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Showing developer posts only. Show all posts in this thread.
Ikko-ikkis doesn't appear very often, but when they do they come in great numbers. And this for a reason - when they appeared historically they took over a whole kuni and held it for 100 years. If we change Ikko-ikkis to become regular rebels, that will never happen.
 
The real issue is, as usual, the lack of attrition on the AI, Gars.
Increase the aggressive factor of the Ikko so that they MOVE on the conquest of new Kori

Rebels not moving is a design decision, as we wanted to get away from the whack-a-mole feeling. And if rebels would take attrition, an Ikko-ikki stack would just melt away without you haveing to do anything.

and, please, add the attrition to the AI. The latter being not just a solely ikko related problem.

If by AI you mean regular troops, as far as I know the AI take the same attrition as yourself.
 
Might be that given the fact that the AI has many bonuses (i.e. it develops provinces much much faster than the player) its resupply rates overcome the attrition losses and since AI seldom uses levy those are all retinues. Perhaps it's more than a simple "not working" having to do with game balance but I don't know exactly how it happens, all I know is that I am rather sure the losses to attrition are either zero or too minimal to even notice.

They should move. If the Ikko revolts do not spread it's relatively easy to counter them, besides they did move and were a very dangerous threat that's why Nobunaga killed every last one of them. I agree they are more of a sect than a real clan (in fact I like this choice when opposed to S2's choice where they are considered a clan) but some sort of connection with rioting Koris spreading to neighboring Koris would be good. If this could be managed by event it would perhaps be even better without requiring changes of design in your original choice.

I'm sorry if you get this impression, but this simply isn't true, the AI gets no such bonuses. Non-player characters gets bonuses when playing on higher difficulty levels and the opposite is true when playing on lower difficulty.

They should not move. The rebels seek to liberate their home province and after that they try to spread the revolt to neighboring provinces. Ikko-Ikki rebels try to 'liberate' whole kuni.