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LeeNelsonAuthor

Corporal
Sep 21, 2021
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1
Brainstorm ideas for the potential of this game.
This is an amazing game as is! The DLCs have continued to make it into a new experience over the last years, making ongoing fresh replayability one of the hallmarks of Surviving Mars.

Where can it go from here? If you have any suggestions for adds and especially, DLC grade new places for the game to go, reply here.

1) "International Cooperative Mode". This is RTS teambuilding on the same map. Each player picks a Sponsor and they work together towards the same goals.

2) RTS mode. The Space Race DLC is an obvious opening to add head-to-head RTS competition mode. 1-7 AI could become 1-7 Player opponents.
This would blow this game out of the star system! The landmark system becomes the score system, each player racing the others to be The First for every little thing. And either there is a "no mods" rule/mode or every player first gets access to upload everyone else's mods... for fairness.

3) The Below aspect, It seems an obvious add to build tunnel apartments and such.
Look at any episode of "The Expanse" on Ceres. Those luxury terraced apartments would make a fantastic addition to Beyond and Below, stretching down the caverns, turning them into luxury tunnels and tubes.
Perhaps the full two-sided luxury passage would be the equivalent of the "arcology" above ground?
So the below ground version would transform into a horizontal apartment segment with one, two, or three floors of terraced apartments, perhaps with shops along the ground floor?
These could be small, medium, large, and Arc versions. There can be more mundane and dirty versions as shown on the other asteroids of the belt in that show.

4) Speaking of Arcology... Those are supposed to be massive buildings, a small city of their own, with 100,000 to 1 million residents and everything they need inside. The Pyramid building in Blade Runner is a hint. Many of the buildings on Coroscant in SW are technically Arcologies, since they run thousands of feet tall, that's down into the clouds towards the surface.
Dubai has a long project to make the first one. Check it out. They are immense.

So, for this game, a super-dome requiring 1,000 of each resource, and thousands of workers to operate, providing every need and desire for every resident/worker. These are completely filled with floors, farms, gardens, workshops, apartments, green spaces, hydroponics, aquaponics, etc every building type in the game is built-in there somewhere, in multiples.

Could a true Arcology Wonder be unlocked once the Green Mars DLC has unlocked sufficient other Wonders? Maybe Wonder #10 could be a true skyscraper or pyramid filling entire grid squares and extending dozens or a hundred floors into the sky?
Arcologies should be ludicrously massive. So big every map should need a whole grid to be flattened to make room for their footprint. Which means you have to plan ahead and sic an army of drones on this. All your buildings may have to be moved aside from your terraforming area where you flattened four full grid squares to build the largest Arcology. Yes, 4 map squares. for one building.
So the DLC including these has the new "Space race" goal of building one at all, first too.

5) Aquaponics is the hydroponic growing of plants, in a water solution with fish inside. Also mussels or clams or oysters to filter that water they live in. Seems a natural add to the base game. Behind an unlock of some kind. Yields foods of plants plus fish plus mollusks of various kinds.
Imagine adding oysters to luxury restaurants? Add the Oyster Bar & Sushi bar to the game? Well they need that specific food grown locally...

6) fishfarm too, obvious addition. Can Ahi tuna be grown in anything less than a giant salt lake after open-air is unlocked? Selecting salt means other types of fish cannot be grown. But perhaps seaweed can?

7) Asteroids. There are many REAL asteroids in the Belt which fly by Mars, so to speak, close enough to add to the game. Imagine landing on Eros and exploring the real landmarks? Psyche which would be almost entirely made of Exotic Minerals and Rare Metals with little else mixed in. How much can you refine and return? Worth stranding your drones for more cargo capacity? Absolutely.
Ceres is the size of a moon. It has ice right under the surface, or ON the surface in some landmarks.
Perhaps the main large ones could become DLCs of their own, where you flip between tending your Mars and Asteroid settlements because both are viable survival mining camps at the same time?
How about those real moons of Mars? Phobos and Deimos? Great place to send an asteroid mission exactly as in Below and Beyond, but perhaps with much longer durations? If you send Rovers only they don't need food but they cant dig deep. If you send colonists they might die easier than down on Mars, from radiation concerns the planet protects somewhat more from? The competing colonies in Space Race would All be able to land expeditions on the same large asteroid or moon and compete to exploit the short list of landmarks? The actual moons of Mars seems an obvious add/mod to B&B as published.

8) Publish more planets. The Moons of Jupiter are obvious. Venus, where it is SO hot and acidic your maintenance costs are ridiculous. Mercury, settle on the dark side in deep cold or on the habitable (?) ring near the solar horizon. Moons of Jupiter. Go to Pluto with a camp on both the main planet and the moon.
The Moon of Earth. This would be a great new way to start the game. Going to the Moon to unlock technologies which you can then use to colonize other planets and moons of the system.

