So, I am messing around a bit with a much modified Yugoslavia and have added several event chains and other things to make the game more straightforward and enjoyable for my play-style and time available for playing.
Here are some of the events:
#########################################################################
## Dissent elimination
#########################################################################
event = {
id = 10001009
random = yes
name = "EVT_10001009R_NAME"
desc = "EVT_10001009R_DESC"
picture = "artist"
style = 0
action_a = {
name = "ACTIONNAME10001009A"
command = { type = dissent value = -100 }
}
}
#########################################################################
## Belligerence reduction
#########################################################################
event = {
id = 10001010
random = yes
name = "EVT_10001010R_NAME"
desc = "EVT_10001010R_DESC"
picture = "artist"
style = 0
action_a = {
name = "ACTIONNAME10001010A"
command = { type = belligerence value = -100 }
}
}
#########################################################################
# I'm outta here!
#########################################################################
event = {
id = 22000001
random = yes
name = "I'm Outta Here!!!"
desc = "Tired of being stuck in a dead end alliance? Well not any more!"
picture = "artist"
style = 0
action_a = {
name = "Leave current alliance"
command = { type = leave_alliance }
}
}
##########################################################################
# U Go Slavia
##########################################################################
event = {
id = 22000002
random = yes
name = "Bulkan Peoples Imperial Republic"
desc = "Having been a mere sideshow in the first world war, the free people of the balkans decide to unite and stand against the great powers"
style = 0
picture = "anchsluss"
action_a = {
name = "Annexation of Romania, Albania, and Bulgaria"
command = { type = inherit which = ROM }
command = { type = inherit which = ALB }
command = { type = inherit which = BUL }
command = { type = manpowerpool value = 450 }
command = { type = dissent value = -10 }
}
}
#########################################################################
# Setting HoS and HoG
#########################################################################
event = {
id = 22000003
random = yes
name = "EVT_22000003_NAME"
desc = "EVT_22000003_DESC"
style = 0
picture = "Munich"
action_a = {
name = "ACTIONNAME22000003A" # Switching HoS & HoG
ai_chance = 50
command = { type = headofstate which = 20001 } # INF & MIL buildup HoS with Old General HoG
command = { type = headofgovernment which = 20002 }
}
action_b = {
name = "ACTIONNAME22000003B" # Switching HoS & HoG
ai_chance = 50
command = { type = headofstate which = 20031 } # balanced builder HoS with silent workhourse HoG
command = { type = headofgovernment which = 20033 }
}
}
#########################################################################
# Setting Armament and Inteligence ministers
#########################################################################
event = {
id = 22000004
random = yes
name = "Optimization of cabinet"
desc = "In order to make the most of our limited resources, our imperious leader commands that the cabinet be set up to maximise our various efforts. To this effect, choose the approiate ministers for the current cabinet."
style = 0
picture = "Munich"
action_a = {
name = "Ministers for Araments and Interigence that max Industrial output" #
ai_chance = 25
command = { type = armamentminister which = 20004 }
command = { type = ministerofintelligence which = 20064 }
}
action_b = {
name = "Ministers for Araments and Interigence that max Industrial reasearch" #
ai_chance = 25
command = { type = armamentminister which = 20049 }
command = { type = ministerofintelligence which = 20063 }
}
action_c = {
name = "Ministers for Araments and Interigence that max Infantry reasearch" #
ai_chance = 25
command = { type = armamentminister which = 20052 }
command = { type = ministerofintelligence which = 20063 }
}
action_d = {
name = "Ministers for Araments and Interigence that max Armor and Arty reasearch" #
ai_chance = 25
command = { type = armamentminister which = 20051 }
command = { type = ministerofintelligence which = 20063 }
}
}
##########################################################################
# Them thar sci-en-tists!!!
##########################################################################
event = {
id = 22000005
random = yes
name = "Rally of the scientific community"
desc = "With the consolidation of government functions into a single body, the greatest minds of the new nation come forward."
style = 0
picture = "anchsluss"
action_a = {
name = "Call up of the Scientists"
