For Science Ships, we can pick if we want them to Explore, Survey, Research Anomalies, Research Projects, and Dig Sites. This is really nice. And when they don't find anything to do, they alert us, so we can give them new orders.
Construction Ships also have automation, but it's much more limited. Unlike Science Ships, we cannot pick what we want to automate, and when they don't find anything to do, they're just being silent about it and hang out where they are. This occasionally leaves them stuck, not even moving to new opportunities when they arise.
Also, very early on, you may want to focus on minerals over energy credits, or resources over science.
It would be nice if, when you click automation, you get a popup, just like with science ships, giving you the following options:
- Mining Stations for Energy Credits
- Mining Stations for Minerals
- Other Mining Stations
- Research Stations
- Observation Stations
It would also be nice if, when it finds nothing more to do, it ends the automation and pops a notification, just like for Science Ships. This could then be combined with a shift command to send it back to the Crew Quarters station, instead of it just hanging out in space where it stopped doing stuff.
Finally, when you have multiple Construction Ships set to automation, they seem to often go for the same targets, which then results in a "Construction Ship Failed to..." Notification. It would be nice if Construction Ships were a little smarter about this, trying to focus on sectors that another Construction Ship isn't working on, unless no such sectors exist. This I believe is how it works for Science Ship surveys? Even if that's not technically feasible, or if there are no other sectors, we don't need to receive notifications when an automated Construction Ship cannot build a Station, because another Construction Ship built that Station already.
Construction Ships also have automation, but it's much more limited. Unlike Science Ships, we cannot pick what we want to automate, and when they don't find anything to do, they're just being silent about it and hang out where they are. This occasionally leaves them stuck, not even moving to new opportunities when they arise.
Also, very early on, you may want to focus on minerals over energy credits, or resources over science.
It would be nice if, when you click automation, you get a popup, just like with science ships, giving you the following options:
- Mining Stations for Energy Credits
- Mining Stations for Minerals
- Other Mining Stations
- Research Stations
- Observation Stations
It would also be nice if, when it finds nothing more to do, it ends the automation and pops a notification, just like for Science Ships. This could then be combined with a shift command to send it back to the Crew Quarters station, instead of it just hanging out in space where it stopped doing stuff.
Finally, when you have multiple Construction Ships set to automation, they seem to often go for the same targets, which then results in a "Construction Ship Failed to..." Notification. It would be nice if Construction Ships were a little smarter about this, trying to focus on sectors that another Construction Ship isn't working on, unless no such sectors exist. This I believe is how it works for Science Ship surveys? Even if that's not technically feasible, or if there are no other sectors, we don't need to receive notifications when an automated Construction Ship cannot build a Station, because another Construction Ship built that Station already.
Last edited:
- 1
Upvote
0