9) Add a Nuclear Power Plant. With the addition of radiologics we've already seen, (perhaps in a mod) lets add a regular Nuke power plant. Small, Medium, and Large plants with scaling outputs. With fusion reactors putting out 200 power per, (should be more) how about a small modular reactor putting out 25, M = 50, L = 100. This will require a nuclear waste dump, (a small concrete pond), and a steam cooling tower, like the carbonate factory towers. Make all that a standard part of the footprint of the power plant.
It is possible to research turning spent nuclear waste rods into everlasting "diamond" batteries... which in game could in turn power upgrade every Rover, shuttle, and bot forever without need to recharge.
Research upgrade reactor versions such as Thorium MSRs which can take that nuclear waste plus Thorium catalyst and "cook" the waste down from "hot" to low rad residue, another use of the same waste product. This would be a super cheap fuel for an MSR, waste from your other nuke reactors, (or regular fuel never put through one in the first place) plus Thorium which is cheap as dirt on Earth... And remove the meltdown risk the regular Nuke plants might have for game purposes.

10) Any and Many things found on the YT channel "Science and Futurism with Isaac Arthur." The physicist dives into every aspect of colonizing all the bodies of the solar system, among many other future subjects. A gold mine for inspiration for ten years of DLC development for this game...

11) What do YOU have to add?
 
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11) Solar Power Satellites. These beam power down to receiver grids. Kinda look like a bullseye of solar panels but they are mesh grids (like in the window of your microwave at home) which receive the power at a loss %. So you can put remote installations all around your map and they can have their own receiver grids for localized power.

This would be a fun mission for your rocket to launch it. Better still, build it while on an asteroid and launch it. Cheaper since its already orbiting... just kinda launch it away from the asteroid. Or have it delivered from Earth, which would cost a prohibitive amount.

12) Tesla power towers. Instead of solar in orbit, your fusion plant could have a Tesla tower next to it, which wirelessly beams power across the map to remote sites. SO you can have a mining outpost up on one corner bluff with a tower next to it which receives transmitted power to fill the batts and run everything on site. Anywhere you want a new building of any kind, put up a new tower to receive power wirelessly.
Your drones could have receivers and never need battery recharges unless they go underground.
For grid security you can build nuke and fusion plants apart from each other yet they add to the wireless grid total no matter where they are, thanks to their Tesla tower next door.
 
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13) Anti-matter power plant. Just like Star Trek. The next up from Fusion, these would produce 500 energy each. But costs would be sick without super research unlocked to help...

14) Black Hole power plant. There is a danger, if this is hit with a meteor, it will annihilate everything on your map within 10 hexes.
But it makes 2000 power, so maybe its worthwhile?

15) Stargate. Dont want to run from corner to corner of the map? Plunk down two stargates.
Better yet, launch your rocket up to an asteroid with one drone and the stargate packed...
Everything else you want to send up you can drive into the stargate and throw everything you have up there and back...
This gives you something to do with your Black Hole power plants. Since it takes 1000 energy to open and 100 per minute to hold open...
New play mode for this: Dual Tabs. So you can tab between ground and asteroid quickly to send stuff upstairs and down.
 
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16) Orbital base building. Once you're up there with the asteroid flying by... can you build a small space station in orbit of Mars?
What resources would be best for this?
THE material of an asteroid in orbit!! Perfect! Turn it into a rotating ring or barrel habitat! Or even a flat platform or series of connected modules like the ISS floor plan. Whole new building tree to develop!
If you have a tether lift, this would be on the far end of it. Build that into an orbital platform, or a rotating habitat? Or your Stargate could be the doorway to your orbital platform?
If you build a cylinder hab it can provide rotating 'gravity' for your colonists, helping provide comfort.
Proceed to build a station from various space station designs your research unlocks...
these could be built out of the body of an asteroid a new kind of mission unlocks. Its a belt asteroid which you can use your rocket to nudge into a closer (elliptical) regular orbit of Mars. (this is already in game in some of the space race anomaly unlocks)
You've made a new moon of Mars out of your captured asteroid. Now build your space empire starting here!
IE you unlock the ability to return to the same asteroid for further missions because it now orbits Mars. So each close pass-by you send down resources and send up more build modules and colonists?
And use the asteroid resources to build some kind of space station, either attached or to push off away from the asteroid.
 
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Here's an idea.. Don't release DLC full of bugs.
 
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Mods or updates?
New Trait: Nocturnal. Working night shift is not detrimental.
Some small %, maybe 5% of people have this? No loss of sanity or productivity for being on night shifts.
After a few tries it might be worth sorting the applicant pool for all night people, to staff those 3rd shifts across the colony.

Reskin the Fusion power plant.
More of a big sphere or donut shape? A Tokomak reactor has a sort of donut ring.
OR something that is more distinctive and obvious than just a flat round building.
Being so much power output it should have a larger footprint in the first place.
 
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Here's an idea.. Don't release DLC full of bugs.
kinda understandable, though. Unless they hired the exact same staff of coders theres going to be a growing pain for a new add to the prior code.
But they are smashing gophers as fast as they can.
Might should do more beta of a new DLC though, huh? #BestPractices ??
Im hoping for head to head play for Christmas
 
I like a lot of these ideas, with the exception of colonising other planets.
Remember that this game is called Surviving MARS.
Although it would be cool to see something like a Surviving ... series of games like for example Surviving Luna or Surviving the Solar System.
 