command = { type = waketeam which = 3813 }
command = { type = waketeam which = 3814 }
command = { type = waketeam which = 3815 }
command = { type = waketeam which = 3816 }
command = { type = waketeam which = 3817 }
command = { type = waketeam which = 3818 }
command = { type = waketeam which = 3819 }
command = { type = waketeam which = 3820 }
command = { type = waketeam which = 3821 }
command = { type = waketeam which = 3822 }
command = { type = waketeam which = 3823 }
command = { type = waketeam which = 3824 }
command = { type = waketeam which = 3825 }
command = { type = waketeam which = 3826 }
command = { type = waketeam which = 3827 }
command = { type = waketeam which = 3828 }
command = { type = waketeam which = 3829 }
command = { type = waketeam which = 3830 }
command = { type = waketeam which = 3831 }
command = { type = waketeam which = 3832 }
command = { type = waketeam which = 3833 }
command = { type = waketeam which = 3834 }
command = { type = waketeam which = 3835 }
}
}
#########################################################################
# SPA demands YUG surrenders and becomes part of Greater Iberia!
#########################################################################
event = {
id = 31000001
random = no
country = SPA
trigger = {
exists = SPR
exists = SPA }
name = "Greater Iberia"
desc = "Due to popular demands, the Iberian nations are setting forth on the path for empire. Therefore, Yugoslavia must become one with Iberia."
style = 0
picture = "anchsluss"
action_a = {
name = "Demand Yugoslavia"
command = { type = trigger which = 31000002 } # YUG response
}
}
#########################################################################
# SPA determines to annex Yugoslavia - by combat!!!
#########################################################################
event = {
id = 31000003
random = no
country = SPA
# Triggered by YUG 31000002
name = "You Refuse?!?!"
desc = "You forget something - THIS IS SPAIN!!!"
style = 0
picture = "anchsluss"
action_a = {
name = "very well, to WAR!!!"
command = { type = end_puppet}
command = { type = end_access which = YUG}
command = { type = end_mastery which = YUG}
command = { type = end_guarantee which = SPA where = YUG}
command = { type = end_non_aggression which = SPA where = YUG}
command = { type = set_relation which = YUG value = -200}
command = { type = war which = YUG }
}
}
#########################################################################
# POR demands YUG surrenders and becomes part of Greater Portugal!
#########################################################################
event = {
id = 31000011
random = no
country = POR
trigger = {
exists = SPR
exists = SPA }
name = "Greater Portugal"
desc = "Due to popular demands, the Iberian nations are setting forth on the path for empire. Therefore, Yugoslavia must become one with Portugal."
style = 0
picture = "anchsluss"
action_a = {
name = "Demand Yugoslavia"
command = { type = trigger which = 31000012 } # YUG response
}
}
#########################################################################
# POR determines to annex Yugoslavia - by combat!!!
#########################################################################
event = {
id = 31000013
random = no
country = POR
# Triggered by YUG 31000012
name = "You Refuse?!?!"
desc = "You forget something - THIS IS PORTUGAL!!!"
style = 0
picture = "anchsluss"
action_a = {
name = "very well, to WAR!!!"
command = { type = end_puppet}
command = { type = end_access which = YUG}
command = { type = end_mastery which = YUG}
command = { type = end_guarantee which = POR where = YUG}
command = { type = end_non_aggression which = POR where = YUG}
command = { type = set_relation which = YUG value = -200}
command = { type = war which = YUG }
}
}
#########################################################################
# SPR demands YUG surrenders and becomes part of Greater Iberia!
#########################################################################
event = {
id = 31000021
random = no
country = SPR
trigger = {
exists = SPR
exists = SPA }
name = "Greater Iberia"
desc = "Due to popular demands, the Iberian nations are setting forth on the path for empire. Therefore, Yugoslavia must become one with Iberia."
style = 0
picture = "anchsluss"
action_a = {
name = "Demand Yugoslavia"
command = { type = trigger which = 31000022 } # YUG response
}
}
#########################################################################
# SPR determines to annex Yugoslavia - by combat!!!
#########################################################################
event = {
id = 31000023
random = no
country = SPR
# Triggered by YUG 31000022
name = "You Refuse?!?!"
desc = "You forget something - THIS IS SPAIN!!!"
style = 0
picture = "anchsluss"
action_a = {
name = "very well, to WAR!!!"
command = { type = end_puppet}
command = { type = end_access which = YUG}
command = { type = end_mastery which = YUG}
command = { type = end_guarantee which = SPR where = YUG}
command = { type = end_non_aggression which = SPR where = YUG}
command = { type = set_relation which = YUG value = -200}
command = { type = war which = YUG }
}
}
As you can see, I want to be able to focus on the parts of the game I find enjoyable in the (very) limited time I have to play a game.
All of these events work (I play Arma 1.2 --- don't play 1.3 because it would take more time than I have to learn all the changes) and do what they are intended to do. The problem is that I keep getting the axis and allies into the war when all I am trying to do is get a 'Greater Iberian' puppet setup.
I should amend the "all these work..." bit to note that I didn't write the trigger portion correctly for the Iberian DoW's, I'll have to go back and fix that. I wanted to have the SCW serve as a jumping off point for all three to DoW me at the same time. I don't think that that will actually work (manually fired, they do give me all the wars I want), but also get the A&A to go at it (which I don't want).
