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HunterRUS123456

Recruit
8 Badges
Jul 10, 2022
1
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  • Victoria 2
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
Hello everyone, I want to tell you about my idea. It consists in creating an RTS strategy about the creation and development of your civilization. That is, we start the game in the era of nomads, we end with the conquest of Mars (or even later). With all this, culture, the appearance of cities, the type of weapon (Firearms), technology, flag, ideology, and the like, all this will be created directly by the player. Make a good system of diplomacy, technology, military affairs and the like. Also, during the battle, it will be possible to go to the battlefield and control the troops as in the Total War series of games. Or, leave this matter to the Generals. During the battle, diplomacy will also be available to you, notifications of events will come, and so on. A kind of combo "Hearts of Iron", "Total war" and "Civilization".:)

By the way, vehicle editing will probably be supplemented for HOI4 "Not one step back!". But as I said, it will be possible to choose, for example, a tower, a hull, and so on.

I think that this game will be loved by fans of many strategies, and it will be relevant for a very long time. As the demand for it will be huge ..

It would also be cool to make the mechanics of random events, mostly dependent on the players. Let's say the people didn't like the reform, or the country's war weariness is too high, and people will start to rebel until their demands are met. Volcanic eruptions, terrorist attacks, epidemics, desertion in the army and so on.
 
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