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Mar 3, 2007
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www.krauselabs.net
I am playing a game right now as Human Japan, it is early 1941 and I have annexed india, indonesia, polynesia, burma, vietnam, thailand etc and within 3 months will have Australia. The US player has asked for me to remain historical and not to attack until December 7th, but he is not being very historical... building level 10 coastal forts/3-4 division garrisons on all of his islands, and while I could have contested the pacific up until now, when his current carrier spam finishes building, he will have an advantage in numbers of carriers. While he couldn't join the war due to not moving his isolationism slider, I offered to declare war on him at any time if he wanted to come to the aid of the allies. So far he has let me conquer most of the Pacific besides his own islands.

He has also requested that I do not military control my puppets because he considers me to be much better than him in at the game. Truth is, this is my first time playing Japan, and while I consider myself to be an advanced player, i'm not sure I can overcame the sheer carrier spam which will pop up out of nowhere in 6-12 months.

Any advice?
 
What puppets have you released? I would take south africa and then hit some of the south american countries. Get him worried about the atlantic. Can you take UK out? Release puppets! you need the tc. Tell him you will MC your puppets since he is building coastal forts and heavily defending his islands.
 
In the water, against USA you should have the upperhand for at least 6-9months.

Use bad weather + Night and Battleships to your advantage. This mixture will decimate his CV fleet or render them useless for good periods of time.

He only has 3-4 units on his islands? Then there is no reason the Imperial Navy shouldnt be able to deliver your marines ashore.

Remember the key to beating USA isnt to attack them head on but to drag them into 'your' war. Dont fight where he is strong, if he wants to win then he has to come to you.

Everytime you render one of his fleets useless take another Island or 2 and garriosn them with 6-9 Divisions.

Ive seen many Jap players cry foul of USA but the truth your Navy should be far superior regardless of its size. Don't stray out of air cover unless your going for Hawaii, and if you have to go out of air cover send an older bait fleet and wait for it to be engaged before sending in a massive BB fleet at night to close range and cripple or destroy his Navy.

You dont neccesarily need to win every battle you just need to cripple the US fleet so he cant hang around to deny your amphibious Ops.

Air power is the real threat, not the Navy.
 
Also as Sol pointed out, Deliver multiple attacks all the time, not just single attacks. IF you have enough multiple diversions going on the US fleet will be spread thin, Playing as the Allies ive often found its usually the Royal Navy that turns the tide in the pacific and not the US navy who just brings numbers.

Having said that though, if it is a 1v1 he may have had more time to focus his techs towards fighting you. So Air power becomes your longarm of the law. TP's are cheap and its very easy to ''setup'' the US for fake battles.
 
In the water, against USA you should have the upperhand for at least 6-9months.

Use bad weather + Night and Battleships to your advantage. This mixture will decimate his CV fleet or render them useless for good periods of time.

He only has 3-4 units on his islands? Then there is no reason the Imperial Navy shouldnt be able to deliver your marines ashore.

Remember the key to beating USA isnt to attack them head on but to drag them into 'your' war. Dont fight where he is strong, if he wants to win then he has to come to you.

Everytime you render one of his fleets useless take another Island or 2 and garriosn them with 6-9 Divisions.

Ive seen many Jap players cry foul of USA but the truth your Navy should be far superior regardless of its size. Don't stray out of air cover unless your going for Hawaii, and if you have to go out of air cover send an older bait fleet and wait for it to be engaged before sending in a massive BB fleet at night to close range and cripple or destroy his Navy.

You dont neccesarily need to win every battle you just need to cripple the US fleet so he cant hang around to deny your amphibious Ops.

Air power is the real threat, not the Navy.

The real problem isn't just 4 garrisons, but the coastal forts, several of his strategic islands are level 10 coastal forts.

My OOB right now:
* 160 IC
* Puppets of Siam, Indochina, Burma, Pakistan, India, China, Mengkuko, Manchukuo

Army:
74 infantry
6 cavalry
6 marine
8 mountaineers
34 garrison
3 HQ

Navy:
2 Level 2 carriers
11 level 4 carriers
5 level 2 light carriers
6 level 2 battleships
4 battlecruisers
15 heavycruisers
34 light cruisers
20 destroyer groups
47 submarine groups
31 transports

Airforce:
10 fighters
4 interceptors
8 tactical bombers
5 naval bombers

My puppets have a combined total of about 180 divisions, china alone has 110


Production:
1 level 4 carrier
3 serials of convoy transports

The rest of the IC is focused on 100 IC of upgrades
 
What puppets have you released? I would take south africa and then hit some of the south american countries. Get him worried about the atlantic. Can you take UK out? Release puppets! you need the tc. Tell him you will MC your puppets since he is building coastal forts and heavily defending his islands.

I have released all the puppets in my conquered territory, for this exact reason.

I was thinking of attacking the eastern seaboard because I doubt he is defending it, and I doubt he has much of an army besides garrisons because he is a turtle. Good suggestion, I didn't really think of South Africa has a good touch off point for an invasion of South America. Now that I think of it, when Vichy France did a peace agreement with me, they gave me a province in South America- I could have a port in my deploy queue and drop it there once I capture it. That would make for a BIG surprise.
 
I have released all the puppets in my conquered territory, for this exact reason.

I was thinking of attacking the eastern seaboard because I doubt he is defending it, and I doubt he has much of an army besides garrisons because he is a turtle. Good suggestion, I didn't really think of South Africa has a good touch off point for an invasion of South America. Now that I think of it, when Vichy France did a peace agreement with me, they gave me a province in South America- I could have a port in my deploy queue and drop it there once I capture it. That would make for a BIG surprise.
That is a good plan. If you can grab the panama canal real quick, you may trap his fleet in the pacific. If he tries to "rebase" back to the east coast his org will be squat. If he takes the long way...well you said you almost have Australia, so "bombs(and torpedoes) away;):D