Any suggestions for how to go about this a bit differently?
Here are some of the events:
#########################################################################
## Dissent elimination
#########################################################################
event = {
id = 10001009
random = yes
name = "EVT_10001009R_NAME"
desc = "EVT_10001009R_DESC"
picture = "artist"
style = 0
action_a = {
name = "ACTIONNAME10001009A"
command = { type = dissent value = -100 }
}
}
#########################################################################
## Belligerence reduction
#########################################################################
event = {
id = 10001010
random = yes
name = "EVT_10001010R_NAME"
desc = "EVT_10001010R_DESC"
picture = "artist"
style = 0
action_a = {
name = "ACTIONNAME10001010A"
command = { type = belligerence value = -100 }
}
}
#########################################################################
# I'm outta here!
#########################################################################
event = {
id = 22000001
random = yes
name = "I'm Outta Here!!!"
desc = "Tired of being stuck in a dead end alliance? Well not any more!"
picture = "artist"
style = 0
action_a = {
name = "Leave current alliance"
command = { type = leave_alliance }
}
}
##########################################################################
# U Go Slavia
##########################################################################
event = {
id = 22000002
random = yes
name = "Bulkan Peoples Imperial Republic"
desc = "Having been a mere sideshow in the first world war, the free people of the balkans decide to unite and stand against the great powers"
style = 0
picture = "anchsluss"
action_a = {
name = "Annexation of Romania, Albania, and Bulgaria"
command = { type = inherit which = ROM }
command = { type = inherit which = ALB }
command = { type = inherit which = BUL }
command = { type = manpowerpool value = 450 }
command = { type = dissent value = -10 }
}
}
#########################################################################
# Setting HoS and HoG
#########################################################################
event = {
id = 22000003
random = yes
name = "EVT_22000003_NAME"
desc = "EVT_22000003_DESC"
style = 0
picture = "Munich"
action_a = {
name = "ACTIONNAME22000003A" # Switching HoS & HoG
ai_chance = 50
command = { type = headofstate which = 20001 } # INF & MIL buildup HoS with Old General HoG
command = { type = headofgovernment which = 20002 }
}
action_b = {
name = "ACTIONNAME22000003B" # Switching HoS & HoG
ai_chance = 50
command = { type = headofstate which = 20031 } # balanced builder HoS with silent workhourse HoG
command = { type = headofgovernment which = 20033 }
}
}
#########################################################################
# Setting Armament and Inteligence ministers
#########################################################################
event = {
id = 22000004
random = yes
name = "Optimization of cabinet"
desc = "In order to make the most of our limited resources, our imperious leader commands that the cabinet be set up to maximise our various efforts. To this effect, choose the approiate ministers for the current cabinet."
style = 0
picture = "Munich"
action_a = {
name = "Ministers for Araments and Interigence that max Industrial output" #
ai_chance = 25
command = { type = armamentminister which = 20004 }
command = { type = ministerofintelligence which = 20064 }
}
action_b = {
name = "Ministers for Araments and Interigence that max Industrial reasearch" #
ai_chance = 25
command = { type = armamentminister which = 20049 }
command = { type = ministerofintelligence which = 20063 }
}
action_c = {
name = "Ministers for Araments and Interigence that max Infantry reasearch" #
ai_chance = 25
command = { type = armamentminister which = 20052 }
command = { type = ministerofintelligence which = 20063 }
}
action_d = {
name = "Ministers for Araments and Interigence that max Armor and Arty reasearch" #
ai_chance = 25
command = { type = armamentminister which = 20051 }
command = { type = ministerofintelligence which = 20063 }
}
}
##########################################################################
# Them thar sci-en-tists!!!
##########################################################################
event = {
id = 22000005
random = yes
name = "Rally of the scientific community"
desc = "With the consolidation of government functions into a single body, the greatest minds of the new nation come forward."
style = 0
picture = "anchsluss"
action_a = {
name = "Call up of the Scientists"
command = { type = waketeam which = 3813 }
command = { type = waketeam which = 3814 }
command = { type = waketeam which = 3815 }
command = { type = waketeam which = 3816 }
command = { type = waketeam which = 3817 }
command = { type = waketeam which = 3818 }
command = { type = waketeam which = 3819 }
command = { type = waketeam which = 3820 }
command = { type = waketeam which = 3821 }
command = { type = waketeam which = 3822 }
command = { type = waketeam which = 3823 }
command = { type = waketeam which = 3824 }
command = { type = waketeam which = 3825 }
command = { type = waketeam which = 3826 }
command = { type = waketeam which = 3827 }
command = { type = waketeam which = 3828 }
command = { type = waketeam which = 3829 }
command = { type = waketeam which = 3830 }
command = { type = waketeam which = 3831 }
command = { type = waketeam which = 3832 }
command = { type = waketeam which = 3833 }
command = { type = waketeam which = 3834 }
command = { type = waketeam which = 3835 }
}
}
#########################################################################
# SPA demands YUG surrenders and becomes part of Greater Iberia!
#########################################################################
event = {
id = 31000001
random = no
country = SPA
trigger = {
exists = SPR
exists = SPA }
name = "Greater Iberia"
desc = "Due to popular demands, the Iberian nations are setting forth on the path for empire. Therefore, Yugoslavia must become one with Iberia."
