
THIS VERSION IS STILL PREALPHA AND RATHER FOR PLAYTESTING THAN FOR PLAYING.
RIGHT NOW ONLY GERMANY HAS BEEN PARTIALLY DONE.
IF YOU EXPECT SOME FINISHED MOD YOU HAVE TO WAIT SOME MORE MONTHS.
CONTRIBUTIONS AND TRUE FEEDBACK ARE ALWAYS WELCOME.
Here is another post from dt918 for volunteers and testers:
----------------------------------------
Just to avoid any misunderstandings:
Whoever wants to contribute to this addon is welcome.
There is no such thing as "qualification" so please stay at what you really know and can do.
We do not care at all who you are and what you really have done so far or claim to have done.
Here all that counts is what you can do in helping to improve HSR.
You do not need to know coding at all.
But you should at least be able to write down your thoughts in an understandable way.
That is the minimum and everybody here can surely do this.
If some of you have more skills and may be able to code events or even do some changes to the exe this is also highly welcome.
It will surely save us time that can be spent on coding and testing.
--------------------------------------------
forum link:
http://www.stonyroad.de/forum/showthread.php?t=6629
Maybe thats an information some people have been waiting for.
Greetings!
Chromos
Pictures!!
Aircraft

Air Doctine

Armor

Industry

Infantry

Land Doctrine

Ships

Naval Doctrine

Secret

Hello!
Maybe someone would like to help this peolple to enhence the HSR-Mod with this Add-on?
These guys behind the poster dt918 seem very capable in modding very fast. And all you have to do is to playtest, suggest what you want, and report back.
First post from dt918 over at HSR Forum:
As we were asked to here are a few remarks about our first small add-on for HSR.
Still waiting for Mister Aregorn´s reply last week two of us starting coding some upgrade events.
They will give players the chance to buy a lot of blueprints and to spend resources on additional programmes to strengthen the industry.
At first everything will be in one additional file only and no changes in any HSR code line will be made.
So only two or maybe three files will have to be added to any HSR installation.
Once some new model is researched you get some more chances to further modify some standard unit type with better engines, guns and armor for example.
Also some developments will lead to special (experimental) types of units simulated by events again.
The main part will be compatible with other mods too and the few events (like Malta for example) building upon existing HSR events will be mentioned.
The coders first impressions so far were:
The parser is not very helpful in debugging.
The "AI" does not deserve to be called like that.
Any balancing should be left to beta testers and players.
Some standard settings look not reasonable (stack limits, tech team limitations, brigade combination possibilities).
For example the bundling of tech teams into conglomerates was cancelled at first as it seems to take some more changes than planned.
So nobody should expect too much from the first demo as it will still be nothing more than some 500+ KB of new code lines added to HSR.
After all it will be just a first "test" of how some changes would be received in here...
Any comments, questions or wishes from anyone reading this so far?
NOW BEFORE POSTING ANY QUESTIONS LOOK INTO HERE
http://www.stonyroad.de/forum/showthread.php?t=6629
ATTENTION!!!
THIS VERSION IS STILL PREALPHA AND RATHER FOR PLAYTESTING THAN FOR PLAYING.
RIGHT NOW ONLY GERMANY HAS BEEN PARTIALLY DONE.
IF YOU EXPECT SOME FINISHED MOD YOU HAVE TO WAIT SOME MORE MONTHS.
CONTRIBUTIONS AND TRUE FEEDBACK ARE ALWAYS WELCOME.
Here is another post from dt918 for volunteers and testers:
----------------------------------------
Just to avoid any misunderstandings:
Whoever wants to contribute to this addon is welcome.
There is no such thing as "qualification" so please stay at what you really know and can do.
We do not care at all who you are and what you really have done so far or claim to have done.
Here all that counts is what you can do in helping to improve HSR.
You do not need to know coding at all.
But you should at least be able to write down your thoughts in an understandable way.
That is the minimum and everybody here can surely do this.
If some of you have more skills and may be able to code events or even do some changes to the exe this is also highly welcome.
It will surely save us time that can be spent on coding and testing.
--------------------------------------------
forum link:
http://www.stonyroad.de/forum/showthread.php?t=6629
Maybe thats an information some people have been waiting for.
Greetings!
Chromos
Pictures!!
Aircraft

Air Doctine

Armor

Industry

Infantry

Land Doctrine

Ships

Naval Doctrine

Secret

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