I've been playing for a long time on a new map, I'm in the process of creating a city, realistic, everything is cramped etc. as you know, I had a problem with traffic jams, but I always manage to eliminate traffic jams... The problem that arose today was the fluidity of the game... at some point it starts to slow down the game more and more and I thought that if the creators reworked the scaling of buildings on the basis of one block, which from a distance you know will resemble a building but will not burden the computer so much, you know something like old games like call of duty 1, from a distance there will be no difference in graphics because we won't even notice the difference, and the processor will not be so burdened. Thanks to this we could build dream cities without worrying about the building limit, which of course would not be the map limit. I think it would improve optimization a lot. What do you think? 