style = 0
picture = "anchsluss"
action_a = {
name = "Demand Yugoslavia"
command = { type = trigger which = 31000002 } # YUG response
}
}
#########################################################################
# SPA determines to annex Yugoslavia - by combat!!!
#########################################################################
event = {
id = 31000003
random = no
country = SPA
# Triggered by YUG 31000002
name = "You Refuse?!?!"
desc = "You forget something - THIS IS SPAIN!!!"
style = 0
picture = "anchsluss"
action_a = {
name = "very well, to WAR!!!"
command = { type = end_puppet}
command = { type = end_access which = YUG}
command = { type = end_mastery which = YUG}
command = { type = end_guarantee which = SPA where = YUG}
command = { type = end_non_aggression which = SPA where = YUG}
command = { type = set_relation which = YUG value = -200}
command = { type = war which = YUG }
}
}
#########################################################################
# POR demands YUG surrenders and becomes part of Greater Portugal!
#########################################################################
event = {
id = 31000011
random = no
country = POR
trigger = {
exists = SPR
exists = SPA }
name = "Greater Portugal"
desc = "Due to popular demands, the Iberian nations are setting forth on the path for empire. Therefore, Yugoslavia must become one with Portugal."
style = 0
picture = "anchsluss"
action_a = {
name = "Demand Yugoslavia"
command = { type = trigger which = 31000012 } # YUG response
}
}
#########################################################################
# POR determines to annex Yugoslavia - by combat!!!
#########################################################################
event = {
id = 31000013
random = no
country = POR
# Triggered by YUG 31000012
name = "You Refuse?!?!"
desc = "You forget something - THIS IS PORTUGAL!!!"
style = 0
picture = "anchsluss"
action_a = {
name = "very well, to WAR!!!"
command = { type = end_puppet}
command = { type = end_access which = YUG}
command = { type = end_mastery which = YUG}
command = { type = end_guarantee which = POR where = YUG}
command = { type = end_non_aggression which = POR where = YUG}
command = { type = set_relation which = YUG value = -200}
command = { type = war which = YUG }
}
}
#########################################################################
# SPR demands YUG surrenders and becomes part of Greater Iberia!
#########################################################################
event = {
id = 31000021
random = no
country = SPR
trigger = {
exists = SPR
exists = SPA }
name = "Greater Iberia"
desc = "Due to popular demands, the Iberian nations are setting forth on the path for empire. Therefore, Yugoslavia must become one with Iberia."
style = 0
picture = "anchsluss"
action_a = {
name = "Demand Yugoslavia"
command = { type = trigger which = 31000022 } # YUG response
}
}
#########################################################################
# SPR determines to annex Yugoslavia - by combat!!!
#########################################################################
event = {
id = 31000023
random = no
country = SPR
# Triggered by YUG 31000022
name = "You Refuse?!?!"
desc = "You forget something - THIS IS SPAIN!!!"
style = 0
picture = "anchsluss"
action_a = {
name = "very well, to WAR!!!"
command = { type = end_puppet}
command = { type = end_access which = YUG}
command = { type = end_mastery which = YUG}
command = { type = end_guarantee which = SPR where = YUG}
command = { type = end_non_aggression which = SPR where = YUG}
command = { type = set_relation which = YUG value = -200}
command = { type = war which = YUG }
}
}
As you can see, I want to be able to focus on the parts of the game I find enjoyable in the (very) limited time I have to play a game.
All of these events work (I play Arma 1.2 --- don't play 1.3 because it would take more time than I have to learn all the changes) and do what they are intended to do. The problem is that I keep getting the axis and allies into the war when all I am trying to do is get a 'Greater Iberian' puppet setup.
I should amend the "all these work..." bit to note that I didn't write the trigger portion correctly for the Iberian DoW's, I'll have to go back and fix that. I wanted to have the SCW serve as a jumping off point for all three to DoW me at the same time. I don't think that that will actually work (manually fired, they do give me all the wars I want), but also get the A&A to go at it (which I don't want).
Any suggestions for how to go about this a bit differently?