Information
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YesI am running the latest game update
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Summary
hunt.7300 option evaluation is incompleteDescription
The tooltips for the choices for hunt.7100 ("A Moment to Talk") indicated that the options are respectively effective if the target is "active", "social", "compassionate", "diligent", or "stewarding". From this you might conclude that the traits Compassionate or Diligent would be beneficial for the options that mention their name. However, in the event script the way these options are handled does not match the localization text:- the first option, "active", is coded as flag:suck_up, and is beneficial if the target is Arrogant or Fickle and harmful if they are pacifist.
- the second option, "social", is coded as flag:hunter, is only enabled if the target is a Hunter, and is beneficial if the target has both high ai_energy *and* high ai_sociability, or is gregarious, and harmful if they are Craven
- the fourth option, "diligent", is coded as flag:wastrel, has no way of contributing to success, and is harmful if the target is content
- the fourth option, "stewardship", has no way of contributing to success, and is harmful if the target is lazy
In addition, unless the target has one of Arrogant, Hunter, Humble, Fickle, Gregarious, or Compassionate, *none* of the options will increase the success chance. That's a pretty restrictive condition.
Lastly, there are options evaluated that don't correspond to any of the event options (flag: pity and flag:falconer).
The success/failure triggers for all of these options need a pass to be more reflective of what the localization indicates to the player.
Steps to reproduce
N/A as this is a script issue.Game Version
1.9.0.3Platform
WindowsAdditional Information
Affected Feature
- Events
Save Game
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