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supabad95

Recruit
Nov 4, 2017
1
0
Hello i'm pretty new to this, im trying to convert textured 3d models of cars into CS using 3dsmax or blender. There is however only 2 tutorials i can find on the entire internet related to this, one is for textureless assets the other is for making assets by scratch. I've asked around everywhere but only get ignored. The models im trying to use all have a diffuse texture and a seperate texture file for wheels and windows. I'm stumped on how to get them into the diffuse texture as well since CS only supports one diffuse texture. The slightest bit of help from someone with experience would be appreciated
 
You must all separate Texture in one textur baken, UV-Unwrap.

The Textur-Name for Model is XYZ_d.jpg or xyz_d.png

XYZ ist any name, _d is for CS, this say cs that is Diffius-Textur for Object.

important, all you object, must minimal Polygon/Tris, lower number is better, more Tris is not good, the Performance for the game is lower, is the numbers of tris low = high performance, high number of tris = low performance

The Game create a LOD-Object (Level of Detail) this Object is renderd, if a camera distance further away from Objekt, you can make this LOD-Object self, this is minimalistic object from original object, is number of tris is lower

The LOD-Object have a Name ending with _lod, so xyz_lod.fbx

Object for CS should in FBX Format.

Textur-Size, for Original Object, good is 1024x1024, 2048x2048 is still good, 4096x4096 is not good, is the same tris

Big Textur = low Performance and lower Textur = Higher Performance.

For LOD, Textur Size by 256x256 is good, 512x512 is still good, more is bad
 
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