I've never played MP but I am wondering if the same type tactics that work well for SP Japan would work in MP??
Originally posted by Minodrin
Well, I'm sure that's very helpful but how many HoI'ists keep a sizeable garrison on small islands in peace-time?
Originally posted by WhiteHojo
I've never played MP...
Originally posted by WhiteHojo
...but I am wondering if the same type tactics that work well for SP Japan would work in MP??
However, I am sure that there are some that work for both, can you be more specific?
Originally posted by Diefledermas
As Germany, the USA (Bigglesworth) bombed a group of my subs based in Bordeaux and reduced three medium submarines to org 40 with one (yes 1) naval bomber.
Originally posted by Mr.Bigglesworth
Then you haven't really played HOI yet
That attack worked??
Originally posted by Diefledermas
I have yet to see the Japanese launch a suprise attack on the US (or any Allied) fleet in port. As Germany, the USA (Bigglesworth) bombed a group of my subs based in Bordeaux and reduced three medium submarines to org 40 with one (yes 1) naval bomber. So maybe this is an SP tactic that could work at Pearl Harbor?
Originally posted by varak
So:
IJN = 2.5 att vs. 5 def
USN= 6 att vs. 4 def
If I understand the basic combat mechanics correctly, that means US has 2 chances to negate each Jap hit, while the Japanese only get 1 chance to negate 66% of the hits. Also, with fewer units, each Jap loss hurts more.
Originally posted by Mr.Bigglesworth
I may not be understanding you correctly, but I think your analysis has some holes in it. All of the attack points are not pooled together, but instead each attacking division's attack points are assigned randomly to a defending division. So in the scenario you provided, every ship that was targeted would be successfully hit 1.7 times. [5 attak - (5 defense * .66)]. There is a good chance that a ship will be targeted by two air divisions, giving it an average of 6.7 successfull hits per round.
Obviously, the fleet will still get the better of the air armada, but with the game mechanics, an air division with a strength of 1 is easier to repair than a ship with 50 strength.