Is there a particular reason we can't make demands in Stellaris without creating war goals? Sure, you can surrender and give the opposing party these wargoals, but those are often extreme: losing large swathes of territory, being subjugated, or worse. Subjugation in Stellaris, in particular, often feels like a final sentence, especially for AI empires.
instead, we could make demands such as:
"Pay X amount of a resource monthly" or "Transfer 5% of your monthly [resource] income" not like 45% of all your stuff and become totally subjugated..
"Adopt [ethic]" would apply increased ethic attraction pressure on your pop
"Cede one or two systems" (this and possibly other demands would cost influence if accepted)
"Cease trade with my enemy"
"adopt policy"
etc...
If accepted: A 5-year enforced truce is created, and the agreement couldn't be broken during that time. After that, breaking the agreement (e.g., stopping tribute, stop the ethics attraction, start trading again etc) gives the other party a casus belli, but no auto war or something.
If rejected: Nothing happens immediately, could just be a bluff or a threat. The demanding party may choose to declare war, but it wouldn’t be automatic.
This would create more room for roleplay, balance, and tension without needing to go to war, give up your independence whatever. I also miss some kind of reputation system, but that's probably not that important.
What do you think?
instead, we could make demands such as:
"Pay X amount of a resource monthly" or "Transfer 5% of your monthly [resource] income" not like 45% of all your stuff and become totally subjugated..
"Adopt [ethic]" would apply increased ethic attraction pressure on your pop
"Cede one or two systems" (this and possibly other demands would cost influence if accepted)
"Cease trade with my enemy"
"adopt policy"
etc...
If accepted: A 5-year enforced truce is created, and the agreement couldn't be broken during that time. After that, breaking the agreement (e.g., stopping tribute, stop the ethics attraction, start trading again etc) gives the other party a casus belli, but no auto war or something.
If rejected: Nothing happens immediately, could just be a bluff or a threat. The demanding party may choose to declare war, but it wouldn’t be automatic.
This would create more room for roleplay, balance, and tension without needing to go to war, give up your independence whatever. I also miss some kind of reputation system, but that's probably not that important.
What do you think?
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