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New Building: Library. Increases to Research and Education in the dome. Especially if staffed with humans trained in the specialties researched or taught.

New Jobs for otherwise "retired" seniors:
Librarian, Teacher, or Docent.
Docent: gives bonus to Art galleries or Museums or Vistas.
Teacher: in University or School gives bonuses in their specialty.
Librarian: gives bonuses to EDU or Research in domes with them employed, in the specialties of the staff in the library.
This gives retired seniors something productive to do for 1/2 their remaining life expectancy.
 
I like a lot of these ideas, with the exception of colonising other planets.
Remember that this game is called Surviving MARS.
Although it would be cool to see something like a Surviving ... series of games like for example Surviving Luna or Surviving the Solar System.
Yes this suggestion turns it into a series of similar games.
Each would be its own disc or download.
 
I've long thought that the bit of gameplay it would be nice to have in SM is more family mechanics and society management type stuff (political factions, issues, etc - sort of incorporating an element of society design, since the new society on Mars would offer an opportunity to evolve in a different way to how things are on Earth).

But for now, I'd like the devs to actually give us a playable game. I'd settle for a playable game by Christmas, let alone any more DLCs...
 
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I've long thought that the bit of gameplay it would be nice to have in SM is more family mechanics and society management type stuff (political factions, issues, etc - sort of incorporating an element of society design, since the new society on Mars would offer an opportunity to evolve in a different way to how things are on Earth).

But for now, I'd like the devs to actually give us a playable game. I'd settle for a playable game by Christmas, let alone any more DLCs...
"Family Mechanics" are a great idea.
As is, the game already breaks the concepts of family and relationships vis a vis child bearing and rearing.
Say if you build single family type homes for your residents. Or family apartments. They pair off male and female two occupying a residence which can hold 4. They can have a job no further than one building away from home. (as is now). This would add a layer of deliberateness to attracting colonists. Imagine realizing you have 80% men on mars and realize you need to intentionally filter the next 3 rockets for almost ALL women... So your colony can breed naturally.
The couple will later produce children. This causes some temporary downtime for the woman as she is near end of term and then recovering... and then they would want a nursery nearby (in dome) to place Jr as mom returns to work. And then a school.
This *would* change how the SM works for now. SM Now has a different way from our life on Earth.
Since as is, we see streamers building child-exclusive domes, separating the concept of family completely. And the pregnancy must be brief in the current game since people start having babies within 2 weeks of landing on Mars. So the mechanics are way off from human reality as is now. I dont want to see it extended to 9 months, but its unbelievably short currently.
So your idea actually means, add a way to build family life into the mechanics of the game which it currently does not model but breaks.
this would add a new layer of difficulty but it would increase the realism of Earth humans colonizing Mars...
 
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"Family Mechanics" are a great idea.
<...>
Since as is, we see streamers building child-exclusive domes, separating the concept of family completely. And the pregnancy must be brief in the current game since people start having babies within 2 weeks of landing on Mars. So the mechanics are way off from human reality as is now. I dont want to see it extended to 9 months, but its unbelievably short currently.
So your idea actually means, add a way to build family life into the mechanics of the game which it currently does not model but breaks.
this would add a new layer of difficulty but it would increase the realism of Earth humans colonizing Mars...
Yeah, I'd actually want it to cover more than just family dynamics like that, personally.

It'd be cool for the game to include a bureaucracy layer and/or political factions, for instance; e.g. you could have a 'Job centre' building, employing bureaucrats, which boosts the rate at which your unemployed workers find assignment in other domes that matches their speciality, to avoid having to manually assign people if you wanted the issues of unemployment resolved quickly, and maybe generates alerts when there's not enough jobs.

You could also have policies you could potentially pass/repeal, e.g. controlling food rationing, birth rates/permits, whether Seniors can work or not (and if so, which jobs - I like your idea of giving them certain jobs that they could do e.g. professor/teacher/etc), and so on; if you had enough happiness (comfort/sanity combined?) in the colony people would be happy to pass the changes you propose but if not, they'd want to push for some different changes (lower work hours, outlawing 'heavy workload' etc) -

You could also perhaps have leaders that might want to get elected onto an advisory council (which could in time expand and/or gain more powers, if you wanted to go down a democratic route). Or, if you had proper family trees, you could potentially have different weighting in voting depending on how long people had been on Mars (or if they were Martianborn/Founders/descendants of founders), or go down a more autocratic route altogether.

Bear in mind that Sols as implemented in the game are actually sort of meant to reflect Martian years (so colonists live on average for 60-80 sols), so it's not as though the game is 100% realistic. And that's before you consider whether or not actual pregnancies, as we know them, would be feasible on Mars, given the radiation exposure there and/or during the flight there (fairly sure the current scientific consensus is that we'd probably need to use some kind of artificial insemination technology and/or artificial pregnancies to reproduce on other planets).

So yeah. there's plenty of potential there that I could see. But I'd also quite like to be able to play the game again without encountering bugs and errors, so there's also that... :)