• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Diefledermas

Major
4 Badges
Dec 17, 2002
548
0
Visit site
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
What are some good tactics for Tojo?
 
I was just wonder. Would it be a good strategy for the Japanese to attempt taking Panama. With it taken the Japanese should be able to support the European axis (If it wants too), or nicely disrupt the US navy operations.
 
Well, I'm sure that's very helpful but how many HoI'ists keep a sizeable garrison on small islands in peace-time?
 
I've never played MP but I am wondering if the same type tactics that work well for SP Japan would work in MP??

I suppose it would pro'bly depend on several factors... house rules, which nations are being played by Humans, etc...
 
I've never played MP but I am wondering if the same type tactics that work well for SP Japan would work in MP??

highly doubtful unless the player is extremely poor and even then unpredictability negates most SP plans
 
Originally posted by Minodrin
Well, I'm sure that's very helpful but how many HoI'ists keep a sizeable garrison on small islands in peace-time?

I keep a rotating, sizable army group on the island that I happen to be basing my fleets out of at the time. But now that I mention that here, I have to keep a couple decoy bases. That's the problem with talking tactics on these boards, everyone I play with reads them :)
 
Originally posted by WhiteHojo
I've never played MP...

Then you haven't really played HOI yet :)

Originally posted by WhiteHojo
...but I am wondering if the same type tactics that work well for SP Japan would work in MP??

DieFledermas is right about the unpredictability of MP. SP got boring for me because I basically knew what the AI was going to do at any given time. In MP, you have to guard against any possibility of attack, which renders a number of SP strategies ineffective. However, I am sure that there are some that work for both, can you be more specific?
 
However, I am sure that there are some that work for both, can you be more specific?

I have yet to see the Japanese launch a suprise attack on the US (or any Allied) fleet in port. As Germany, the USA (Bigglesworth) bombed a group of my subs based in Bordeaux and reduced three medium submarines to org 40 with one (yes 1) naval bomber. So maybe this is an SP tactic that could work at Pearl Harbor?
 
Originally posted by Diefledermas
As Germany, the USA (Bigglesworth) bombed a group of my subs based in Bordeaux and reduced three medium submarines to org 40 with one (yes 1) naval bomber.

That attack worked?? I had to schedule air attacks in the Pacific, so I never got to see what happened. I guess bombing in port does work. I think I had two naval bombers in the stack though.
 
Originally posted by Mr.Bigglesworth
Then you haven't really played HOI yet :)

yeah - I've been getting that feeling - I'm just trying to convince myself to go buy the commercial so I can do the MP (if I have the time, which is the main issue now)
 
That attack worked??

No, no it didn't. I would suggest that you never attempt it again. Total waste of resources. Go back to building battleships.
 
Originally posted by Diefledermas
I have yet to see the Japanese launch a suprise attack on the US (or any Allied) fleet in port. As Germany, the USA (Bigglesworth) bombed a group of my subs based in Bordeaux and reduced three medium submarines to org 40 with one (yes 1) naval bomber. So maybe this is an SP tactic that could work at Pearl Harbor?


I've got a feeling not. Japan would have to use carriers for a surprise attack (If they are close enough to use land-based air on Pearl, you will not be surprised:)), and if they used the historical 6 carriers, that would be max 6 naval bombers, which IMO would get chewed by the AA on a decent fleet (no AA on subs). Say you had Basic vs. Basic units, and the fleet is 12 ships. Without any modifications to attack or def, the 6 naval bombers would have 30 attack points, so avg. 2.5 attack pts per target. vs. an avg. air def of say, 5. The 12 ships would have avg. 36 AA pts for 6 att. pts. per target, vs (I think)4 surf def per bomber.

So:
IJN = 2.5 att vs. 5 def
USN= 6 att vs. 4 def

If I understand the basic combat mechanics correctly, that means US has 2 chances to negate each Jap hit, while the Japanese only get 1 chance to negate 66% of the hits. Also, with fewer units, each Jap loss hurts more.

Paradox has gotta fix air vs. naval combat!!!!!:D
 
Originally posted by varak
So:
IJN = 2.5 att vs. 5 def
USN= 6 att vs. 4 def

If I understand the basic combat mechanics correctly, that means US has 2 chances to negate each Jap hit, while the Japanese only get 1 chance to negate 66% of the hits. Also, with fewer units, each Jap loss hurts more.

I may not be understanding you correctly, but I think your analysis has some holes in it. All of the attack points are not pooled together, but instead each attacking division's attack points are assigned randomly to a defending division. So in the scenario you provided, every ship that was targeted would be successfully hit 1.7 times. [5 attak - (5 defense * .66)]. There is a good chance that a ship will be targeted by two air divisions, giving it an average of 6.7 successfull hits per round.

Obviously, the fleet will still get the better of the air armada, but with the game mechanics, an air division with a strength of 1 is easier to repair than a ship with 50 strength.
 
Originally posted by Mr.Bigglesworth
I may not be understanding you correctly, but I think your analysis has some holes in it. All of the attack points are not pooled together, but instead each attacking division's attack points are assigned randomly to a defending division. So in the scenario you provided, every ship that was targeted would be successfully hit 1.7 times. [5 attak - (5 defense * .66)]. There is a good chance that a ship will be targeted by two air divisions, giving it an average of 6.7 successfull hits per round.

Obviously, the fleet will still get the better of the air armada, but with the game mechanics, an air division with a strength of 1 is easier to repair than a ship with 50 strength.


I think we're on the same page. I just didn't go further than the CHANCE to negate a hit. I know the targetting is random, but I just used an average. I was just trying to show that, theoretically, the US could avoid every hit, while the IJN will take some hits no matter what. The IJN can only target, at most, HALF the US fleet, while the US fleet can target the IJN force TWICE. Also, each IJN unit lost is (roughly) 15.33% of attacking strength, and each US loss is only half that. Yes, if 2 planes attack 1 ship, that ship will take more hits, but another ship will then take no hits.

Note that I am not speaking from experience - these are just my educated guesses, I would like to be wrong, ships are supposed to be scared of airplanes:). I also didn't think about the replacement time, onnce you do that, Pearl Harbor seems more achievable, they were out to slow the US, not knock them out of the war.
 
Last edited:
One misc. Japanese tactic:
Never ever ever ask for Guam from America. It increases the US WE by 50 points (Quess what I did in my last game), atleast if he cedes it.
 
Panama Canal

As the US, you just need to put 6-10 militia on panama and then you are good. Build coastal defences there at every opportunity, then don't worry about it. It would take an enormous Japanese effort to take it then, and it requires minimal effort on the US's part to keep the canal.
 
What do you guys think of not going for China until later in the game?

This is kind of assuming that there isn't a human player as China and there are ones for at least Germany, US, & Britain.

My thought is that those troops in China could be used as defense of the Japanese homeland as well as puppet Australia, grab Siberia, and/or take India early on.
 
Japs rule

I think playing Japan is great, you must, must, must take out china at the earliest opportunity. China gives you access to India and the remaining French colonies. I've never received an attack by USA however when the allies do attack use your fleet to quarantine Australia and your land forces to capture India and the rest of SE Asia. An absolute dream country to play. Watch out for that big red dog to the north.