• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stormcow

Squid Lord
41 Badges
Aug 11, 2015
373
441
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines
Hi,

the game looks great. i loaded it up with glee. picked a landing site and away i went.

built a concrete thing, a water thing, some power things, some cables, did some plumbing, ticked on some sectors. choose research and built a dome.

that took about an hour.

for the following 6 hours i have done all of that again but with added fixing broken stuff task. None of my colonists have done anything funny, no one has died, i have not been short of any stuff.

so it turns out, surviving mars would actually be fairly easy, repetitive and essentially dull.

what i am most annoyed about is that the design team, in favour of building some complex and interesting systems for us to master, have instead , just thrown in what amounts to a disaster frequency slider.

under normal circumstance i would not be too worried because paradox can be relied on to fix things over time. but this is not a paradox game, will it get the same level of support, or is there a way to get my £37 back after 8 hours play?

i hope people do a better job of enjoying this than i have.
 
I don't know how you bought your game, but if it's under Steam, and under their refund policy, if you have logged at least 2 hours in the game you are no longer eligible for a refund.
 
Hi,

the game looks great. i loaded it up with glee. picked a landing site and away i went.

built a concrete thing, a water thing, some power things, some cables, did some plumbing, ticked on some sectors. choose research and built a dome.

that took about an hour.

for the following 6 hours i have done all of that again but with added fixing broken stuff task. None of my colonists have done anything funny, no one has died, i have not been short of any stuff.

so it turns out, surviving mars would actually be fairly easy, repetitive and essentially dull.

what i am most annoyed about is that the design team, in favour of building some complex and interesting systems for us to master, have instead , just thrown in what amounts to a disaster frequency slider.

under normal circumstance i would not be too worried because paradox can be relied on to fix things over time. but this is not a paradox game, will it get the same level of support, or is there a way to get my £37 back after 8 hours play?

i hope people do a better job of enjoying this than i have.
Sorry to hear things didn't work out for you. I am having a blast.
 
Hi,

the game looks great. i loaded it up with glee. picked a landing site and away i went.

built a concrete thing, a water thing, some power things, some cables, did some plumbing, ticked on some sectors. choose research and built a dome.

that took about an hour.

for the following 6 hours i have done all of that again but with added fixing broken stuff task. None of my colonists have done anything funny, no one has died, i have not been short of any stuff.

so it turns out, surviving mars would actually be fairly easy, repetitive and essentially dull.

what i am most annoyed about is that the design team, in favour of building some complex and interesting systems for us to master, have instead , just thrown in what amounts to a disaster frequency slider.

under normal circumstance i would not be too worried because paradox can be relied on to fix things over time. but this is not a paradox game, will it get the same level of support, or is there a way to get my £37 back after 8 hours play?

i hope people do a better job of enjoying this than i have.

Play in a harder area. Watching Quills base get smoked by falling pieces of rock from space had me laughing so hard I teared up.
 
The following thread might be of interest to you. I asked a similar question about future updates and got a fairly thorough dev response.

https://forum.paradoxplaza.com/foru...l-this-game-be-updated-in-the-future.1081346/

Incidentally I bought the game for $35US so I’m assuming you bought one of the upper scale game packages... and I’m not trying to be a jerk, but certainly you saw some of the gameplay streams / YouTube content that flooded the internet two weeks prior to release... assuming that’s the case, how is it you’re surprised at the game’s basic gameplay? Really truly not trying to be a jerk, I’ve just read several people making similar statements and it boggles my mind that there is any surprise with what this game is...
 
Last edited:
Play in a harder area. Watching Quills base get smoked by falling pieces of rock from space had me laughing so hard I teared up.
Yep, the game can throw quite the disasters at you ^^ With the harder sponsors, especially PDS and Church of the New Ark, you have to know what you are doing, or at the very least be a fast learner.
 
Play in a harder area. Watching Quills base get smoked by falling pieces of rock from space had me laughing so hard I teared up.

I've only played in hard areas from the start. 535% from the get go. About 20 hours of gametime.

