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Victor Cortez

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Jul 25, 2011
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Hello,

it seems many people are interested in the Day/Night cycle, but for me, a Seasons DLC would be way more interesting.

- What would it add?
Well, the four seasons.

- Why?
On top of the graphics differences (which, obviously, is what would make this DLC hard to make for CO), each Season should "add" and "remove" something. A sort of hard choice cyclically made for you where no season is only-good or only-bad.

- When/How Often?
It's hard to say without having played the game first, but ideally every season should last long enough to give the player time to prepare for it or to suffer from mistakes made. Something like half an hour of playtime at normal time maybe.

- Where?
Cities: Skylines will have, afaik, two or three "regions". As in the real world, seasons should have a different impact.

- Details
For the "Mediterranean" region:
- Spring: + Tourists, - Energy Consumption // No bad effects
- Summer: ++ Tourists // ++ Energy Comsumption, ++ Water Usage, -- Water Spawner Output // Extra = Can use sea-, river- or lake-side swimming facilities.
- Autumn: - Energy Consumption // ++ Road Cleaning (because of extra falling leaves, might be abstracted)
- Winter: + Water Spawner Output // + Energy Consumption

For the "Nordic" region:
- Spring: + Tourists // No bad effects
- Summer: ++ Tourists // + Energy Comsumption
- Autumn: - Energy Consumption // ++ Road Cleaning (because of extra falling leaves, might be abstracted)
- Winter: + Water Spawner Output // +++ Energy Consumption // Extra: Can use skying facilities

The idea is that every Season should more or less have good and bad points (with the exception of Spring, which could be used as a "refilling" point for the user to catch up with everything), so that the player has to worry about the current issues (no water during summer in the Med region) and starting to plan for the future ones (extra carbage).
Lots of this could simply be dealt with through extra/less budget, some other things would require building extra building.

Ideas?
 
Upvote 0
I WOULD LOVE SEASONS :)

Hm nice ideas for winter it would be cool to have traffic jamms because of snow or ice also a skiressort would be cool maybee in summer higher chance for fires and on autumn we need floods ;)

Yeah, and the speed limits should also be much slower for people in winter . I think winter should also have a + on tourists because of holidays (especially if there are skiing resorts) and a ++ on road cleaning.

I think that there should also be holidays and weekends in the seasons DLC. We need weekends and holidays! Our cims need to rest. Just too bad the days are too short for these kind of things.
 
I forgot that the "++ Road Cleaning (because of extra falling leaves, might be abstracted)" could be applied to Nordic/Winter because of the snow.
 
I like the change of seasons you can see each year recycle into a new one. Giving you a sense of time through the years and how to plan certain events for spring summer fall and winter.
But I think this will take up a lot of energy in the game. Each tree will have to go through changes from green to colour foliages to no leaves. And start all over again. Buildings, roads and land will have to change from not having to getting snow on it.
There's game called banished that does that, but is not as complex as this game is going to be.
If this game can do this I'm all for it!
 
Can't wait for my city to go dark because I built a stupidly small dam on a river that has frozen in the winter... Good times! :D Cool idea, no other citybuilder does that afaik. They probably had their reasons, but we can still hope!
 
Can't wait for my city to go dark because I built a stupidly small dam on a river that has frozen in the winter... Good times! :D Cool idea, no other citybuilder does that afaik. They probably had their reasons, but we can still hope!
good idea, think of a winter that would last for more than a year due to the excessive industrial exploitation where all connections with the outside world would stop resulting in an empty food stockpile. :eek:hmy: