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Modern game design doesn't give enough time near the end to get bug fixing. It's kinda annoying, but that's typically how it is. It is clear that they care about bugs, and it's generally not riddled with bugs. Just sucks when there's some obvious bug that makes it through like the issue with the anomalies.
 
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It's sad when you release a piece of software with KNOWN ISSUES in the release notes. That just should not happen and it indicates the software was pushed out of the door prematurely. I guess because of business reasons.
 
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It's sad when you release a piece of software with KNOWN ISSUES in the release notes. That just should not happen and it indicates the software was pushed out of the door prematurely. I guess because of business reasons.
I actually disagree with this. Publishing a list of known issues is actually a sign of process maturity. Issues can be discovered after a release has been announced. A release is planned with marketing and submitting builds to various platforms for distribution, so there's always a window of time for new bugs to be discovered. The nice thing about a list of known issues is that we can take comfort that the developer is already working on a solution prior to any of us submitting a bug report, not to mention we don't need to submit bug reports for those issues.

Sadly, complaining about a list of known issues encourages a developer to simply withhold that information, which is the start of a trend towards less communication and honesty.
 
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I just know that I had a fully functioning game I was highly enjoying and now I can't play it at all. I didn't even buy the DLC.
I just want to play the functional game that I paid money for and used to have.
 
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I just know that I had a fully functioning game I was highly enjoying and now I can't play it at all. I didn't even buy the DLC.
I just want to play the functional game that I paid money for and used to have.
Yeah, this is kinda how I feel, too; I'd happily wait until the DLC is fixed to get it, but I'd just like the old game - that worked fine - while I'm waiting.

Tried a new game without the DLC, just the free patch, and the bugs (particularly the anomalies giving extra anomaly events + the children not actually obeying the colony filters and sticking around in their birth domes as opposed to my dedicated kids' dome) are getting pretty annoying now my colony is growing...

I'd happily forgo the (admittedly excellent) addition of the Ampitheatre just to play the game as it was before the patch, while the bugs are ironed out.
 
I don't know what Paradox was thinking, letting this mandatory update be released riddled with gamebreaking bugs. New players are going to be turned off by the impossible gameplay due to bugs, and long time players just want to play a not-broken game. Nobody who picked up the game in the last week is going to want to stick with it, this is such a bad look.
 
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I don't know what Paradox was thinking, letting this mandatory update be released riddled with gamebreaking bugs. New players are going to be turned off by the impossible gameplay due to bugs, and long time players just want to play a not-broken game. Nobody who picked up the game in the last week is going to want to stick with it, this is such a bad look.
They've been super bad the past bit on releasing incomplete expansions and such. It's been a major problem with Paradox, and I've generally accepted that I won't play something new from them until they've had a round of patching available. At this point it's systemic.
 
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They've been super bad the past bit on releasing incomplete expansions and such. It's been a major problem with Paradox, and I've generally accepted that I won't play something new from them until they've had a round of patching available. At this point it's systemic.
How long does it usually take for these things to get fixed?
I just bought the game but quit playing because of many bugs, the worst being disasters never occuring even at max rating special rules.


I have all dlc except for below and beyond, which I would like to get eventually, when it's fixed and balanced.

How long does that usually take? A few weeks, months?
 
They've been super bad the past bit on releasing incomplete expansions and such. It's been a major problem with Paradox, and I've generally accepted that I won't play something new from them until they've had a round of patching available. At this point it's systemic.
I agree it has been a significant problem in recent years. I just checked my Steam purchase history and found the most recent Paradox purchase I made was Jan 2020. For me it has been particularly sad to see Stellaris and EU4 have disastrous patches and DLCs. I haven't had any interest in their newer products like Emperor or Vic3. I am very jaded with the DLC hype cycles where not enough bugs are fixed from previous releases and all that has contributed to why I haven't purchased anything in so long. I don't have a grudge, though. I'm ready to start spending as soon as they release decent products. But it is absolutely wise to sit back and wait and see what reviews and bug report forums have to say with each new release before opening the wallet.
... How long does that usually take? A few weeks, months?
This is a bit of an unusual situation because a new developer has taken over. Based on how many bugs were addressed in the first hot patch, I'd expect 3-4 hot fixes before the game is playable (without the DLC), and at the current pace of one patch per week, probably mid October.

I expect a fair number of bugs can be attributed to the new developers being unfamiliar with the code base and how the game works, and I'm really not sure how much 'blame' should go to Paradox as the publisher versus Abstraction as the developer. I want to give all parties the benefit of the doubt at the moment but Paradox in particular sure has burned through a lot of good will lately.
 
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