I love modding. In fact, I love programming in general. I have checked the wiki and got everything I could from there, but it is far from a comprehesive documentation on how to mod Stellaris. I need to know several things:
That's all for the moment. I plan to have a lot of fun modding Stellaris, and if I ever get to create something decent I'll certainly publish it.
- How to set the art assets for the things you create? (buildings, traits, ships, modules, etc)
- I don't really get how to create new weapons and systems for ships.
- Is it possible to transform actions like, for example, instead of removing a Tile Blocker, one tech lets you replace with something else, or instead of terraforming a planet, do something else to it (for example, make it a toxic dead world)... Things like that.
- Is it possible for a mod to issue console commands? Nothing particularly interesting comes to mind, but let me cite this silly example: once you build a colony you automatically populate the entire planet (via the console command populate). Or something else, because this particular commands requires the player to select a planet. The point is, can I issue console commands from my mod, and how can I do it? Because I could simulate a lot of behaviours that would be hard to implement using Sollaris mod language if I could issue console commands.
- Is there a way to simply flag something as not allowed by the AI players? like a race, a government model, a building, a trait, etc.
- Is there a way to make the tech prerequisites list behave as an OR instead of an AND?
That's all for the moment. I plan to have a lot of fun modding Stellaris, and if I ever get to create something decent I'll certainly publish it.