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FondMemberofSociety

Lt. General
Apr 8, 2020
1.533
2.392
Don't get me wrong, as a Chinese I prefer having China on the map (so long as the strain doesn't murder my PC), but I think offmap powers are absolutely a blessing for mods, to think of a few:
  • Atlantis, for ... Atlantis mods (duh)
  • Valinor, for Lord of the Rings mods
  • The Skaven Under-Empire, for Warhammer Fantasy mods
  • The Drow realm, for Dungeons and Dragons mods
  • The Assassins, before we get society mechanics again (they should be able to take and lose holdings on the map though)
Not saying we should get it with AUH, just thinking this is about the right time to speak about it since offmap powers came to CK2 with Jade Dragon.
 
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The modding capabilities present in CK3 at release are more than enough to fully replicate offmap powers
 
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'Off-map Power' is basically just a fancy menu and I already saw way more complex things in CK3 mods. I really don't think the devs need to add anything to make a Jade Dragon-style China possible through modding.
 
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I may say CK2 offmap powers functions better as a bank. You invest in it, get your share, and sell the share for some more valuable rewards. All needed is some extra localisation and reskin.
So I don't doubt, if business would be in game, PDS may follow a similar way. If they could come up with something better, it would also be easy to be changed into an offmap power.
 
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The modding capabilities present in CK3 at release are more than enough to fully replicate offmap powers
Do you mod yourself?

This is simply not true. Modders can only always archive to manipulate the softcoded frameworks, like the nomadic one for example.

A new creation of interface elements to represent off map powers is not possible at that point because of hardcoded elements.

If I’m wrong, please enlighten me and tell me how you do it.
 
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Do you mod yourself?

This is simply not true. Modders can only always archive to manipulate the softcoded frameworks, like the nomadic one for example.

A new creation of interface elements to represent off map powers is not possible at that point because of hardcoded elements.

If I’m wrong, please enlighten me and tell me how you do it.
This mod released on the very day the game was published:
 
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This mod released on the very day the game was published:
Yea nice mod but this invasion/off map power is scripted via MTTH events which come randomly, not with new interface elements like in CK 2 for example
 
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Do you mod yourself?

This is simply not true. Modders can only always archive to manipulate the softcoded frameworks, like the nomadic one for example.

A new creation of interface elements to represent off map powers is not possible at that point because of hardcoded elements.

If I’m wrong, please enlighten me and tell me how you do it.
I do mod, yes, both CK2 back in the day and 3 now. The GUI modding capabilities brought with Jomini make GUI modding quite flexible and powerful in CK3 (and Imperator).

The wiki has more details on interface modding, and use of it abounds in existing mods. Some examples are the tributary framework mod, Elder Kings' spellbook (among other systems), and the tavern games series of mods

EDIT:
Here are some examples I personally worked on closer to CK3's release (screenshots from when they were WIP so still a bit rough/silly). The Great House Council UI in its entirety particular is essentially a more complex version of CK2's offmaps

Tributaries before they were in the base game, with suzerain display, tributary list, and a separate UI for defining tribute terms:
1000005171.png


1000005172.png


Morrowind Great House Council (n.b. not in Elder Kings or a reflection of how Morrowind will be implemented). This UI contains statuses which can change (Great House Laws), decisions which can be taken in exchange for custom currency (starting votes using house clout), on-map subjects (the Great Houses (and facetious Electors-Breton)), and a ruling character (the Alma Rula).

The only thing missing from CK2's offmaps for this particular implementation capability-wise is making the ruler an uninteractable titular ruler. But that is simply because that was not appropriate for this feature rather than it not being possible (and which we also did in CK2 before JD, such as with HIP's Isis):
1000005173.png

1000005174.png
 
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Do you mod yourself?

This is simply not true. Modders can only always archive to manipulate the softcoded frameworks, like the nomadic one for example.

A new creation of interface elements to represent off map powers is not possible at that point because of hardcoded elements.

If I’m wrong, please enlighten me and tell me how you do it.
Did you play any of the Total Conversion mods for CK3? Because if you did, you'd quickly realize just how wrong you are. Even something like Godherja's magic system with a spellbook and a visible mana bar is enough to disprove this.
 
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