Hard, in my experience, means a lot of tedious micro which is not fun. You can't afford to get a second drone hub for a long while so you will be stuck microing your RC transport and RC rover for everything beyond the range of your initial drone hub. I really don't enjoy having to micro my RC transport to pick up every single rock form the surface of Mars because I can't spare colonists for automatic metal mining.

You will wait forever to unlock techs, which is honestly more boring than challenging - it mainly means that expansion is slow and tedious so you'll be on fastest speed 100% of the time and just waiting. Your first dome will be your only dome for a long while (a second dome takes too much water, oxygen, and power, not to mention construction costs) so you have to fit everything in it, which means you will not be able to run something like a research center. 2 apartment buildings is a must (or you will not be able to fill all the work slots you need), 1 electronics, 1 machine parts, 1 farm, and then 1 diner, 1 grocer, and 1 medical center. Add a park in the middle for grins. That's what you'll have for the first 80-100 sols while you build up resources for expansion.

I've played 2 saves to 90 sols and I got fed up with the tedium. I haven't played a game past sol 100 yet. I'd be willing to pick up the game again if there are some major mechanics improvements involving logistics and micromanagement reduction.
 
If you don’t enjoy the tedium of hamstringing yourself with a brutal hard start, then why don’t you choose an easier start with more money to get those drone hubs up faster...?
 
To be honest, I've had a really fun time with the game. Having an easier sponsor on a hard area makes the game just the right amount of difficult for me. You can get things set up pretty well, but any disaster has the possibility of causing a cascade failure of your life support systems.

Try to find the difficulty that seems fun for you, too easy or too hard are neither fun options.
 
Well im also having a blast, 40 hours in and i dont plan on stopping.

Playing on hardest maps and with hardest sponsors is definitely the way to play this game in my opinion.

Would be silly to think a game will apeal to everyone.


Refunds after 20 hours of game wont happen so ...
 
To be honest, I've had a really fun time with the game. Having an easier sponsor on a hard area makes the game just the right amount of difficult for me. You can get things set up pretty well, but any disaster has the possibility of causing a cascade failure of your life support systems.

Try to find the difficulty that seems fun for you, too easy or too hard are neither fun options.

I favor easy maps (high resources, low disasters except meteors) with somewhat harder sponsors, myself :) I'm 100% on board with you that it's cool that we can customize difficulty to such a degree, and that there are different routes for achieving the same overall difficulty level. Requires a little trial-and-error to find what fits, but in the end works out very nicely.
 
There is if you live the EU. Two-week right of return on all online goods.
You have to go to court for that in many case, and in a game, it may even still fail, in 20 hours you can play the entire game in some case, and do a full campaign in this one.
Would be like demanding refund after the movie on the basis you don't liked the after credit scene.
 
I love this game. I actually can’t get enough of it...Just give it time and be patient. It was just released and flaws will be fixed. And yea this game is challenging and that’s what makes sense - the real mars mission will be with flaws for sure one day as well! ;)
 
I only been playing a couple days but I tried an easy one with USA sponsor high resources but that was boring as hell. If I needed something a rocket would be there soon with it.

The ones I enjoy are ones with decent resources but I like the dust storms and meteors. Dust devils are nasty buggers.
 
I'm suffering on a game where i need to grow special potatoes after a 90 000 research to save planet earth pop all that suffering from meteors and dust storms on my part. And i lack everything constantly i'm living with scraps. I'm so constantly focused on saving planet earth my colony don't have a chance to grow.
It's fucking great i'm having a blast (except for the freeze issues).

The fact breakthroughs are randomized is great.
 
There is if you live the EU. Two-week right of return on all online goods.

On a unused product, not on a used product playing 5-10 h of a game. Trying to get a refund would be like buying a digital copy of a movie and then trying to leave it back becouse it wasn´t worth watching more than once.

That sad I´m sad that OP didn´t enjoy the game. I do. If it´s to slow for you - try an easier sponsor. The difference is mostly in how fast you start, and the only reson to choose a difficulty level is becouse you enjoy that kind of game better.