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Zymes

Second Lieutenant
88 Badges
Nov 10, 2015
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Description of problem
How to game/exploit defensive leagues

What game version are you running?
2.0.2

What platform are you playing on?
Steam

Please select any/all DLC you have enabled.
Hellenistic world flavor pack, Epirus flavor pack, Magna Graecia Content Pack, Epirus Content Pack

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Either this is an "exploit" as I consider it or I am just a masterful grand strategist that found a loophole. But in my eyes this is a way of gaming the system which should not be intended.

If you play as Sparta or any nation in Greece for example where there are many defensive leagues. In my Sparta game I had 8 or so opponents in the defensive league.

But there is a way to minimize the impact of these leagues and beat them easily.

Steps to reproduce the issue.
1. Ally as many as you can in the league, if there are 8 total, you could for example ally 4, since there seems to be no real limit
2. Start a war against someone outside the league and call all 4 to arms, finish up the war so you have 100 warscore, ready to peace out
3. Now declare on someone in the league that is not your ally. Your 4 allies in the league will not join to defend the league because they are already at war with you
4. Peace out your other war and call to arms on your 4 allies
5. Now you and your 4 allies are in a war against the other 4 members of the league

Doesn't this defeat the purpose of the league?

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I would just call this shrewd diplomatic maneuvering. This is a move I used all the time in EU4 if I had a big powerful ally that was also allied to someone I wanted to attack (example, as Prussia I am allied to Austria, who is allied to Saxony, who I want to attack. Call Austria into a war against some other country, say Poland, and then while at war in Austria, attack Saxony)