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I don’t think asking for timely dev diaries, so that extrnsive feedback can be given and properly implemented is too much.
Not at all. In fact, we're planning to do exactly that for this year's content.

Last year there was a clear difference in the reception between DLC where we we played things close to the chest and didn't publish dev diaries until late in the dev cycle, and DLC where we dumped out as much info as we could as early as we could in order to maximize the amount of time we had to act on player feedback. So this year we're pushing dev diaries earlier in the iteration phase of development so that we can see exactly what does and doesn't work from the players' perspective, while there's still time to course-correct if necessary.

As an aside, there's usually a period of relative radio silence after the holidays (both winter and summer holiday) due to development sprints taking place; developer time is in short supply right now, and almost all of that time is going to, well, development of the game. Once the sprints are over we'll have an easier time justifying pulling someone away from their job to talk about what they've been working on.
 
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