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unmerged(28030)

Captain
Apr 19, 2004
411
0
I've read all the stickies and been the crusader-kings website.

But I'm not sure how to go about this.

The problem that has arisen is that with my version of the game (1.04, no Beta), while I have made peace with the golden horde, my vassals remain at war (a known problem).

So I would like to edit the save file so as to terminate the war between all my vassals and the golden horde.

Also I have a question on a seperate issue: if I move my capital in the save file, to a province with lower income, I wonder if the game would load?

Thanks. :)
 
It's possible to do. Before you start, check who of your vassals are in war. Then take a backup of the save. After that, the real editing:

You can find ongoing wars in globaldata and the game saves them as between two characters, you need to find the ids of your vassal characters in the save first. This quickly done by looking for country entries of the vassals in question, check tag list for their tags if you don't know them. In the country entry in question you shall find ruler entry which tells the current ruling character's id. Then when you have these ids, check id of the horde's ruler and when you have that too, return to the wars in globaldata. Find the wars which are between your vassal characters and horde leader character and remove them. Of course you have to terminate each war separately as it counts each vassal as a separate war.

If you move your capital, I believe it will still be in your richest prov as afaik it rechecks where capital should be when you load the game.
 
You might wish to add a truce as well for each of those countries. Just copy your own truth entry and enter the relevant information of your vassals. Otherwise the war might just starte again a few days later.

Marc aka Caran...
 
Thank you both -- I was able to end the wars successfully.

Now I have a follow-up question: Is it possible to manufacture a war?

I notice in the list of wars under globaldata, each war has information that looks like this: id = { type = 4712 id = 156694 } type = 0 [etc....]

Type may also equal 1 or 2. What is the meaning of this information?
 
I'm sure you can create a war, but I haven't tried yet. No idea what those =0, =1 and =2 tags are for, maybe wars within one faith and wars with another faith, possibly separate christian/other, christian/christian and other/other tags. Maybe you can find this out by looking at which countries/rulers use which code.

Marc aka Caran...

P.S.: The worst that can happen is that you get a CTD when loading the scenario/save game. So always keep a backup andnote down the changes you do frm version to verson so you have an easier time to track possible errors.

Edit: I just had an idea, could be same faith, different faith and hordes for the three tags. Those three types of war work differently from one another.
 
I tried making a war between Germany and the Horde. I entered type = 4712 in the first formula (since every other war I saw was 4712 -- I assume wars started by the human would be type = 10) and I made up an id number not used by any other war. For the second type I put type = 0. During loading it gave an error message and I chose to "ignore" it; within a few seconds after loading the game crashed. Oh well.