• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

history_fan

Major
78 Badges
Oct 19, 2010
612
29
  • Crusader Kings II: Charlemagne
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
Should the renaissance be made more dynamic? I argue that it would allow those who play non-traditional games, or those who play CK2 -> EU4, to experience an interesting variation in history.

Currently the renaissance starts in Northern Italy, in the wake of rising secularism and open mindedness and a willingness to re-embrace philosophy and science to a greater extent than had been supported by the Catholic Church.

More broadly, you could define this as a rebellion against strict monotheistic religions. You could look at the modern world and the remarkable economic and scientific progress of the Shah's Iran, versus the stagnation and oil reliance of the Mullahs. Strict religions resulted in economic and scientific stagnation, and parts of the Indo-European world that had reclaimed their pre-Islamic traditions should not be hit by a closemindedness malus.

The EU4 timeline begins assuming that Islam rules Iran and India. Classical India, Persia and Rome were roughly on par technologically, economically and militarily, yet Islamic domination in Persia and India led to long periods of stagnation.

In CK2, the player can keep India Hindu, and a Zoroastrian character could, with considerable difficulty, retake Persia.

Therefore, if these conditions, and perhaps others are met (EG. A very high level of development in Taxila (Lahore) or Ctesiphon (Baghdad), correct religion and culture) should the Renaissance begin in Persia and India also? Zoroastarians and Hindus, like the Romans and Greeks, followed relatively open minded polytheistic religions, and so in my opinion they should, under the conditions of having an open minded society at game start (or perhaps even later in the game), not be limited to non-Renaissance birth region status.

Likewise, if Islam rules Europe, then the Renaissance could be stunted or disabled there.

I would certainly appreciate this as a potential option in my games. It would give that element of history real depth and dynamism and give complex and interesting consequences to actions taken in CK2, or even in EU4.
 
Last edited:
Upvote 0
Moved to the Suggestions subforum.
 
Strictly speaking, this probably belongs in the CK2 forums rather than the EU4 forums, since it's functionally a suggestion about CK2's EU4 Converter DLC.

(Cramming the required logic into the EU4 base game does not make sense.)
 
Except that CK2 game can't do anything because insitutions are strictly EUIV.

There wouldn't be any need for "cramming", just a couple of lines in the Insitutions file.
 
Except that CK2 game can't do anything because insitutions are strictly EUIV.

There wouldn't be any need for "cramming", just a couple of lines in the Insitutions file.
The CK2->EU4 Converter is officially the responsibility of the CK2 team, not the EU4 team.
 
The CK2->EU4 Converter is officially the responsibility of the CK2 team, not the EU4 team.
Again, institutions is a EUIV thing, with nothing in the history files or, in this case, a save file. So, whatever they would decide to do about it, i guess it'd require some action from the EUIV team.
 
Again, institutions is a EUIV thing, with nothing in the history files or, in this case, a save file. So, whatever they would decide to do about it, i guess it'd require some action from the EUIV team.
The converter's output is a mod that includes a significant number of files under the common subdirectory (such as idea groups and religions that don't exist in EU4). It could certainly emit a modified common/institutions/00_Core.txt file.
 
Like I said the idea is not specific to CK2 and the institution should, in my opinion, be achievable under some conditions from an EU4 start. These conditions are significantly more hard to achieve in an EU4 start.
 
What would these hypothetical conditions for having the Renaissance start outside Europe be, such that they're something vaguely reasonable for a human to do within 61 months of the start of a game of EU4?
 
Implicit in the suggestion is the idea that separate renaissance clusters could appear elsewhere when or if the conditions are met. This is already possible through the development mechanism.
 
Last edited:
While I agree that Islamic close-mindedness had brought a long period of stagnation in unique societies like of India (where a majority had been ruled by a minority); I do not see any odd Renaissance could have happened in the then highly feudal society of India.

CK2 mods having these features do hold some logic given that a Hindu society is more open-minded and in situation when Islamic forces had not made any impact, the society could have tried to reform.

In fact there had been many Hindu reforms going in EU4 era which the game does not have a mechanic for. For the last 39 years of his life Auranzeb kept suppressing Hindu rebellions and died doing it. Within 20 years of his death Marathas and other Hindu states were ruling most of India without paying taxes to the Red Fort.

In 4th-6th century AD during the Gupta period Indian society was more open to art, science and technology than it was in 19th century. Roots of feudalism slowly grew thereafter making it averse to any change for many centuries to come.
 
Last edited:
Um, converter games already use entirely different institution creation and spread triggers. It's much more dynamic there and works almost entirely different from base eu4.
In a converter game no institution is locked to a geographic region (and when they do hit any region that region will get all bonuses, if any, reserved for Europe in vanilla).
 
Last edited:
a
Um, converter games already use entirely different institution creation and spread triggers. It's much more dynamic there and works almost entirely different from base eu4.
In a converter game no institution is locked to a geographic region (and when they do hit any region that region will get all bonuses, if any, reserved for Europe in vanilla).

Interesting. I wasn't sure if this was already the case, hence why I had originally posted in the general forum.

However, with respect to just EU4, the current way to get an institution to begin elsewhere is through development, but the Sunni/Shia religions don't penalise development. It does not seem logical to hamper their development to slow the spread of institutions. Perhaps a penalty to the spread of institutions in Islamic countries is appropriate.

It still seems to me that a separate renaissance cluster, or more simply a provincial development discount, for Hindu players who for example "Reclaim the University of Taxila" would be interesting, and would add flavour, (and likewise Baghdad/Ctesiphon for Zoroastrians). A simple implementation of this could be as a decision available at all tech levels for Hindu players owning Lahore that removes 500 gold and creates a university there.
 
Last edited: